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Returning 35 results for 'before boss driven complex rolling'.
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Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The &ldquo
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
the treasure that Boss Hark has amassed in his short lifetime: 12 gp, 55 sp, and 87 cp (loose) A matching pair of silver salt and pepper shakers (worth 10 gp apiece or 25 gp for the pair) A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they might stumble across hungry animals, greedy bandits, or vicious monsters. Check for random wilderness encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enormous domes 5 A complex of caves connected by passageways formed by Fey magic to create grand galleries and soaring vaults 6 Rolling farmland that yields healthy, bountiful produce of amazing size 7
Geographical Features A small Domain of Delight might have only one prominent geographical feature, which you can determine randomly by rolling on the Geographical Features table. A large Domain of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
books, scrolls, or carved tablets; tapestries or woven “tomes” of embroidered cloth; complex scientific instruments; and religious icons or objects. They are fond of unique and unusual art objects
Dragon Art Objects d8 Object
1 A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones
2 A two-foot-long rod of pale
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tyar-Besil’s main entrance, a well-fortified gate complex with barracks, guardrooms, armories, and stables. Enemies that managed to fight their way down the Ancient Stair from the surface above were
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
work. The information in this section applies whether you join an organization or found your own. When you’re the boss, some of the benefits of belonging to an organization become expenses you have
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
started eating the villagers. Prisoners that the goblins haven’t eaten are doomed to meet a similar fate unless the adventurers intervene. Hark, the goblin boss, isn’t an unreasonable creature. His
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—something so big that it’s driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
to Fibblestib or Dabbledob in the workshop (area G11), as they know more about what’s going on than any other gnomes in the complex. These gnomes won’t leave the kitchen, but they can point characters in the right direction. The gnomes avoid talking about the missing gnomes or Mad King Korboz.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Your Campaign” section later in this chapter for more details.) Boss Augustus Medium Monstrosity, Neutral
Armor Class 13
Hit Points 150 (20d8 + 60)
Speed 30 ft.; 40 ft. in wolf or hybrid form
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
they detect intruders, the goblins cry out “Bree-yark!” and begin shooting arrows. Their cries of alarm put the rest of the cave complex on alert, but no reinforcements arrive. 1b. Hot Mud Bath A male
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative. On the goblins’ turn, they attempt to scramble up the stairs and activate the rolling log trap (detailed below). The goblins then fight the characters. Rolling Log Trap. This 10-foot-long
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, driven to rule over all. A dracolich is a fiendishly intelligent tyrant that crafts complex webs of foul schemes, attracting servants motivated by greed and a lust for power. Acting from the shadows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
18d10 24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend in this room, check for a random encounter by rolling a d20 and consulting the Egg Chamber Encounters table. Egg Chamber Encounters d20 Encounter 1–15 No encounter 16–18 1 giant spider from area
pursue fleeing characters anywhere except into the adjoining echo chambers (area 5) or the slop cave (area 10). If it doesn’t detect any intruders, the purple worm exits the complex through the tunnel in area 7, passing through the nearest echo chamber along the way.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
criminal territory as possible. The Xanathar’s bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. It almost never leaves its home
; they just know the boss is powerful, dangerous, and doesn’t tolerate mistakes. Although previous Xanathars carefully guarded the facts of their true nature and allowed only a handful of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
at interpreting one another’s glances and gestures, the sounds they make to communicate complex ideas or emotions can be succinct. Groups of kenku also develop secret codes. For example, a cat’s meow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
presenting a D&D adventure that was as much story-driven as location-based, featuring a villain who was complex and terrifying. Castle Ravenloft, with its amazing three-dimensional maps, remains to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
idea how close she’s come to finding what she’s been looking for. She also has no idea how to get to the surface. Fear, loneliness, and the demonic incursion have driven her mad. She now believes that
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
a refuge fairly close by, in a cellar complex under the Southern Ward. “Laeral” suggests that the characters search for the stone there. (Jarlaxle doesn’t want Nar’l to know that he’s onto him, which






