Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before border diffusing command resting'.
Other Suggestions:
before border diffusing command rating
before borders defusing common resting
before boulder defusing common resting
before borders diffusing common reading
before borders diffusing common rearing
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place
, it teleports into its resting place unless it is in running water or sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
Monsters
Lorwyn: First Light
Lorwyn-Shadowmoor sleeps, it often has vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots
Monsters
Lorwyn: First Light
. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to ensure their respites go
Monsters
Waterdeep: Dungeon of the Mad Mage
can choose to succeed instead.
Misty Escape. When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Tyrant Ship Map Tyrant Ship Map Notes (Clockwise)
Tyrant Ship
Recommend you construct an anchored rope ladder in one of the access shafts for moving between levels.
Mind the Shift! Command Deck
We're not sure what these are for... resting? With beholders, who knows?
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless
it is in running water or sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour, after which it regains 1 Hit Point.
Vampire
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become
mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god of wild nature N Nature Oak leaf Sune, goddess of
Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
command, carries a potion of supreme healing, which she uses if she becomes grievously wounded. 7a. Arch Gate to Level 15 Light. Torches burn in iron brackets mounted to four pillars that support the 20
”). A creature that passes through the gate appears in area 24c on level 15, in the closest unoccupied space next to the identical gate located there. 7b. Barracks Light. Resting on the floor are two
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
4. The Dying Second While the incredibly devout Gadrille the Reef-Reaver leads the group of cultists at the caves, Fheralai Stormsworn assigned a second-in-command to assist her — with special
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
command over stone. Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever
dragon with an equally ancient hatred of beholders and their kin. After losing both parents to beholder attacks, he fled to the Lake of Steam in southern Faerûn. There, he discovered the resting place
Compendium
- Sources->Dungeons & Dragons->Divine Contention
represent Dumathoin. Refer to the “Guardian of the Gulch” section for information about awakening the eidolon. The gnome resting against the moonstone is Dabbledob Plasterpatch. He holds the magical
feels at one with the moonstone statue. As a bonus action, it can attempt a DC 10 Charisma (Persuasion) check to command the sacred statue. On a success, the creature takes control of the statue for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no
action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kinds of eyes Selûne, goddess of the moon CG Knowledge, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god
Tymora, goddess of good fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
to gain an alliance with a young green dragon, turning a village into a staging ground for their games of deceit.
5 A young green dragon directs a conclave of yuan-ti under the command of a yuan
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, particularly during and after meals together. The faded rug is actually a rug of smothering friendly to the jackalweres, which defends them if they command it to. If no jackalweres are present in
run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Undermountain by Halaster. Its task is to prevent intruders from looting the dungeon. It uses telepathy to command the nothics, which serve it out of fear. Rex the Hammer. Rex was the founder and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Border Ethereal, where it appears as any other structure from the Material Plane: ghostly and immaterial. A group of four star spawn manglers (see appendix A) lurk in the mists surrounding this chamber
enchanted and only releases its prize if a long-forgotten command word is spoken. Any creature that touches the ruinstone or strikes the pedestal with a melee weapon must make a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
secret about the odd tower: it’s a rare magic item from the Plane of Earth that seems to have been accidentally activated (Zoklork doesn’t know about the obelisk fragment). The mudslick tower’s command
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see “Treasure”). Two wardrobes of fire-scorched wood stand against the west wall
chest, resting on a bed of ashes, is a giant-sized adamantine crown set with six black opals (worth 7,500 gp and weighing 150 pounds). Under the ashes are 6,300 gp, Duke Zalto’s conch of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
down the barred door. K10. Guard Barracks These rooms are furnished similarly with mangy furs heaped atop hammocks made from old fishing nets. No goblins are resting here when the characters arrive
facilitate the characters’ escape, or he can command the goblins to stand down and allow the characters to leave the fort unmolested. If Manafek (see area K6) is still alive, she might show up
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Master’s Guide). During the ritual, you tell a story of your future journey, relating details of what will be
labeled “This tree”
3 “The Last Resting Place of My Rich Brother that is Also a Bear Cave”
4 A range of peaks known as the Slightly Wobbly Spires
5 An ever-flowing, nonmagical spigot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, goddess of the moon CG Knowledge, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a purple border Silvanus, god of wild nature
fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Valkur, Northlander god of sailors CG
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
, Savage Layabouts When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or otherwise produce anything of value
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, resting and keeping watch in pairs. The broken stalagmites make the room difficult terrain, which doesn’t hinder the grells. Eager to defend their lair, the grells fight to the death. J4: Larder The
to investigate. J6: Behir Den An enormous nest of crushed rocks, reptile scales, and lightning-scoured bones occupies a depression in this cavern’s northwest wall. Resting in the nest is a massive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the center of the north and south walls. These slits are 3 feet high but only a few inches wide, so they’re too small to allow passage or let much more than a little dim light in. Resting at the
lighthouse and the lantern room.
Resting in the glass tank among wilting plants and countless dead insects is a multicolored spider called Rainbow. Rainbow is the familiar of Wizzy Fotz, the gnome wizard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, their wings wrapped tightly around their bodies. If the characters try to climb the tower, the bats attack. The bats otherwise fight only in self-defense or at Wyllow’s command. At the base of the tower
dust-covered objects resting on it. Leaning against the table is a wooden staff with silvered tips, draped in cobwebs.
Treasure. Characters who clear away the dust can see the objects on the table






