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Returning 35 results for 'before books devourer class run'.
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Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Monsters
The Book of Many Things
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Rogue
Legacy
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Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
flayer
Intellect Devourer
Tiny aberration, lawful evil
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Beloved 3 Rival −2 First-year students rush to class carrying armloads of books—
and all their excitement for the start of a new academic year
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks — the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. Most of the monsters that
appear in the adventure are from the Monster Manual, along with a number of creatures from other books (including Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes) plus a number of new creatures
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
the monsters (open monster entries on D&D Beyond, or bookmark physical books). They all appear in the Monster Manual or Eberron: Forge of the Artificer. Here’s a list of the stat blocks needed to run
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Library The githyanki keep a modest library of books and maps on shelves carved into the asteroid’s rock walls. These shelves run from the floor to the 15-foot-high ceiling of each chamber. Most
columns that support the roof are lined with books. All the volumes here are in Gith and concern the githyanki’s history battling illithids and githzerai (see the “Gith” entry in the Monster Manual). 18b
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
(see the list below). Step 3. Reference the monsters (open monster entries or bookmark physical books). They all appear in the 2024 Monster Manual or D&D Beyond Basic Rules (available for free on D&D
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
share this role.) Rules Consultant. One player references rules in the Player’s Handbook or other books as needed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mill sits on the riverbank, with several big granaries nearby and a handful of small, run-down cottages.
Most of the townsfolk are intimidated by the thugs who run their criminal trade from their
keelboats. Questions about, “Is anybody selling books around here?” or “Where do we find the river boats?” quickly lead the party to the docks. Two of the three keelboats are crewed by commoners (ordinary
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
from the Monster Manual, Volo’s Guide to Monsters, and Mordenkainen’s Tome of Foes can be found in those books. Spells and equipment mentioned in the adventure are described in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
of the world, including advice on creating adventures and a deeper look at the nations of Khorvaire and the lands beyond it. Either of these books can be useful for a Dungeon Master who wants further
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thousand Teeth the Devourer Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster
Dunwater. Thousand Teeth
Large monstrosity, neutral evil
Armor Class 12 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 50 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Running the Adventure A Xaryxian star moth jettisons one of many astral seeds while orbiting an unsuspecting world To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook
, Dungeon Master’s Guide, and Monster Manual). In addition, you need the other two books included in this product: Boo’s Astral Menagerie and the Astral Adventurer’s Guide. Text that appears in a box
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). In addition, you need the other two books
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. That’s where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons & Dragons game, the other two being the Player’s Handbook and the Dungeon
help you use the monsters in this book in interesting ways, as well as advice for modifying monsters and creating your own. If you’ve never run a D&D adventure before, we recommend that you pick up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twice on the Tavern Name Generator table) 16–17 Warehouse (roll once on the Warehouse table) 18–20 Shop (roll once on the Shop table) Residence d20 Type 1–2 Abandoned squat 3–8 Middle-class home
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
hall’s tiered balconies hold an impressive collection of history books. Sorting the book collection day and night are 1d4 cogwork archivists (see chapter 7). K2. Wise Kollema The towering statue of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
hangs on the wall behind the desk. There’s a single bed tucked against the western wall.
Unless she is with the characters, at Amberdune Books, or elsewhere in the hideout investigating a commotion, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
narrow understanding is good.
—Diancastra
Fensir Devourer Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Hostel Staff Several commoners run a hostel on a smaller island bordering the tower. Piyarz told them Shalfey was dead and instructed them to keep the hostel up and running. Sage Pupils and Tower
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for suggestions
on where to assign scores for your character’s class. The table puts the highest scores in a class’s main abilities. If you used a different method to generate the scores, you may still use this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for
suggestions on where to assign scores for your character’s class. The table puts the highest scores in a class’s main abilities. If you used a different method to generate the scores, you may still use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Confronting Garra When the characters peer into the foremost cabin of the first-class car, read or paraphrase the following: An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these






