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Returning 35 results for 'before borders diffusing contain red'.
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Magic Items
Dungeon Master’s Guide
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
75
Incubus
76-77
Invisible Stalker
78-79
Marid
80
Marilith
81-82
Mezzoloth
83-84
Nalfeshnee
85-86
Night Hag
87-88
Nycaloth
89
Planetar
90-91
Red
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
Backgrounds
The Wild Beyond the Witchlight
with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can
Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature that reveals themself to be lying about who they are. In her guise as duchess, Saidra dons a bird-like mask and fashionable scarlet gowns. As the Red Death, she is nothing more than a
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature that reveals themself to be lying about who they are. In her guise as duchess, Saidra dons a bird-like mask and fashionable scarlet gowns. As the Red Death, she is nothing more than a
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature that reveals themself to be lying about who they are. In her guise as duchess, Saidra dons a bird-like mask and fashionable scarlet gowns. As the Red Death, she is nothing more than a
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south wall contain Red Dragon Crush, a fine wine. The wine racks contain thirty-three bottles of Purple Grapemash No. 3 and twenty-four bottles of Red Dragon Crush. Treasure Among the wine bottles
empty. The wine names are emblazoned on the barrels, as is the winery’s name: the Wizard of Wines. The barrels against the east wall contain Purple Grapemash No. 3, a cheap wine. The four barrels against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south wall contain Red Dragon Crush, a fine wine. The wine racks contain thirty-three bottles of Purple Grapemash No. 3 and twenty-four bottles of Red Dragon Crush. Treasure Among the wine bottles
empty. The wine names are emblazoned on the barrels, as is the winery’s name: the Wizard of Wines. The barrels against the east wall contain Purple Grapemash No. 3, a cheap wine. The four barrels against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south wall contain Red Dragon Crush, a fine wine. The wine racks contain thirty-three bottles of Purple Grapemash No. 3 and twenty-four bottles of Red Dragon Crush. Treasure Among the wine bottles
empty. The wine names are emblazoned on the barrels, as is the winery’s name: the Wizard of Wines. The barrels against the east wall contain Purple Grapemash No. 3, a cheap wine. The four barrels against
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
land must be wary of its twisted politics—rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order—as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
land must be wary of its twisted politics—rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order—as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
land must be wary of its twisted politics—rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order—as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
this land must be wary of its twisted politics — rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order — as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
this land must be wary of its twisted politics — rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order — as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
this land must be wary of its twisted politics — rampant paranoia, a police-state mentality, and necromancers commanding the top of the social order — as much as the threats of the undead and Red Wizards that dwell here. Thay is a place filled with extraordinary danger.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
gray slaad and believes it can find the key to its metamorphosis somewhere in the Donjon Sphere. The party can learn much about the sphere from the slaad—including, possibly, a means of escape. However, Ganakki won’t leave the archive. Ganakki has a red key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
gray slaad and believes it can find the key to its metamorphosis somewhere in the Donjon Sphere. The party can learn much about the sphere from the slaad—including, possibly, a means of escape. However, Ganakki won’t leave the archive. Ganakki has a red key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
gray slaad and believes it can find the key to its metamorphosis somewhere in the Donjon Sphere. The party can learn much about the sphere from the slaad—including, possibly, a means of escape. However, Ganakki won’t leave the archive. Ganakki has a red key card.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and






