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Returning 35 results for 'before boss decide colors reflecting'.
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Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rolling Initiative Combat starts when—and only when—you say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled
spell, everyone rolls Initiative, and the Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
patron and so earn a reward. A university, for example, might not send you on a particular mission, but you might decide to follow leads to an ancient artifact hoping the university might reward you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dynamic between Acquisitions Incorporated and Dran Enterprises, for good or ill. Likewise, a failed ritual deals the Six a severe setback, though Jeff Magic (Splugoth’s lich boss) is still out there
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things don’t stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
big enough to carry a person on its back.” (Keliphron can’t perceive colors, so it can’t discern the color of the dragon’s scales.) What Can You Tell Us about the Dragon’s Lair? “It doesn’t look like a
describe them.) If the characters decide not to rescue Keliphron, it reestablishes telepathic contact one last time and urges them to reconsider. It then describes other treasures in the dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
window Heart’s Fire Mount Celestia Angel feather, holy water 37–39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40–42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, examples of which are on the Gambling Complications table. Gambling Complications d6 Complication 1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Preparing for the Play Characters who choose to perform a play are met by Motherhorn’s master of ceremonies, Stagefright, who is a goblin boss (chaotic neutral). Describe this meeting as follows: A
once on the Performers’ Roles table to determine what role Stagefright assigns to that player’s character. If two players get the same result, Stagefright lets them decide which one of them takes that
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapters because they’re intended to complement the information presented in each chapter. For example, if you get excited as you’re reading about the giant pantheon and decide you want to build an
adventure that features these gods, a table is right there to spark your imagination.
If you’re unsure where to start, you can use the Adventure Hooks table here to help you decide.
Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
only when—you say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled. A high-level Barbarian can’t just punch their
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
your soul. As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters for rescuing them, but they can’t provide much information about the Redbrand hideout. All they know is that the boss is a wizard (though they haven’t met him and don’t know his name), and that he
decide to explore the ruins of Thundertree, see part 3 of the adventure. Awarding Experience Points Divide 200 XP equally among the characters if the party defeats the ruffians. Divide 100 XP equally among the characters if the Dendrars make it back to town alive.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears grayish and indistinct, its colors blurring into each other and its edges turning fuzzy, limiting visibility to
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Saltmarsh and begin to hear tales of the haunted house, after which they might seek more information about the house and its current state. If you decide so, they can speak to the poacher mentioned
characters are thorough in their exploration. Ned reveals his true colors at an opportune moment. The caverns and contraband below the house wait to be discovered. Access to the sea suggests the use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
describe the NPC’s most distinctive physical features. You can start with the basics—skin, hair, and eye colors, as well as the NPC’s species. The NPC Appearance table can also help you identify one or two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers is Friendly, Indifferent, or Hostile. In an encounter you’ve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table. Initial
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
your soul. As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
. Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
only at the request of Severin or a draconic ally. The members of the inner circle each have an affinity for a particular color of chromatic dragon. They treat with dragons of those colors to recruit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
cast inside it. The flames come in different colors, but they give off no heat. The goblins can swivel these cylinders to focus the lights on different parts of the stage, and they use the shutters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of the following questions, she responds as noted: Why are so many sunflies at your house? Sincerity says they’re her pets—she likes their colors. Why do your sunflies fly to Uncle Longteeth’s wagon
ask to go to Sincerity’s home, Varrel directs them to a tower of comfortable apartments. He won’t go with them, as a lantern archon calls him away for some official errand. The characters can decide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
SHIP! OR IS IT … ?
If the characters make a deal with Belle Mare and succeed in taking the Tortured Tortle, how they benefit is up to you. Before you decide to allow the Tortured Tortle and its crew
, a dresser, a desk, and a glass tank. Bright paint in a rainbow of colors is splashed on the walls in something that might be a pattern. Garish rugs and tapestries cover the floor and walls. Costume
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Thither Roll for a random encounter whenever you feel it is appropriate; for example, you might decide to stage a random encounter while the characters are traveling toward a
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
addition, by earning Carkuss’s favor, the characters might see him when they need good fortune later, if you so decide. If the characters fail at any of these three tasks, one or more of them (at your






