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Returning 35 results for 'before both deciding case related'.
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Magic Items
Acquisitions Incorporated
Wisdom (Perception) check and search your cartographer’s map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent
Map of Shortcuts
At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your cartographer’s map case can be used to generate a special map identifying a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
of aid, and more about deciding whether these adventurer ambassadors can be trusted to properly lead the factions. Desire. Ileuthra has no preconceived sense of what might be the best course, and he
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
of aid, and more about deciding whether these adventurer ambassadors can be trusted to properly lead the factions. Desire. Ileuthra has no preconceived sense of what might be the best course, and he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deciding whether to use a roll, ask yourself two questions: Is a task so easy and so free of conflict and stress that there should be no chance of failure? Is a task so inappropriate or impossible — such
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
Kobold
Legacy
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
still triumph. It’s possible that your players will veer off from the events on the flowchart. In this case, you’ll need to improvise encounters based on the enemies’ plan of attack (see “Order of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the whole campaign. Why did someone kill the characters’ mentor, setting them on the path of adventure? Who really controls the Cult of the Red Hand? In this case, the characters might uncover clues to
the greater mystery only once in a while; individual adventures might be at best tangentially related to that theme. A diet of nothing but puzzles can become frustrating, so be sure to mix up the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
related, finding or fabricating a pattern out of supposed or actual randomness. By thinking of all these possibilities — however implausible they might be — and extrapolating its own actions in response
advanced weapons. In any case, the beholder’s reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on
statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them. CHANGEABLE
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want to give information to just one player. It might be information you think the character won’t want to share with the rest of the party, perhaps something related to elements of the character’s
history that are still secret. In this case, you can use one of these methods to deliver that information: Aside to Player. Pull the player into another room, or have the other players leave the room
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
characters might choose to stay with Vizeran during the nine-hour performance of the ritual, whether to guard against treachery or to reclaim Gromph’s grimoire once the ritual is done. If this is the case
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
night sky. Even as the names of individual heroes might eventually fade away, their deeds live on as heroic archetypes—such as in the case of the nameless champion in the renowned epic, The Theriad. These
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on Intelligence or Wisdom checks related to geographical features or locations.
CARTOGRAPHER’S MAP CASE
Greater Tale of Safe Travel Also at rank 4, your Tale of Safe Travel feature can now span
vehicles (water). Head Office also grants you the use of cartographer’s supplies (quill, ink, parchment, a pair of compasses, calipers, and a ruler), a waterproof leather map case, a spyglass, and a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
form and related powers through their deeds or a curse. Maybe they even gained supernatural abilities via a pact with the Dark Powers or upon arriving in their domain. Consider whether or not your
Darklord’s monstrousness. The Dark Gifts in chapter 1 serve as examples of the sorts of forms and powers a Darklord might possess. In any case, consider how this transformation embodies the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Fate and Destiny Two closely related concepts loom large in the way mortals think about their place in the world: fate and destiny. The idea of fate is that the course of each mortal’s life is
case of most mortals, it’s thought they plod along their predetermined path from beginning to end, carrying out the tasks appointed for them until they complete their journey to the Underworld. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
the +2 bonus for using a light or finesse weapon only once. In the case of spellcasting, apply only the modifier from the highest-level spell. Apply any modifiers for bonus actions to that creature’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
involved.” Sometimes the rules allow for any one of two or more proficiencies to apply to a check. When deciding what check a character should make, be generous in determining if the character’s
failure would spell disaster for the whole party, such as if the characters are creeping across a castle courtyard while trying not to alert the guards. In that case, one noisy character will draw the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
selection of strange hag treasures, see the “One-of-a-Kind Objects” section later in this chapter. Exit Strategy A hag always has an escape plan, in case ambitious do-gooders try to turn her home into
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
related to the other dragonmarked heirs of the house. In this case, you have much in common with the NPC heirs of your house. The actions of your house influence you, although you and your DM can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Properties Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
related concepts. Maat (pronounced mott) is the term giants use to describe ideas, behaviors, creatures, and objects that they consider good, holy, honorable, or desirable. Maug (pronounced mog) is the
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge, between the vale proper and the northern Ice Spires, and another fed by the lakes on its southern edge. Originally the home of giant clans and ragtag barbarian tribespeople related to the
). For myself, I found the lady Ylienna a delight on the one occasion when I was in her company. The vale is well guarded, as all jewels should be — in this case by the perils of the mountains and giant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Properties Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
time it takes damage. If companions outside the area try to talk the creature into leaving, you can decide to allow the victim another saving throw. In any case, each time the saving throw is repeated
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
called Mirabella. You said your name was Kolyanovich. Are you related to Kolyan Indirovich, the burgomaster of this town?”
Jared: He looks a little surprised. He says, “Kolyan Indirovich is my esteemed
easier to influence an NPC who’s already disposed to help you, as Ismark is here. Ismark’s Friendly attitude gives Phillip Advantage on the roll. In this case, Advantage made the difference between
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
being distantly related to dragons. A female can lay up to six eggs per year, and an egg matures for two to three months before it hatches. Kobolds don’t engage in funeral ceremonies; a dead kobold’s
, practice cannibalism, believing it is foolish to waste good meat. In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle; they’re more inclined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
purpose, such as to defeat a champion of good, to serve as oracles for the delivery of baleful prophecies, or to corrupt a pristine wilderness. In such a case, because the coven strives to bend its magic
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. Agents of the Twelve can count on at least a minimal level of assistance from the houses in case of dire need. King Kaius. Not every nation shares the same goodwill toward the Twelve, but the
when a powerful wizard feels slighted, the impact can be significant. The elf wizard Mordain was banished from the Twelve more than two centuries ago because of his disturbing experiments related to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
the portal and events tied to it 51–55 Dormitory for visitors and guards 56–57 Entry room or vestibule 58–59 Gallery for displaying trophies and objects related to the portal and those that guard it 60
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
compromised. Perhaps they are defecting to a rival, attempting to seize the ancient being’s power. Whatever the case, you must catch them to end their threat. 6 Astral Heist. A powerful rival of your patron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plead their case. Divine Wrath. After a temple is sacked, a vengeful god sends an escalating series of woes upon a kingdom until the temple’s relics are returned. Giants. An enormous castle on a cloud
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
character wins the tug-of-war. In either case, the contest ends. Chain Skipping. To complete this activity, a character must succeed on three DC 13 Dexterity (Acrobatics) checks, representing their attempt to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
players can handle a truly monumental challenge, you can use Miska’s stat block in appendix B rather than the effects listed in the “Miska Intervenes” section. In this case, the portal is wide enough






