Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'before borders diffusing construct route'.
Other Suggestions:
before burdens diffusing constructs rogue
before borders diffusing construct rule
before burdens diffusing contract rogue
before border diffusing constructs round
before border diffusing construct rule
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The story of Ravnica focuses on its core. Sometimes called the city proper
. Lined with markets, small parks, and colonnades, the Promenade is a commercial thoroughfare used to transport loads of cargo. On celebration days, it becomes the city’s most popular parade route. Even
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might erect a railing or a wall that prevents them from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trading post is about 5 miles south of the grippli village, which is most easily reached by sea. (An overland trip along the marshy coastline is a fool’s route, fraught with obstacles and perils.) Mitor
Jans will transport the characters as far as he can, then drop them off just outside the crab maze that borders the community before turning back south.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
choose a new name for yourself. The borders of Baba Yaga’s domain are patrolled by her dancing hut,
which doesn’t dance so much as stomp trespassers into the ground
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
site. After doing so, the eidolon controls the construct as if it was its own body and uses its fists to drive back intruders, smashing and crushing anything it can reach. Undead Nature. An eidolon
for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in
target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
Sacred Statue
Large Construct, As the Eidolon’s Alignment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guardian”). A rune on the back of the amulet matches a similar rune on the construct. 16b. Lake of the Aboleth Monsters. Illuun the aboleth and two chuuls lurk in the water, which is dark, slimy, and
make a DC 14 Wisdom saving throw to break free of the aboleth’s control. On a successful save, the kuo-toa flees to the underground river by the shortest route and hides there. Treasure. A thorough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron spider is a Large unaligned construct that stands 7 feet tall. It has AC 19, 80 hit points, and immunity to poison and psychic damage. Its ability scores are as follows: Strength 18, Dexterity 10
the first sign of trouble, Talabsyn untethers the nearest giant lizard and tries to escape on its back, fleeing to her family’s fortress by the safest route while the males cover her escape. If her
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
could complete this task. The brains suspect that Kwalish traveled onward to Daoine Gloine, and though they don’t know the route, they do know that Kwalish’s journal from their original expedition can be
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
just idle curiosity. Therefore, you will find the cure upon the stone in the middle of the dais, if you can solve the puzzle to reach it by the proper route. Choose your path wisely, and act quickly
challenge of ascending the northern steps, where the warrior stands. The warrior, a helmed horror, animates and attacks when it is approached. Once the construct is defeated, the characters can proceed to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leading east, called the Eastway, stretches roughly thirteen miles to the town of Easthaven on the shore of Lac Dinneshere. The southwest route, known as the Caravan Trail, is called the Ten Trail where it
hours without tiring. Others might bristle at her temerity, but she usually gets what she wants. B6. Town Hall Bryn Shander’s town hall is the largest building that borders the central square. It is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
citizenry. Elturel Elturel is a city on a hill. It stands overlooking the River Chionthar, constantly illuminated by the Companion. A major location along the trade route through the Western Heartlands
note are located within the borders of Elturgard. I describe three of them briefly here. Berdusk. A large population of artisans drives the activity in the city of Berdusk. Its native nobility, the so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
battle that unfolds in the cavern, eager for its fair share of meat. Black Road Long ago, the Zhentarim built this trade route to connect its established footholds in the east with its lucrative
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
mountains with wild claims of having been lost in the peaks and visiting the city by accident. And though none of them could produce a full map showing the route they took, their stories all shared a
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
uses this passage as an escape route.) If Xanathar (see appendix B) is here, it’s invisible and speaking affectionately to the fish while the dwarf, Ott Steeltoes, feeds it. Dwarf Fishkeeper. Ott
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of
Compendium
- Sources->Dungeons & Dragons->Rrakkma
throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its
STATUE
Large construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
19(+4)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
Y19m. The door is a two-way portal that snaps shut after 1 minute, though it can be reopened from this side by speaking the proper command word (“Saldrinar”). Anyone who arrives by this route appears
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a gift from Xardorok; it’s a lawful evil construct that understands Draconic and Dwarvish but can’t speak. It otherwise has the statistics of a pseudodragon. After telling her bodyguards to stand
can view the dragon’s route in Xardorok’s war room (area X4). Xardorok is capturing Underdark monsters, which he plans to unleash upon Icewind Dale. He has also captured a myconid sovereign and is






