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Returning 30 results for 'before both death concept readily'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Goliath
Legacy
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Species
Elemental Evil Player's Companion
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Villains Athreos’s champions readily forsake their connections to other mortals. Working among endless throngs of the dead and grieving can sap one’s empathy and harden any soul. As a
greater efficiency in the transition of the doomed into death, such as by impeding medical treatment or wrecking warships destined for hopeless wars. Athreos doesn’t approve of utter cruelty, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the goliath concept of fair play. A permanently injured goliath is still expected to
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
typically fear death, yet death is the inevitable end of each one’s time in the mortal world. Erebos, having long ago come to terms with his own banishment, teaches his followers to accept the
inevitability of death and the often unavoidable tragedies of life. Although Erebos forbids souls from leaving the Underworld, some escape his clutches. Generally such souls are beneath his notice, but he
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Magali Villeneuve, Lauren Walsh, Shawn Wood, Zuzanna Wužyk, Kieran Yanner
Concept Art Directors: Richard Whitters, Shawn Wood
Concept Artists: Alix Branwyn, Tyler Jacobson, Chris Rahn, Magali
, draconians, and other servants of the Dragon Queen prepare for their invasion of Kalaman in this painting by Cynthia Sheppard.
On the Cover The grim visage of the death knight Lord Soth, Knight of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
concept of how long they’ve lived, how many times they’ve died, or why they returned to life. Should a Darklord fall, the temporary defeat lasts until they’re restored by the Dark Powers. In their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
serve similar roles but under threat of death.
URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly at random from kobold eggs, even in a tribe that has no adult urds. Although
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with this new and unusual concept, swayed by Phylo’s claims that a higher level of communal harmony will be achieved. Basidia believes that Phylo’s separation of the circles is contrary to the unity and
, with many blissfully welcoming her madness, while others bravely try to resist it. Myconids affected by Zuggtmoy abandon the growth of life as the core of their being in favor of decay and death. More
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. The feeling of freedom that comes from this change is liberating, but the specter of death forever after colors the mind flayer’s actions. An undead mind flayer is hated and hunted by other
the illithid’s death and updated as the years pass, with the jar serving as a diary of sorts for the one whose brain will eventually fill it. After it is filled with brine, a funerary brain jar can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the few who understand the role of mortal belief in shaping the younger gods—a concept even most gods don’t fully comprehend. Kruphix is the only being who has the ability to seal the borders between
and into death, Kruphix respects both Erebos and Athreos. He sees Erebos as a necessary check on Heliod’s power, and he even allowed Athreos to continue his vital work on the fringes of the mortal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are likely to hear about it. If the victim was friendly with other hags, those responsible for her death might find themselves the target of retaliation. If the victim died while owing favors to
superstition and adapted it to their own uses, although some among the oldest hags claim to have invented the concept or at least named it.
Alternative Coven Spells Some covens gather for a specific
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
telepathically tells each character, “I can taste the magic here! You shall die!” The scouts fight the characters to the death. Once the scouts are defeated, the characters find three Potions of Healing in the
workshop’s remains. The phaerimm fight the characters to the death. Conclusion. Once the workshop has been cleared of phaerimm, if Tyvern is with the characters, he awards them 150 GP each and the Brooch of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from
4 Mournland Eberron The control room of a deactivated colossus
Fourth 5 Death House, Barovia Ravenloft The house’s dungeon
Fifth 6 Northern Dargaard Mountains, Krynn Dragonlance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
then embark on a perilous illithid hunt. Failure means death, but if you succeed, you’re brought to the Astral, where you are welcomed into a society of people just like yourself.
I’ll say this for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
, the abominations believe that Merrshaulk will reawaken and restore the yuan-ti to their rightful place.
Sseth, the Sibilant Death. Sseth appeared to the yuan-ti of antiquity in the form of a winged
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
handful of apprentices who had used their spells in ingenious ways to escape death. Some of those inside tried to flee Ythryn, but glacial ice blocked all conventional routes of escape, and attempts to
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table to determine what sahuagin forces linger there. The sahuagin throughout the fortress fight to the death, though the last surviving sahuagin of every group will attempt to escape to raise the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
indication that the baroness had a hand in Sylphene’s death at the age of six. Heluthe, the younger daughter of the baron and baroness, was a tomboy—more like her father than her mother. Heluthe was
slain on her ninth birthday, killed by a wolf while out hunting with her father. The baroness doesn’t blame her husband for Heluthe’s death, but neither does she absolve him of his guilt. Both
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
the death if it comes to that. This is not the lair of these creatures, so they can’t use lair actions or regional effects. In the event that the characters could use some help in a battle, one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
javelin.
Creatures. Unless the party is under Ghared’s protection (see area 36), the lone duergar on duty fights to the death to protect his leader, who is in area 40. If the characters engage the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
following preset ones: Circle of Death. While attuned to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is deactivated and incapacitated, although that fact isn’t readily apparent. Activating the iron golem requires one to speak the proper command word. Not even Duke Zalto knows it. Casting an identify
. The ogres are too stupid to surrender or flee; they fight to the death, wielding giant rolling pins that are treated as greatclubs. Archways in the north wall lead to storerooms with wooden shelves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They aren’t fools, however, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
hungry and fight to the death. Any creature that kills a griffon at Shining White is cursed. The cursed creature gains the following flaw: “I have an insatiable craving for horse flesh.” In addition
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient






