Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'before both decides constantly raise'.
Other Suggestions:
before both decide constant range
before both decide constantly range
before both decide constant raise
before both decades constantly raise
before both decided constantly raise
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the “Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are
often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of invasion and oppression. Although individually they are timid and shy away from conflict
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. As Ravengard recounts the vision, Lulu remembers helping one of the Hellriders plant Zariel’s sword in the ground and raise an impenetrable fortress around it. Lulu remembers the Hellrider’s name if
Mantlemorn decides to stay in Elturel and help Ravengard protect the city, fighting back tears as she bids farewell to the characters.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
constantly preaches devotion to Vlaakith. Each of the fortified settlements where young githyanki are raised and trained is a combination of military academy and cult headquarters. Only the Best Survive The
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
usually aren’t as high for others as they are for a paladin. If there’s any extra drama in your life, chances are it stems from a terrible secret in your background that you need to constantly struggle to
your insistence on using a witty catchphrase to raise their spirits in the midst of the greatest danger. Your companions take great pride in your catchphrase, even if they’re too shy to admit it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the arrow slit is Holger, a thug who commands the gatehouse. Holger is a high-strung martinet, and no one in the gatehouse likes him. Holger decides whether to open the gate, tell the characters to
, three move to the arrow slits, while the fourth steps into area K4 and heads toward area K8 to raise the alarm. The stairs lead to area K3. K3. Gatehouse Upper Floor This room above the castle
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
. Superstitious folk who notice think you’re a vampire. 8 You are constantly surrounded by a small cloud of annoying but harmless flies. One way to end a curse on yourself is to get bitten by a faerie dragon of a particular color
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bald head. Topsy is by far the more social of the two. Turvy constantly mumbles and mutters darkly, with Topsy repeating or translating what her brother says. Topsy and Turvy hide the fact that they are
companions. The player generally decides what that NPC is doing, with the knowledge that you, as Dungeon Master, can overrule them as needed by the story. Not only does this make the secondary characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bucket and a withered head of cabbage. It decides on a large gourd. 2 A bullywug bedecked in the trappings of a monarch constantly adjusts his ill-fitting crown of lily blossoms while leafing through
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical for the new form to wear a piece of equipment based on the creature’s size and shape. Your equipment
of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
care of the animals, to the extent that’s possible in this climate, while complaining constantly about the impossibility of taking proper care of horses in this climate. 7. Jousting Field The main
in command to Liara Portyr, and she’s responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical for the new form to wear a piece of equipment based on the creature’s size and shape. Your equipment
. Boon of Dimensional Travel is recommended. Level 20: Archdruid The vitality of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expended. 3 Spells and abilities that raise the dead have a 50 percent chance to bring back 1d4 angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead
space as gravity constantly shifts, and a riot of colors blazes through the ever-shifting sky. Still, stoic githzerai monks exert their will over the elements, crafting monasteries on islands of earth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
light is now under “Elturel’s Shield,” but such claims raise hackles among Elturgard’s neighbors. The Creed Resolute With no clear sign of the source of the Companion and so many faithful arriving in
citizenry. Elturel Elturel is a city on a hill. It stands overlooking the River Chionthar, constantly illuminated by the Companion. A major location along the trade route through the Western Heartlands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
self-defense. Elevator. A box-shaped iron elevator car constantly goes up and down the shaft, stopping for 1 minute on each floor and taking 1 minute to move from one level to the next. A collapsing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
from above would also have to contend with the massive chain running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it across the harbor mouth and keeping anything larger than a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
action to raise or lower the drawbridge or the portcullis in area 1. 3: Armory This room is filled with shortswords, crossbows, shields, and maces placed here by the folk who owned the keep before
their deaths, and they interrupt constantly.) The members of the Gloved Hand know nothing about the ghost trap ritual and have no advice about how they might be freed. The ghosts know that Gremorly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pools of water or atop ledges along the walls. Those walls are covered by huge growths of shelf fungi. Water drips constantly from above.
The influences of elemental earth and elemental water meet in
the room, which is guarded by an air elemental myrmidon (see chapter 7). When intruders appear, the myrmidon levels its flail at them and asks in a cold voice, “Whom do you serve?” The myrmidon decides
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
they could do more than raise their weapons. Their restless spirits linger here as five Ghosts. The spirits are Chaotic Neutral. They emerge from their frozen corpses if the pillars entombing them are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Lumalia decides that her first task will be to inflict justice upon the Thayans. She is immortal, but her anger and regret over the time she has lost during her imprisonment seems very humanlike. In
attached to a gigantic bucket used to transport the rock. It takes a successful DC 15 Strength check to raise the bucket when it is filled with stone. Rubble. The area within 10 feet of the pit is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a
wizard with Inured to Undeath spends Hit Dice to raise the hit point maximum of a homunculus created by the create homunculus spell, does it still decrease the wizard’s hit point maximum? Spending the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
brownies, made with his grandmother’s secret recipe, to raise money for a child’s birthday party. The brownies cost 1 cp each and are delicious.
7 Jonas Goodnight, owner of the Oasis Theater
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
left ear and offers to buy it for 15 gp. 6 A member of the Little Calimshan’s Right Pashas tries to sell characters some fresh-made brownies, made with his grandmother’s secret recipe, to raise money
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room was once the bedchamber of someone important.
When Renwick first established himself in the old monastery, he claimed this room, though he has no need for the trappings of life. If he decides
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the






