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Returning 35 results for 'before border destination cause relate'.
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Merrenoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
merrenoloth can invoke its ability to take lair actions. On initiative count 20 (losing initiative ties), the merrenoloth can take one lair action to cause one of the following effects; it can't use the
vessel with powerful magic that creates one or more of the following effects:
The ship doesn't sink even if its hull is breached.
The ship always stays on course to the destination the merrenoloth
Monsters
Vecna: Eve of Ruin
wearing or carrying, up to 30 feet to an unoccupied space he can see. He can cause each creature of his choice within 15 feet of his destination space to take 10 (3d6);{"diceNotation":"3d6
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and the Palace of Heart’s Desire simply by walking into or flying over the border mist, whereupon they are instantly transported to the border of whichever part of Prismeer contains their intended
destination. Most other creatures—including the characters—are forbidden from leaving one part of Prismeer and entering another. Upon reaching the edge of Hither, Thither, Yon, or the palace, they find all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
enter the Border Ethereal. The plane shift spell allows transport to the Border Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane.
,” called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane. Border Ethereal From the
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. Ethereal Curtains d8 Plane Color of Curtain 1
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Beyond Its Borders Historically, the land’s greatest threat came from invading forces on its northwest border. A remote area known as the Grim Expanse still bears the scars of battle, even half a
can all cause issues for travellers who traverse these waters, despite the best efforts of the realm’s naval forces.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sooty surface, operate a simple tool, or tap someone on the shoulder, but the force isn’t strong enough to cause harm to a creature. The spirit can see other spirits in the Border Ethereal (including the spirit of Macreadus) and speak to them. The spirit knows the languages it knew in life.
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cast in the tomb or if its intended destination is inside the tomb. Augury This spell returns false readings if cast in the tomb. Banishing smite Any creature banished by this spell appears in area 57
arcane gate. Divination Same as augury. Etherealness The caster enters the Border Ethereal but can’t move through surfaces or doors in the tomb. Ethereal characters might encounter one or more of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unsettling forms to frighten foes. A doppelganger’s agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table
to inspire a doppelganger’s plot.
Doppelganger Deceptions 1d6 The Doppelganger Schemes To...
1 Cause chaos within the temple of a deity that cursed it to live without a true form
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
demon lord is being held, provided the characters have a clear destination in mind as they pass through the arches. Olanthius provides directions to the Arches of Ulloch and can point to that location
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
together. The DM can also use the Common Cause table in this section to find a way to bring together characters who don’t know or trust each other. Party Makeup d8 Party Makeup 1 One-Guild Party
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with them until they uncover the treasure’s destination. The cultists spend a day resting
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination
Magic Items
Tasha’s Cauldron of Everything
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
spot by nightfall. Azbara Jos remains with the cultists during this time, and Jamna expresses her desire to stick with the characters until they uncover the treasure’s destination. The cultists spend a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fight or Flight Few creatures fight to the death. Nearly all creatures have survival instincts that cause them to reevaluate their tactics in the face of their own destruction. Sapient creatures
: Flight. The creature can retreat or run away on its turn. Select a destination for the fleeing party, such as a known place of safety (perhaps a room with a door that can be closed and barred). If the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cave. Boggles engage in petty pranks to amuse themselves, using the oil they excrete to cause trouble. A boggle also isn’t above breaking dishes, hiding tools, startling cows to decrease their milk, or
hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem—is usually the intent. If threatened, a boggle flees rather than stand and fight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
discover some clue as to the cause of Cyre’s demise. Allies. Prince Oargev has a gift for diplomacy (and a number of talented ambassadors in his employ), which has enabled a widespread campaign of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
open, the domain is still not easy to escape from. The area within the Mists remains heavily obscured, but the Mists don’t cause creatures to gain levels of exhaustion. Characters intent on passing
talisman also reach the same destination. A Mist talisman is no help to a creature imprisoned within a domain’s closed borders. If the borders of the destination domain are closed, roll on the Wandering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ensure safe travel for you and other creatures, from your current location to another location you could normally reach within one day. The destination must be one to which you have traveled previously, or
a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Master’s Guide). During the ritual, you tell a story of your future journey, relating details of what will be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
merrenoloth can invoke its ability to take lair actions. On initiative count 20 (losing initiative ties), the merrenoloth can take one lair action to cause one of the following effects; it can’t use the
effects: The ship doesn’t sink even if its hull is breached. The ship always stays on course to the destination the merrenoloth names. Creatures the merrenoloth chooses to take on the ship aren’t
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
. Unless the characters cause a problem, the meeting with Baron Zorlan proceeds simply: there’s an exchange of money (see “Treasure”), the undead soldiers load Kreffik’s seven crates on a cart on the lift
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
embark on an expedition into the wilds of Chult (chapter 2), eventually finding the ruined city of Omu (chapter 3). The characters don’t know that Omu is their ultimate destination from the outset; they
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief — not mayhem — is usually its intent. If
(such as "30 feet straight up"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
spellcaster—not enough to cause harm, but enough to make the caster take notice. A fractine needs light and magical energy to survive. It can draw sustenance from a nearby light source, spellcaster
glassy surface. Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Stormreach and journeying to their destination on foot. A Lyrandar airship can bypass the dangers of the sea voyage and cover the distance faster, but the Straits of Shargon are known for brutal storms. An
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey.
Navigation If the characters aren’t following an established path or traveling with a landmark in sight, they risk getting lost. Here are some circumstances that can cause a group to lose its
appropriate. Exhaustion. The obstacle fatigues the characters, causing them to gain Exhaustion levels. For example, marching through a blizzard instead of taking shelter might cause each character to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
theoretically working with (and perhaps overseeing) smaller franchises rather than working against them. You can ship your goods to any destination, and can assign staff to a city to which you ship goods
— solely to oversee the distribution of those goods, and certainly not to compete with rivals. Don’t cause too much trouble and Head Office will stay happy. Rank 4: Limited Extraplanar Your franchise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
deserves a territory within Baldur’s Gate proper. He’s planning an attack on Brampton, the destination of much of his smuggling and the territory of his ex-wife, Diamond Urchin.
The Whiskey Lady. Few know






