Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before both dead counting relatively'.
Other Suggestions:
before both dead cunning relatively
before both death coursing relatively
before both death cunning relatively
before both death cutting relatively
before both deeds coursing relatively
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
Monsters
Fizban's Treasury of Dragons
easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Fleeing with the Heart If the characters had a relatively easy time getting their hands on Jhaeros’s heart, use the following encounter to complicate their escape. Two ashen knights mounted on ashen
warhorses (see the “Ashen Creatures” sidebar) catch up to the characters as they make their way through the dead city of Ghalasine toward their rendezvous with Naevys. While the characters battle the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
No Competition The company’s mounting successes have led, of course, to imitators and rivals. The Six, counting among their number a certain left-for-dead goblin now named Splugoth the Returned, have
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview The Mere of Dead Men is an expansive marsh that has been a bane to travelers along the High Road for centuries. All attempts to tame the wild swamp have failed, as countless threats
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Skeleton Animated Dead. Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton
restores it body and soul, banishing the hateful undead spirit that empowers it.
While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
chapter).
Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
Naerytar an essential hub in the cult’s treasure-amassing activity in the North. Through diplomacy and intimidation, and by leveraging the influence of Voaraghamanthar with the monstrous creatures of the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Caer Flur Elegant wooden structures cling to dead trees here, while tents rise like insectoid shells from the darkened earth. Beautiful purple lanterns fight off the encroaching gloom.
Shadowmoor’s
largest village is Caer Flur, a relatively young settlement that’s home to five hundred residents. Elves are most of the population, alongside a small number of kithkin. Structures are interspersed
Monsters
Fizban's Treasury of Dragons
trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The sapphire dragon lair shown in map 5.12 is a series
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative
. Long-Term Madness d100 Effect (lasts 1d10 x 10 hours) 01-10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose
a specific activity over and over, such as washing hands, touching things, praying, or counting coins. 11–20 The character experiences vivid hallucinations and has disadvantage on ability checks. 21
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
corridors, dead ends, and steep inclines. Map 5.12: sapphire dragon lair View Player Version Sapphire Dragon Lair Features The sapphire dragon lair shown in map 5.12 is a series of natural tunnels and
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
practical to the esoteric, such as the accumulation of material wealth or the resurrection of a dead god. Whatever their goals, these factions inevitably collide, creating conflict that can steer the
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
another hag, that hag sees her killers as now responsible for the dead hag’s debts. If the victim was unpopular or if other hags were indebted to her (and thus are happy to see her go), her killers might
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
widespread magical curse that is causing people to waste away while also preventing the dead from being raised. An expeditionary force is headed to Chult to find the origin of the curse, and you’ve
Player’s Handbook Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the room’s contents, they can see a jade coffer, the dead monster’s fallen crown, and a fine leather
hunks of ceiling, and so forth to the players. Now begin counting slowly to 10, and it is odds on that there will be a stampede up the stairs to get away! A programmed illusion spell affecting the entire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was a lass.” Perhaps most surprising of the newest developments is the return of Laeral Silverhand to Waterdeep. Long thought dead, she reemerged only recently, and swiftly rallied the masked lords to
neighborhood of many winding streets, where folk are comfortable making deals that might in other places provoke the displeasure of the law.
Field Ward. Of relatively recent vintage, the Field Ward stands
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
out of the way of the living. From time to time, the characters might run into a dwarven ghost who warns them away from a place of danger, or confront a less beneficial creature such as a shadow or specter. King Bruenor has decreed the restless dead be left alone for now unless they cause problems.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition. As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disadvantage. In a dead calm (no wind), ships can’t move under sail and must be rowed. A ship sailing against a strong wind moves at half speed. Visibility A relatively calm sea offers great visibility
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he has never wavered in his support for his master — suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the
, requiring no material components:
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be formalized and refined. The lizardfolk of the Mere of Dead Men and the Splintfig sisters are just two of the potential business partnerships from this episode, whether the characters engage those
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant — any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now they’re counting on you to find the werewolves’ lair in the Misty Forest
the Zhentarim. The Zhentarim is an unscrupulous shadow network that seeks to expand its influence throughout the Forgotten Realms. The public face of the Black Network appears relatively benign. It
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
says, “A pity. All those poor people in Elturel were counting on you.” He then offers to teleport them out of his fortress, so they can be on their way. Gracious host that Bel is, he won’t attack the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
southern gate, and in the heart of the Trades Ward where the city is at its narrowest — bounded by Castle Waterdeep, high on a spur of the mountain, and the walls of the City of the Dead. The conjoined
atop the easternmost point of this spur stands Castle Waterdeep. If you can see these landmarks, it’s relatively easy to orient yourself. The mountain peak looms over the southern third of the city near
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars






