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Returning 35 results for 'before boss during cold ranking'.
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before bonus during cold rating
before body during cold rating
before both during cold rating
before bonus during cold raging
before best during cold ranging
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
);{"diceNotation":"1d6","rollType":"roll","rollAction":"Scimitar"} damage of the type to which the cultist has damage resistance.One of the following: acid, cold, fire, lightning, or poison
Monsters
Bigby Presents: Glory of the Giants
failed save, a creature takes 43 (8d8 + 7) damage of a type of the giant’s choosing: cold;{"diceNotation":"8d8+7", "rollType":"damage", "rollAction":"Tempest Call (Cold)", "rollDamageType":"cold
":"Tempest Call (Thunder)", "rollDamageType":"thunder"}. On a successful save, a creature takes half as much damage.While most storm giants care little for the intricate details of ranking in the ordning
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
Breath"} damage of the type to which the dragonsoul has damage resistance.One of the following: acid, cold, fire, lightning, or poison
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
"} damage of the type to which the dragonfang has damage resistance.One of the following: acid, cold, fire, lightning, or poison
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank.
Rank and responsibility aren’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, robbing a hire-coach, or looting a warehouse. Among low-ranking guild members, rampant speculation goes on about the true nature of Xanathar. Few have any inkling that their boss is a beholder, and fewer
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
northern end of this room. Large oil paintings of the guild’s three original bosses hang from the walls. The bosses use this room for important announcements and initiation ceremonies. Lower-ranking
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
about a high-ranking member of the Gilded Gallows who turned traitor, killed their partner, and fled with a sovereign’s ransom in treasure. Thanks to details you’ve picked up here and there that
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
(+7)
Saving Throws Str +15, Con +11, Wis +10, Cha +13
Skills Arcana +17, Athletics +15, Perception +10
Damage Resistances cold
Damage Immunities lightning, thunder
Senses truesight 120
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +3
Skills Deception +4, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning
frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +3
Skills Deception +4, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +4
Skills Deception +5, Stealth +6
Damage Resistances one of the following: acid, cold, fire, lightning
frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Con +5, Wis +3
Skills Perception +3, Stealth +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the woman is still breathing (unconscious with 0 hit points). Left for Dead The three cultists were low-ranking members of Victoro Cassalanter’s cult of Asmodeus. They were betrayed by two cult
the Stone of Golorr if the villain has it, or finding leads on its whereabouts when the trail goes cold
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guild is run by a beholder. Most of the guild’s low-ranking members have an idea that the boss isn’t human, especially given how long the Xanathar has been in power (they aren’t aware that several
; they just know the boss is powerful, dangerous, and doesn’t tolerate mistakes. Although previous Xanathars carefully guarded the facts of their true nature and allowed only a handful of their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
protects him from the cold. In truth, Sephek was not born during Midwinter. He was a mariner whose ship sank off the coast of Auril’s island a few months ago. He swam to the island but nearly froze to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
asked, Nassius provides the guards’ account of the circumstances of his escape (see “Krenko’s Patron”). The guards have already been thoroughly questioned, and Krenko’s trail has gone cold. Nassius is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
owner, the establishment has struggled in recent years. It stays open in the winter for its own survival, but the theater is wickedly cold this time of year. Brizzenbright’s Ghost Malkolm Brizzenbright
Haventree (see appendix B), a member of the Harpers who suspects Agorn of being a high-ranking Zhent. She has been watching him for a while now, hoping to identify other Zhentarim leaders in Waterdeep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
, exhaustion, frightened, poisoned
Senses passive Perception 17
Languages Common
Challenge 11 (7,200 XP) Proficiency Bonus +4
Heatsink. When Glaive takes cold damage, her Overdrive immediately
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
for food and treasure, as well as creatures to enslave, but they are cold and eager to return home. Izobai fights only in self-defense. If defeat seems inevitable, she uses her torch to set fire to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
footlockers (where the cultists keep their cold weather clothing). A copper brazier full of hot coals is situated in the middle of the room. Protruding from the brazier’s base is a bellows that can be
, in effect empowering Thoob to boss around others in Kadroth’s name. Kadroth C9. Speaker’s Office Kadroth is a paunchy, lawful evil tiefling cult fanatic who has darkvision out to a range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 2 −4 −4
Skills Stealth +2
Resistances Acid, Cold, Fire
Immunities Blinded, Charmed, Deafened
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fast riches you hoped for. You heard a story from a smuggler about a high-ranking member of the Gilded Gallows who turned traitor, killed their partner, and fled with a sovereign’s ransom in treasure
out with the gold, they’ve covered their tracks well. The trail went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn’t in use, the
shiver covers its magical eye with an eye patch. Even when hidden, the orb’s magical power makes itself felt — a one-eyed shiver has ice-cold blood and is constantly surrounded by an aura of thin, cold






