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Returning 35 results for 'before boss dealing contacts rules'.
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Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the end of the high fae’s next turn.
Ridicule. When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4);{"diceNotation":"2d4
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Species
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
this contact. Syndicate Contact d8 Contact 1 A surrogate parent who views you as challenging but beloved children 2 A no-nonsense boss who treats the syndicate’s work as just another business 3 A
Backgrounds
Baldur’s Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, interview the guards for more information, and use their contacts in the city to find out more about Krenko. If they are indiscreet in their investigation, they could attract the attention of the
find Krenko’s hideout: a warehouse near a canal. A final showdown with the goblin mob boss, his retinue, and possible Shattergang interlopers ensues. Then it’s merely a matter of delivering Krenko back to Nassius before more trouble breaks out.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Copper Dragon Wyrmling Cultist Gelatinous Cube Giant Centipede Giant Fire Beetle Giant Spider Gnoll Warrior Goblin Boss Goblin Warrior Gray Ooze Glob Hobgoblin Warrior Ivlis Kobold Warrior Kuo-Toa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Story Overview Niho Koi, an imposing oni and Daask sub-boss in Sharn, ordered a half-ogre lieutenant named Garra to assemble a team and search the ruins of Old Sharn for arcane relics at the behest
Boromar Clan crime syndicate, whose members are enemies of Daask. Not wanting to put the Sharn Watch or herself between two criminal organizations at war, Germaine called in a few old contacts to meet with Coal and find out what’s going on.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they gain other benefits from having a group patron. (If you use the group patron rules in Eberron: Rising from the Last War or Tasha’s Cauldron of Everything, you can use the benefits listed here
instead of the ones in those books; you can use the information on the University and Academy patrons to flesh out the characters’ contacts, fields of study, and so on.) The Archaeologist background
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nefarious activity happening in an adventure, having the dragon’s minions mention the nature of their boss sets up the coming climactic encounter. Although the climax must hinge on the successes and
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
associate of the clan, you’ll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
, you might know someone on the Boromar Contacts table. Boromar Contacts d6 Contact 1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
(lieutenant, 25), Ilareth (captain, 50)
Force Grey Ranks: Gray Hand Initiate (1), Junior Gray Hand (3), Senior Gray Hand (10), Force Grey Initiate (25), Defender of Waterdeep (50)
Xanathar Guild Ranks: Eyestalker (1), Agent of the Eye (3), Eye Ray (10), Guild Boss (25), Hand of the Eye (50)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
all manner of wickedness. Leaders and Followers. Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
relaxation, hobbies, and a social life?
4 I know I’m not the best and brightest, but if I put my best self forward, I can overcome anything.
5 My former boss was an idiot. So was my boss before
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield
creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
humanoid form if he dies.
Cunning Action. Augustus takes the Dash, Disengage, or Hide action.
Christopher Burdett Boss Delour Delour the wererat is a sly trickster and consummate thief who rules
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the tiefling paladin occultant of the Fellowship of the Golden Mongoose. On the way, Omin Dran contacts them with a request. He wants them to stop in Neverwinter to check on a cache of Acquisitions
through the lighthouse’s magic lens. That laboratory is only part of the lighthouse’s secret basement, though, and the characters engage in some dangerous and lucrative dungeoneering after dealing with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The Stat Blocks by Challenge Rating table sorts
Monstrosity 4 Gaj Aberration 4 Neh-thalggu Aberration 4 Neogi void hunter Aberration 4 Plasmoid boss Ooze 5 Astral elf honor guard Humanoid 5 Astral elf star priest Humanoid 5 Feyr Aberration 5 Mercane
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
d’Cannith’s field of expertise: warforged—specifically undead ones. Through his extensive contacts, he has been arranging for the delivery of dead warforged for years for use in his experimentation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
, Gellan has cultivated relationships with a number of contacts among the Sea Princes. His ships move illicit goods, including slaves, between their realm and Keoland. Gellan takes care to keep this side
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
has unusual rules governing its use, explained in the weapon’s description (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
of goblin minions (each with 6 hit points). She hits a goblin minion with her longsword and uses Divine Smite, dealing 8 slashing damage and 11 radiant damage to the target for a total of 19 damage
rogue is hidden and takes aim at a group of zombie minions (each with 6 hit points) with his light crossbow (which has a short range of 80 feet). He hits a zombie minion with his crossbow, dealing






