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Returning 35 results for 'before both dead caution run'.
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before both dead cautious run
Backgrounds
Forgotten Realms: Heroes of Faerûn
Tools, Bedroll, Blanket, Healer's Kit, Pole, Rations (3 days’ worth), Tent, Tinderbox, 5 Torch;Torches, Traveler's Clothes, Waterskin, 32 GP; or (B) 50 GP
The dead magic zones of the Anauroch
desert are anathema to spellcasters and monsters that rely on magic—which is exactly why you made your life there. Perhaps you’re on the run from Red Wizards, or you ran afoul of a
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksPiercing from Magic Weapons Wielded by Good Creatures
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood
Backgrounds
Curse of Strahd: Character Options
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
. Sometimes it beckons you in the dead of night.
3
An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
made from dead darkmantles
20
Cloaks made of scraps from an elven tapestry
Booyahgs
Spellcasters of any sort among the goblins are rare. Goblins typically lack the intelligence and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Hall of Heroes Statues. Life-size granite statues of human warriors, facing inward, stand atop two rows of pedestals that run through the hall.
Web-Covered Ceiling. The ceiling of this long
hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
move through the cathedral. The spined devil roars at them as it uses its telepathy to order them to focus. This lack of caution and discipline makes ambushing or sneaking up on the group easy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fields of the Dead The expanse known as the Fields of the Dead has been the battleground for myriad wars and skirmishes over the centuries. It is said that the hills that dot the countryside here all
hold the dead, and there is some measure of truth to that — many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fog, which the locals call “the breath of the dead.” Mordentshire’s businesses largely cater to local laborers, with a few remarkable exceptions. Saulbridge Sanitarium provides a refuge for the ill
, his shop is run by local mystery enthusiast Beatrice Polk or by twin sisters Gennifer and Laurie Weathermay-Foxgrove (see “Travelers in the Mist” for information on van Richten and the Weathermay-Foxgroves).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
above the main entrance. Hopene’er is run by Emil Trantor, a prematurely old female human physician with a worried brow and ashen-gray skin. Trantor and her staff of four are hard-pressed to control
the more than four hundred residents and prisoners housed in the asylum. Consequently, the less troubled residents are called upon to help run the place. Everyone in the asylum, workers and residents
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Hostel Staff Several commoners run a hostel on a smaller island bordering the tower. Piyarz told them Shalfey was dead and instructed them to keep the hostel up and running. Sage Pupils and Tower
divided into the following four factions. Griswill Garrison The Griswill Garrison is a group of gnome mercenaries paid to serve Shalfey. Believing the elder sage dead, the gnomes now follow Piyarz’s orders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and fight at Vizeran’s command. Between one and three suits guard each room and corridor of the tower. If Vizeran is threatened, he uses them to run interference, buying him time to escape or
creatures of the Abyss. The slaves held by the drow archmage (most of them acquired from Gracklstugh) are all dead — either lost to madness and killed by Vizeran, or sacrificed as part of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
questioned further, they start screaming for help and babbling for mercy: completely useless. An elf vampire lives in the crumbling tower (area 18). Blagothkus still speaks to his dead wife, and her spirit
limits to all kobolds. The white dragon Cloudchaser loves frozen meat. Toss it into the cavern (area 25) and run!
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
questioned further, they start screaming for help and babbling for mercy: completely useless. An elf vampire lives in the crumbling tower (area 18). Blagothkus still speaks to his dead wife, and her spirit
limits to all kobolds. The white dragon Cloudchaser loves frozen meat. Toss it into the cavern (area 25) and run!
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
keep watch over the dead often allow the living to enter. Leaving the Underworld isn’t so simple, and once beyond the Tartyx River the living find themselves in the same predicament as the dead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
is run down but it isn’t a slum or a haven for thieves. Most of the residents are lower-class laborers or struggling artisans who can’t afford the higher rents of homes inside the city walls. 1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
. There’s a 20 percent chance that the gnolls have brought food with them, such as a dead mountain goat or crag cat, in which case the gnolls gather in area Z2 (along with any other gnolls left alive in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dark Fantasy Vampires brood on the battlements of their accursed castles. Necromancers toil in dark dungeons to create horrid servants made of dead flesh. Devils corrupt the innocent, and werewolves
atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you’re trying to evoke. Whether you want to run
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Mere of Dead Men Random Encounters The Mere of Dead Men is a place filled with dangerous creatures. Roll a d20 per hour of travel; an encounter occurs on a roll of 18–20. Determine the encounter by
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a dozen modest rooms to rent in the back. The tavern is run by council member Skeldruff Plenk, who brews a much-lauded lager called Plenk’s Plenk. If the characters ask about Philpert in Uskarn
past several months. The people of Uskarn are understandably concerned if one of the peaceful hermits of the island has turned up dead. Though they have no money to offer as incentive, the villagers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Jarlaxle As the characters investigate the Sea Maidens Faire, they could run into Jarlaxle, especially if they take a kick-in-the-door approach and storm the vessels of the traveling carnival
area U4 aboard the Scarlet Marpenoth, his secret submarine. In the unlikely event that Jarlaxle is killed, Bregan D’aerthe raises him from the dead within a tenday. Once he’s back in action, he tries to recover any gear that was stolen from him.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
permission, they can avoid most trouble with the tower’s inhabitants. Otherwise, stealth and caution will be important. Have the characters make four DC 13 Dexterity (Stealth) group checks from the
(your choice of race) are on an errand for their drow mage master when they run into the party by accident. If the characters state that they have legitimate business in Sorcere, the slaves answer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, moderate, or hard?” If the only DCs you ever use are 10, 15, and 20, your game will run just fine. Keep in mind that a character with a 10 in the associated ability and no proficiency will succeed at an
hurt. If you find yourself thinking, “This task is especially hard,” you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Mere of Dead Men Random Encounters The Mere of Dead Men is a place filled with dangerous creatures. Roll a d20 per hour of travel; an encounter occurs on a roll of 18–20. Determine the encounter by
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.
“After Beek died, we cast an Animate Dead spell on his corpse. It






