Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'before borders diffusing cutting revealing'.
Other Suggestions:
before burdens diffusing cunning repelling
before burdens diffusing cunning reeling
before border diffusing casting revealing
before borders diffusing cunning repelling
before borders diffusing cunning reeling
Classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Monsters
Planescape: Adventures in the Multiverse
avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-warped monsters and dangerous Humanoids from the nearby bogs roam the town’s borders, mounting assaults to steal minerals and disrupt mining operations. Neufurchtenburg’s hardy populace uses hulking clockwork machines, cutting-edge firearms, and destructive alchemy to fend off these incursions.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Barovia’s borders whenever something that interests him threatens to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
people of the jungle. But by the light of the moon, many grow fur, claws, and fangs, revealing their true nature as watchful and dangerous lycanthropes. By the time Chakuna was a teenager, von
Kharkov had fine-tuned the horror of his hunts into a regulated tournament. He hunted her people to the brink of extinction, preventing their escape by closing the domain’s borders and trapping them within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domain’s borders open. Mara re-forms
after one week, returning the house to its full power. If the amber monolith is destroyed, the house responds as described above and the inky water drains away, revealing the treasure within. Mara’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
the only relevant details of this history are those that feature in your adventures. Highlight significant in-world details by revealing them in the course of your adventures. Use the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
attention, think of yourself as a film editor cutting scenes in a movie. Jump from one group of characters to the next while spending no more than a few minutes with any given group or individual. Tense
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might exhibit traditions and technologies unheard of in other domains. The specifics of each domain’s technological advancements are left to you. If you wish domains to feature cutting-edge weird
about the nature of their domains or what lies beyond the Mists. This preoccupation, along with the lack of shared borders or reliable travel, means that mercantile ventures and military conquests
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
formerly used the large chamber beyond as a storeroom. The door gives way grudgingly, revealing a low chamber of dressed stone. This chamber is filled with what appears to be rotten food—barrels of
, the roper isn’t picky.
Treasure. Cutting open the roper’s stony gizzard reveals a ring of spell storing and six gemstones: a ruby worth 1,000 gp, two emeralds worth 400 gp each, and three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
causes it to swing open, revealing a 5-foot-diameter vertical shaft that ascends 50 feet to area Y19k. A character can use an action to pull open the hatch by force, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, holding a knife and cutting carrots and celery. A staircase curves up one wall, leading to area K7. Zhent Cook. The halfling, Manafret Cherryport, is one of Manshoon’s lieutenants. He loves to cook, and
, cutting off access to the stairs down to area K15 but leaving characters free to climb up the collapsed staircase to area K17. (The magical floor was designed to prevent a berserk golem from reaching the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
footlocker. An oil-filled lantern rests atop each nightstand. Beneath each bed is a copper chamber pot. Treasure. One of the lanterns is a lantern of revealing. No one in the guild is aware the lantern is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(Perception) check to find the wire. Once the wire is found, it can be avoided, but cutting it sets off the ballista. The ballista fires an array of bolts down the length of the hall, so each creature in
feet above the floor. Pushing the stone in causes the portal to pivot, revealing an opening 10 feet wide and 10 feet high. 8. Hydra Cave A hydra lurks in either the north or the south alcove of this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
beings, the pixies and sprites are perfectly amiable, revealing themselves and welcoming such characters to their home. If the characters inquire about the garden or any of its residents, the Fey huddle up






