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Returning 35 results for 'before border deciding cover refuses'.
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Magic Items
Dungeon Master’s Guide
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nonhumans who sought positions of political power in the city. Now the Zhents are blackmailing Corylus, threatening to expose his bigotry unless he uses his influence as a Masked Lord to cover up their
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
Orc
Legacy
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Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the Tartyx River unprepared, though, risk being stranded, as Athreos refuses to ferry those who can’t pay. Athreos is also invoked as the god of passage, as well as the deity with dominion over
work with silent efficiency to restore balance. Divine Relationships Athreos cares little for the dealings of the other gods. As long as other deities don’t impinge on the border between life and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
right in. Players may be tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
involved.” Sometimes the rules allow for any one of two or more proficiencies to apply to a check. When deciding what check a character should make, be generous in determining if the character’s
checks are a tool you can use when the party is trying to accomplish something together and the most skilled characters can cover for characters who are less adept at the task. To make a group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on
changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Catching Kettlesteam Kettlesteam (see the accompanying stat block) snoops around the carnival under the cover of a disguise self spell, looking to cause trouble. The kenku has stolen the voice of a
?”). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam can’t enter
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cover that ground at a moderate pace. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the
bullywugs. Roll a die for each of the other lizardfolk captives. On an even roll, Snapjaw persuades that lizardfolk to join his little revolt. On an odd roll, that NPC refuses to cooperate under any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
restrained and unable to speak, and it has total cover. When Guh drops to 0 hit points, Snerk is no longer restrained and tumbles into an unoccupied space next to her, gasping for air. He isn’t one of the
feast on their flesh and gnaw on their bones. If the characters tell Guh a story that explains why they need her conch of teleportation, she wiggles uncomfortably but refuses to give up the item
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the first and second floors provide three-quarters cover to those standing behind them. The rooftop battlements provide variable cover, depending on the angle of attack. Iron ladders and trapdoors
overseer. The vrocks in area 17b and 17c swoop down and attack any slave that refuses to work or any creatures that threaten the overseer.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chultan human gladiator). Taban refuses to pay anything until he’s beaten down to 20 or fewer hit points, whereupon he offers up a pouch containing ten 50 gp gemstones. Ashamed by his defeat and eager to
commander. He asks the adventurers to escort him safely to the fort and create a distraction so that he can ransack the commander’s quarters. As a reward, Rokah offers to cover the cost of a charter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have total cover, their speed is 0 feet, and they can’t attack with their pseudopods. 17b. Temple of Kiaransalee This temple of Kiaransalee, drow god of undeath, reeks of decay and contains the
the south wall requires a blood sacrifice to open (see below).
The altar refuses to budge. A detect magic spell reveals an aura of transmutation magic around and above it. Any object weighing 10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters a chance to surrender and give up the book in exchange for their lives. If the party refuses this offer or if Zikran is unaware that the characters have the book, the genasi archmage and his
provide half cover, should a creature wish to hide behind them. The cannon is a Large object with AC 16, 80 hit points, and immunity to poison and psychic damage. It is mounted atop a swivel and bolted to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Master’s Guide). During the ritual, you tell a story of your future journey, relating details of what will be
the mud. And the wolves.
8 You suffer from the nagging feeling of never knowing why you’ve come into a room, and you need the professional flourish that lets you cover for that.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
and spiderwebs cover the walls and ceiling. Two humanoid-sized bundles attached to the ceiling writhe as hundreds of tiny spiders swarm over them.
Krell Grohlg, the last survivor of the cultists who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarven fortress under Mount Hotenow (near Neverwinter). Only there can the spirits of Vlax’s kin persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because
the prison roof and 300 feet above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Joster who’s allowed to enter this area. Dark curtains cover the windows of this room, which looks like it might have been a chapel, though most of the decor is gone, leaving empty niches and pedestals. A
debts by selling his impressive collection of musical instruments, but he refuses to do so. C12: Outdoor Balcony A stone battlement encloses this balcony, which overlooks the main entrance.
The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw.
Creatures inside the cube have Total Cover, and the cube can hold one Large creature or up to four Medium or Small creatures inside itself at a time.
As an action, a creature within 5 feet
the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in yellow mold.
Twenty patches of yellow mold (see the Dungeon Master’s Guide) cover the northeastern half of the floor. Treasure. As a Search action, a character can examine the area and make a DC
refuses to stand down, hand over any of his loot, or stop terrorizing the coast. He delights in causing pain and suffering. If conversation drags on too long, Sablewing gets bored and starts combat
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard in area X6 watches the icy ledge through the arrow slit, which grants him three-quarters cover against attacks made from outside the fortress. If he sees the characters approaching on the ledge
.
Arrow Slit. A duergar guard in area X3 watches this room through the arrow slit, which grants her three-quarters cover. If she sees or hears intruders inside the fortress, she shouts, “To arms!” in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs leading down to the floor of area 28. The steps are iron grills with holes large enough for a human fist to pass through. The steps provide three-quarters cover against any ranged attack that
accused him of slacking off.) The dwarf refuses to give the sadistic young fire giant any satisfaction, which infuriates Zaltember. The ogres merely stand and watch with idiotic glee. Zaltember is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
. Each wight remains inactive until it is teleported away or until its coffin is opened, whereupon it attacks. The bones and rusty swords cover the floor to a depth of 6 inches, and are the remains of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
(4d6 + 3) necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
91 gp, two garnets (worth 100 gp each), and a potion of thunder resistance. G15. Arcane Foundry Stone slabs line the walls of this cave. Weapons, pieces of armor, and various tools cover the slabs. In
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden drawbridge can be lowered on one side
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
above sea level. Three 6-foot-high walls to the north, southwest, and southeast provide limited cover, but much of the rooftop is exposed to the elements. A wooden drawbridge can be lowered on one side






