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Returning 35 results for 'before books devourer curious religion'.
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Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southwest walls. The books are organized by topic.
Pneumatic Tubes. A row of ten pneumatic tubes is fastened to the back wall. Beneath the tubes is a shelf of empty copper canisters.
Spite is holding a
headmaster, Spite smiles at them as they pass by. Once they’re gone, he and the oni cast invisibility on themselves and follow the characters, curious to learn their intentions in Dweomercore. Spite and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
these books gains advantage on their next Intelligence (Arcana or Religion) check related to the undead or the history of the House of Lament. These books can also be used to identify the Mark of the Raven, the symbol of the god Ezra, and the symbol of the priests of Osybus (see chapter 3).
the crossroads standing in the background of a portrait. Reference Material. The investigators possess a variety of books detailing haunts and occult lore. Any character who spends an hour consulting
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters leave the rat unharmed, it follows them around as though curious or hungry. It might even feign affection for a character who feeds it, though it remains absolutely loyal to Iarno. Books and
Notes. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
be found among the towering shelves of the Biblioplex, simultaneously retrieving scrolls for curious students while keeping a stern eye on any rowdy groups that might disrupt the quiet atmosphere
)
INT
17 (+3)
WIS
11 (+0)
CHA
6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
Damage Immunities poison
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
action and makes a successful DC 15 Intelligence (Religion) check discerns the way to lay her spirit to rest: either by removing all the books and scrolls from the library or by destroying them. Melindra
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
similar but broken statue near a locked iron chest and a pile of books (see “Treasure” for more information on the chest and books). The broken statue is similar to the statue in the circle, except it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
Hunters (see below) 7 Two cyclopes—a mother and her adult son—live in a library, burning its books for warmth. 8 Patrol (see below) Bridge Checkpoint Three sivak draconians (see appendix B) stand guard on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archive Level 13 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research
An Archive is a repository of valuable books, maps, and scrolls. It is usually attached to a
(Religion) check you make when you take the Study action to recall lore about deities, rites and prayers, hierarchies, holy symbols, and the practices of secret cults. Enlarging the Facility. You can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of the world, including advice on creating adventures and a deeper look at the nations of Khorvaire and the lands beyond it. Either of these books can be useful for a Dungeon Master who wants further
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
, History, Medicine, Nature, Performance, Persuasion, Religion, or Sleight of Hand. Multiply the total of the check by 10 to get the gp value of the single most valuable book a character can find on that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
, History, Medicine, Nature, Performance, Persuasion, Religion, or Sleight of Hand. Multiply the total of the check by 10 to get the gp value of the single most valuable book a character can find on that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, while others prefer to increase a low score. Backgrounds and Species from Older Books
Backgrounds in older D&D books don’t include ability score adjustments. If you’re using a background from an older
books include ability score increases. If you’re using a species from an older book, ignore those increases and use only the ones given by your background.
Also, if the background you choose doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Backgrounds and Species from Older Books
Backgrounds in older D&D books don’t include ability score adjustments. If you’re using a background from an older book, adjust your ability scores by
increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older books include ability score increases
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The aboveground section is overgrown with vines and includes the ruins of the main sanctuary, which contains mostly rubble except for a cracked altar and a headless statue. A library of rotting books
too close.
6 A gynosphinx curious about human behavior creates a series of deadly traps in an abandoned temple and lures adventurers to the place to witness if and how they overcome its challenges.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charisma Awe or threaten someone into doing what you want. Investigation Intelligence Find obscure information in books, or deduce how something works. Medicine Wisdom Diagnose an illness, or
. Performance Charisma Act, tell a story, perform music, or dance. Persuasion Charisma Honestly and graciously convince someone of something. Religion Intelligence Recall lore about gods, religious
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Awe or threaten someone into doing what you want. Investigation Intelligence Find obscure information in books, or deduce how something works. Medicine Wisdom Diagnose an illness, or
. Performance Charisma Act, tell a story, perform music, or dance. Persuasion Charisma Honestly and graciously convince someone of something. Religion Intelligence Recall lore about gods, religious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appear anywhere in an adventure: glyphs on ancient dungeon walls, books in a library, files in a royal vault, or tapestries depicting key events. Use such set dressing to share important details
. Summarize what lengthy works say, and focus on the most plot-worthy parts.
Scholarly Expertise. Characters who have proficiency in the Arcana, History, or Religion skill can be fonts of useful
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: History, Religion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feet of the Girscamen feel a harmless supernatural chill—an effect of the unquiet spirits haunting the ship. If characters succeed on a DC 14 Intelligence (Arcana or Religion) check, they can tell
in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a seed.” A character who succeeds on a DC 12 Intelligence (History or Religion) check recognizes these statues as devout figures from local legends who earned the favor of the gods. If Ollin is with
. Mural. A character who succeeds on a DC 14 Knowledge (Religion) check recognizes that the mural depicts a local myth about the Ashrise, a period when all the volcanoes in the area will erupt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
quest for power. Without their wicked leader to push them, the goblins are peaceful and curious, if mischievous. It’s up to the characters how they want to handle the Sawplee goblins. The townspeople
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
leather sack of treasure is amid the papers (see the “Treasure” section).
Roleplaying Nezznar Even though he intends to kill the characters, Nezznar is curious about them. Given the chance, he
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
Intelligence (Religion) check recognizes Bahamut, and any resident of Dragon’s Rest identifies the god if asked. Depressions in the statue’s pedestal at the four cardinal directions hold offerings of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Scattered around the Jagged Sanctum are shelves and chests containing a total of ten rare books (100 gp each) and twenty rare scrolls (50 gp each). The backside of the altar has a secret compartment
)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
functional office. A table stands in the middle of the room, surrounded by small stacks of books. Lying on the table is a whirring amulet on a chain.
Two figures stand behind the table. One is an undead
while the amulet and guardian are within 10 feet of each other. The amulet otherwise functions as described in the shield guardian’s entry in Monster Manual. Books. The simulacrum has been picking






