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Returning 35 results for 'before bored during common remind'.
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Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Backgrounds
Baldur’s Gate: Descent into Avernus
type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Origins
Criminals are pervasive in Baldur
, funneling the money through charitable fronts to help the needy.
5
You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
party when they’re reunited. You might need to remind the other players that their characters aren’t present, so they can’t offer advice or information to the lone character. Sometimes, though, you’ll
. This approach is best if there’s a whole scene that plays out with just one character involved. Try to keep these scenes brief so other players don’t get bored or feel left out. Secret Message. If you
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bored nobles, and a haven for treacherous double agents. Characters with the charlatan, spy, noble, or criminal background might all test their skills here. Play It Again. If diplomats and spies have
one thing in common, it’s a weakness for pleasant distractions. When not playing their games of deceit, they seek out the best entertainment and companionship the island has to offer. Characters with the entertainer background can make many untrustworthy friends here.
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when they’re not working, since it’s so frightfully cold outside, which
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a
gnome named Nyx Riddlestone is on the lookout for adventurers heading to Little Lockford. Nyx speaks Common, Gnomish, Terran, and Undercommon. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey. Darkmantles are found throughout the Underdark, but they are equally common on
companions. “Remind me again why we’re on this quest?”
— Ethelrede the fighter, after his first darkmantle encounter
Darkmantle
Small monstrosity, unaligned
Armor Class 11
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
night. The docks are a hotbed of rumors and gossip. The sailors and laborers who frequent this area are bored, eager for news, and inclined to share what they have heard. A character who spends a few
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goods arrive, Azi Mas personally checks them and mentally catalogs them. The rest of the time, he remains coiled in the shadows. The snake is bored and enjoys chatting with yuan-ti visitors. Should
, giving him an Intelligence of 10 and the ability to speak Common. After serving him for the duration of the enchantment, the serpent slithered off and found its way to Omu. Azi Mas has a good memory; he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
common are scrawled messages, marks, and maps left behind by others who have passed through the area. Some of these marks are simply graffiti, while others may be useful to adventurers who examine them
necessary. Burrowing creatures might dig their own exits. Common dungeon rooms fall into the broad categories described below. Crypts Although it sometimes resembles a vault, a crypt can also be a series
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−1)
CON
16 (+3)
INT
5 (−3)
WIS
7 (−2)
CHA
7 (−2)
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Actions
forged for a creature of its size.
Legendary Stupidity. Few ogres can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the tyrants and monsters that threaten the common folk everywhere. Skill Proficiencies: Animal Handling, Survival Tool Proficiencies: One type of artisan’s tools, vehicles (land) Equipment: A set of
artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp Defining Event You previously pursued a simple profession among the peasantry, perhaps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
intertwined. Pharika’s tinctures can either extend a life or snuff it out, and Karametra’s planters know that reaping follows sowing in turn. Although he appreciates what these gods have in common with
him, Erebos occasionally feels the need to remind them that the dead are his, and other gods’ acceptance of death’s inevitability doesn’t make them masters of it. Erebos has no true allies but operates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shadowdusk, who perished in the blaze that destroyed the original Shadowdusk Hold in Waterdeep. Dezmyr keeps her mother’s skull as a memento to remind her of her ambitions and purpose. Treasure
points. She has the locate creature spell prepared instead of banishment. She speaks Abyssal, Common, and Deep Speech. Secret Door. Set into the east wall, north of the fresco of Dezmyr on horseback, is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the tyrants and monsters that threaten the common folk everywhere. Skill Proficiencies: Animal Handling, Survival Tool Proficiencies: One type of artisan’s tools, vehicles (land) Equipment: A set of
artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp Defining Event You previously pursued a simple profession among the peasantry, perhaps
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall
cage back to its original position by hauling on its chain. Inscription. The inscription on the standing stone reads, in Common: “Displease not the Delvers.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you want characters to love. How can you know what rustic scene will make a character associate a place with home or what personality quirk will remind a character of their favorite mentor? You can ask
you of one of your family members. What’s the trinket, and who does it remind you of? The local children are playing a game you played in your hometown. What is it? The young pickpocket reminds you of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can be a very painful experience, and this conversation should be handled with respect. Common in-game limits include—but are not limited to—themes or scenes of sex, exploitation, racial profiling
, slavery, violence toward children and animals, gratuitous swearing, and intra-party romance. Common out-of-game limits include unwanted physical contact, dice-sharing, dice-throwing, shouting, vulgarity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
8 −1 −1
Immunities Necrotic, Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft.; Passive Perception 12
Languages Abyssal, Common
CR 6 (XP 2,300; PB +3)
Traits
Stench
that killed them or have nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
arise when a player assumes that their particular style of play is superior to others, and they lose patience with encounters tailored to other players’ preferences. Remind the impatient player
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
arise when a player assumes that their particular style of play is superior to others, and they lose patience with encounters tailored to other players’ preferences. Remind the impatient player
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge 14 (11,500 XP
painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to destroy the would-be memento. Lesser Death Dragon
Large Undead
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
purple energy. As soon as you step through the door, though, all the strangeness stops.
You see a perfectly ordinary inn, its common room featuring five round tables. Two of those tables are
. When this happens the first time, see the section “Stage 2: Little Inn of Horrors” below. See also “Advancing to Stage 2 and Beyond” above. 2. Common Room Two male humans are quietly eating a meal at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell, they detest mirrors and avoid keeping things that remind them of their age. Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision 120 ft., passive Perception 19
Languages Common, Infernal; can read all writing
Challenge 14 (11,500 XP)
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level
can’t remember why. Although Lulu has no memory of any prior visit to the Wandering Emporium, Mahadi is happy to remind her that he sheltered Lulu for a while after she became lost in Avernus. What Mahadi
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
. Beyond such base hunger, the gnome squidlings don’t know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fight to the death, your players might get bored and miss out on some fun roleplaying opportunities. Whenever possible, reward players for being clever. For example, characters who disturb the ankhegs
more common, it’s not safe for her to be alone. Urge Adabra to return to Phandalin. Once she’s safe, visit Townmaster Harbin Wester to claim a reward of 25 gp.” If the characters undertake this quest






