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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea
devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
Class Features
As a wizard, you gain the following class features.
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Warlock
Legacy
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Classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Druid
Legacy
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Classes
Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warlocks, particularly those of fey or fiendish bloodlines, are born with a propensity for their power, drawing the attention of potential patrons even from childhood. Others seek out a pact, sometimes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
replacing that skill proficiency with another skill proficiency offered by your class at 1st level. A convenient time for such a change is when you reach a level that grants you the Ability Score Increase
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sorcerer Practice and study are for amateurs. True power is a birthright.
— Hennet, scion of Tiamat
When it comes to drawing forth their abilities in times of need, sorcerers have it easy
compared to other characters. Their power not only rests within them, but it likely takes some effort to keep it at bay. Every sorcerer is born to the role, or stumbles into it through cosmic chance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family of the danger it posed. The burgeoning middle class sapped her family’s authority, transforming them from lords over the commoners into mere landlords. But Renier’s family surrendered to the times
, wiping out the nation’s royal dynasty and leaving power vacuums filled and then quickly emptied by ailing nobles. Only the Reniers proved immune, and eventually Jacqueline stood as the highest-born noble
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be “born under” a zodiac sign if its birthday occurs
description of the sign’s constellation, common myths and beliefs about it, and omens associated with creatures born under that sign. The signs are presented in their order within the zodiac. Skull The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Redcap A redcap is a homicidal fey creature born of blood lust. To sustain its unnatural existence, a redcap has to soak its hat in the fresh blood of its victims. When a redcap is born, its hat is
coated with wet blood, and it knows that if the blood isn’t replenished at least once every three days, the redcap vanishes as if it had never been. Redcap
Small Fey, Chaotic Evil
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spellcasting class feature has a spellcaster level and spell slots, which it uses to cast its spells of 1st level and higher (as explained in the Player’s Handbook). The spellcaster level is also used
for any cantrips included in the feature. The monster has a list of spells known or prepared from a particular class. The list might also include spells from a feature in that class, such as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
Spellcasting class feature has a spellcaster level and spell slots, which it uses to cast its spells of 1st level and higher. The spellcaster level is also used for any cantrips included in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
stance. Until the start of your next turn, you have a +2 bonus to your Armour Class against melee attacks. Hooves. If you hit a target with an Unarmed Strike, you can deal bludgeoning damage equal to 1d4
plus your Strength modifier. Born to Navigate. You have proficiency in the Perception or Survival skill.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
year with other skills. First-Year Student
Medium or Small Humanoid (Wizard), Any Alignment
Armor Class 11
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
8 (−1)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict
.
Sahuagin
Medium humanoid (sahuagin), lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Stirge A stirge is a winged pest that feeds on the blood of living creatures, drawing sustenance through its proboscis, which it uses to pierce a victim’s flesh while clutching onto its prey with
hooked claws. Stirge
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
2
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
hidden within these supernatural mists, and of these secret realms, the most terrifying are those born of your nightmares and given grim life through your adventures. Although Ravenloft is a setting of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Goblin
Legacy
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Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lava Child Physically identical to one another, lava children have muscular builds and childish, perpetually grinning faces. Most are born in the Fountains of Creation, also known as the Plane of
fact they’re about to be torn limb from limb. Lava children typically stick close to their lairs, but actively hunt when food grows scarce. Lava Born. The first lava children were created by the merging






