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Returning 35 results for 'before book devising constantly reaction'.
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Magic Items
Tasha’s Cauldron of Everything
This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of
wind, Leomund's tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard
Magic Items
Tasha’s Cauldron of Everything
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book’s appearance and alter the plot of
the romance.
When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a
Magic Items
Tasha’s Cauldron of Everything
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while
you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.
While you are
Magic Items
Tasha’s Cauldron of Everything
While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure you can see within 300 feet of you takes damage, causing it to be
immune to that damage and any further damage of the same type until the start of your next turn.
In addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.Multiattack. The Goose Mother makes as
, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t destined to hatch into a goose or a giant goose (also described in that book).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cavalry Training. When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target.
Duergar Resilience. The duergar
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying
Monsters
Mordenkainen Presents: Monsters of the Multiverse
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
following of cultists. Those who worship at his altar call him the King of Hell, and the most deluded believe that he is the lord of all devils. In arcane circles, certain writings, such as the dreaded Book
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
Thrall. When Zuggtmoy is hit by an attack, one creature within 5 feet of Zuggtmoy that is charmed by her must use its reaction to be hit by the attack instead.Zuggtmoy can take 3 legendary actions
turn.
Attack. Zuggtmoy makes one pseudopod attack.
Exert Will. One creature charmed by Zuggtmoy that she can see must use its reaction to move up to its speed as she directs or to make a weapon
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction, if available, either to
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
Monsters
Mordenkainen Presents: Monsters of the Multiverse
use their reaction to make one weapon attack.
Invisibility (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Invisibility"}. The duergar magically turns invisible for up to 1
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Yeenoghu
Legacy
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Monsters
Out of the Abyss
condition.
Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Until the next initiative count 20, all gnoll;gnolls and hyena;hyenas within the lair are enraged
constantly starting fights in the hope of seeing bloodshed.”
81–00
“I keep trophies from the bodies I have slain, turning them into adornments.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Monsters
Eberron: Rising from the Last War
succeed on a DC 22 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Implant Fear","rollDamageType":"psychic"} psychic damage and immediately use its reaction
Dungeon Master’s Guide has more information on madness.
Madness of Belashyrra
d6
Flaw (lasts until cured)
1
“I constantly see shapes moving in the shadows.”
2
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10
Atlas of Endless Horizons Wondrous item, rare (requires attunement by a wizard) Atlas of Endless Horizons This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Duplicitous Manuscript Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As
an action, you can change the book’s appearance and alter the plot of the romance. When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult, the more esteem and influence they gain with the council. Events are arranged in this book in a logical sequence for staging The Rise of Tiamat, and the chapters are numbered for ease of
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
found, the book contains the following spells: contingency, fireball, gust of wind, Leomund’s tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you. Fulminating
Treatise While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cult, the more esteem and influence they gain with the council. Events are arranged in this book in a logical sequence for staging The Rise of Tiamat, and the chapters are numbered for ease of
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Action-Oriented Creatures The solo and leader creatures presented in this book are designed to be bosses: enemies who can take on an entire party by themselves or with a handful of underlings. Rather
than simply increasing the challenge rating (an approach that often leads to underwhelming encounters), this book introduces action-oriented creatures. A powerful villain needs plenty of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Running the Adventure Tyranny of Dragons covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the adventure and presents many chapters and
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult, the more esteem and influence they gain with the council. Events are arranged in this book in a logical sequence for staging The Rise of Tiamat, and the chapters are numbered for ease of
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reaction. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list






