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Returning 22 results for 'before born dread compound reflecting'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
born near sandy coastlines, but as soon as they’re able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Kalashtar I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories
-Lashtavar.
— Lakashtai, servant of the light
The kalashtar are a compound people, created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori. Kalashtar are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
research that formerly drove his life. Vivid nightmares wherein Indreficus taunts him for his failures compound Hazlik’s frustrations, and he avoids sleeping to prevent them. By employing rare herbs
denies the various destructions afflicting his realm. At first, he didn’t care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that he’s ever wrong.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
embellishments shouldn’t change the actual effects of spells or magic items. Prison of Souls Everyone among the Domains of Dread is a prisoner. The Darklords number among the most prominent captives, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
language and trace the patterns of Nyx in the written word. (Linguist)
The gods smile on me, but I dread the day when they withdraw their favor and my luck runs out. (Lucky)
As a child, I used to run
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
being bound by proximity or politics, the lands of Ravenloft—also known as the Domains of Dread—are mist-bound islands drifting through the boundless gloom of the Shadowfell. Innumerable domains lie
hidden within these supernatural mists, and of these secret realms, the most terrifying are those born of your nightmares and given grim life through your adventures. Although Ravenloft is a setting of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
existence the most satisfying experience possible for an elf’s later years. Nevertheless, this fear is immune to logic when it arises in adult elves. To avoid the fate they dread, consciously or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, wiping out the nation’s royal dynasty and leaving power vacuums filled and then quickly emptied by ailing nobles. Only the Reniers proved immune, and eventually Jacqueline stood as the highest-born noble
coins in their pockets, Renier let them die. As the last human soul expired in Pont-a-Museau, the Mists rose, drawing Richemulot into the Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spells reveal nothing about the Princess of the Shadow Glass, who has magically hidden her history under other names. If the characters learn the names “Nintra Siotta” or “Lady of Dread Omens” later in
the adventure and use those names in their inquiries, such magic returns the hoped-for results.
The legend lore spell returns an especially cryptic result for the princess: “Glass omens, dread
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage. Born to Be Bad. Cambions
dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
firbolgs, who claim a distant kinship with giants. Hiatea’s priests adopt one of two roles, reflecting the god’s dual areas of concern. Some live within the giants’ enclaves and focus their efforts on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
existential dread with optimism and compassion, enriching the lives of those in and around the Hive through small acts of service. The faction maintains a network of safe havens throughout the ward where those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence. Cloud Giants Cloud giants are aptly named, or at least were at one time. Few of them live literally on
can match, but the giants’ understanding of strategy is rudimentary. This deficiency isn’t born from a lack of ability, but has its roots in tradition. In ages past, when the giants worked together
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and






