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Returning 35 results for 'before both deciding cautious roll'.
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before both defining curious rule
Magic Items
Dungeon Master’s Guide
-75
When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum
time you throw the weapon, it flies back to your hand after the attack.
81-85
The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
86-95
You can take a Bonus Action to
Monsters
Stranger Things: Welcome to the Hellfire Club
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.Club. Melee Attack Roll: +2;{"diceNotation":"1d20+2
Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
Monsters
Adventure Atlas: The Mortuary
False Appearance. If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the coffin move or act, that
. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters
Monsters
The Wild Beyond the Witchlight
":"piercing"} piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver’s allies.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
roll or if the target is within 5 feet of one of Molliver’s allies.
Levitate. While wearing boots of levitation, Molliver casts levitate (self only).Uncanny Dodge. Molliver halves the damage
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
hit on a roll of 19 or 20.
91–92
When you hit with an attack using the moonblade, the attack deals an extra 1d6 slashing damage.
93–94
When you hit a creature of a specific
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deciding whether to use a roll, ask yourself two questions: Is a task so easy and so free of conflict and stress that there should be no chance of failure? Is a task so inappropriate or impossible — such
Using Ability Scores When a player wants to do something, it’s often appropriate to let the attempt succeed without a roll or a reference to the character’s ability scores. For example, a character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Middle Path Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
How and When to Use the Tables If you’re comfortable with letting the dice decide a certain fact about your character, go ahead and roll. If not, you can take charge and make the decision, choosing
from among the possibilities on a table. Of course, you also have the option of disregarding the result of a die roll if it conflicts with another result. Likewise, if the text instructs you to roll on
Backgrounds
Sword Coast Adventurer's Guide
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
(XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
players say otherwise, assume that the characters explore at a cautious rate of 200 feet every 5 minutes. Searching an unnumbered location takes 30 minutes and requires a check for random encounters
. Roll once on the Ythryn Treasures table to determine if the characters find anything of value in the location. Ythryn Treasures d20 Treasure
1–10 No treasure
11 1d4 Netherese art
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.
Stone Golem Orders 1d6 The Stone Golem Follows Orders To...
1 Allow only those
battle with the type of monster that slew the hero it resembles.
Exercise discernment when deciding the golem’s appearance, as your creation is likely to long outlive its model.
—Manual of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
have a calm temperament and let insults roll off my back.
2
I don’t fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn’t always sit well with their more cautious companions. Alignment. Chaotic good
. Hit: 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver’s allies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
this time should be in uniform. The character who faced Cyanwrath one-on-one, however, has a -4 penalty to the roll. If that character ever comes face-to-face with the half-dragon, recognition is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
this time should be in uniform. The character who faced Cyanwrath one-on-one, however, has a -4 penalty to the roll. If that character ever comes face-to-face with the half-dragon, recognition is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boats from Bremen but does not attack indiscriminately, trying to gauge the strength and determination of the crew before deciding what to do. Roll on the Plesiosaurus Behavior table to determine how
Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into
Bonus +2
False Appearance. If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the coffin move or act, that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
weapon’s bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the Moonblade already has a +3 bonus. 61–75 When you hit with an attack roll using the Moonblade, you deal an extra
Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20. 86–95 You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and one never knows for sure, so their approach is more cautious if they smell smoke. In that case, characters with passive Wisdom (Perception) scores of 10 or higher notice the approaching lizardfolk
don’t mistreat Snapjaw and don’t kill any more lizardfolk than they need to, he becomes a reliable ally for as long as they work against the cult and the bullywugs. Roll a die for each of the other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range
ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
knows for sure, so their approach is more cautious if they smell smoke. In that case, characters with passive Wisdom (Perception) scores of 10 or higher notice the approaching lizardfolk canoes before the
bullywugs. Roll a die for each of the other lizardfolk captives. On an even roll, Snapjaw persuades that lizardfolk to join his little revolt. On an odd roll, that NPC refuses to cooperate under any






