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Returning 27 results for 'before both deciding combining range'.
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before both deciding combining ranger
before both deciding combating rage
before both deciding combining rage
Magic Items
Dungeon Master’s Guide
of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Monsters
Spelljammer: Adventures in Space
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spit Fire"} to hit, range 60 ft., one target. Hit: 13 (2d10 + 2);{"diceNotation":"2d10+2","rollType":"damage","rollAction
":"Spit Fire","rollDamageType":"fire"} fire damage.Evil spellcasters create murder comets by combining the essence of earth elemental;earth elementals with that of fire elemental;fire elementals. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.
Arcane Eruption. Ranged Spell Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Arcane Eruption"} to hit, range 120 ft., one target. Hit: 36 (8d8);{"diceNotation":"8d8
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Monsters
Icewind Dale: Rime of the Frostmaiden
, drink, or sleep.Chill Touch (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
finesse property.
83–84
The moonblade gains the thrown property (range 20/60 feet).
85–86
The moonblade functions as a defender.
87–90
The moonblade scores a critical
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Monsters
Fizban's Treasury of Dragons
for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
Monsters
Fizban's Treasury of Dragons
includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
focusing lens” might be renamed a “scram-range teleportal” once the researchers discover more properties of what they have fashioned. Then, after a few goblin volunteers vanish inside it, the apparatus
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Fire Eater Actions
Multiattack. The fire eater makes two attacks with its bladed chain.
Bladed Chain. Melee Weapon Attack
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. She’s the grande dame of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
battle with the type of monster that slew the hero it resembles.
Exercise discernment when deciding the golem’s appearance, as your creation is likely to long outlive its model.
—Manual of
combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
+ 3) piercing damage while enlarged.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Invisibility (Recharges after a Short or Long
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Murder Comet Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It
makes one Slam attack and one Spit Fire attack.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) fire damage.
Spit Fire. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 13 (2d10 + 2) fire damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Humanoids and the Gods When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
ignored by the gods, or are those races the deciding factor that can tilt the balance of power in favor of one god or another?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
magical effects.
Unusual Nature. The brain doesn’t require air, food, drink, or sleep.
Actions
Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brain in a Jar Through an eldritch ritual combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being (willing or unwilling) is encased in a glass jar filled with
Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is Undead, it also has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
drow favored consort can hold their own in both conversation and combat. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more
hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage.
Arcane Eruption. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Features” earlier in this chapter). 81–82 The moonblade gains the finesse property. 83–84 The moonblade gains the thrown property (range 20/60 feet). 85–86 The moonblade functions as a defender. 87–90
, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action. 00 The moonblade functions as a vorpal sword. Sentience. A moonblade is a sentient neutral good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a hit. 76–80 The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack. 81–85 The
changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
Gravitational Inversion conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District. The Laboratory of Plasma-Dermatology places emphasis on the combining of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character mixes two potions together, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spell’s range. 4 The spell’s effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
might range over a region that includes the territories of up to six or eight young dragons (which might include the adult’s offspring), but adults typically share territory with other adults only as
of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
moderate, dangerous, or deadly threat to characters in its level range. A moderate trap is unlikely to kill a character. A dangerous trap typically deals enough damage that a character hit by one is eager
effects (an alchemical device that explodes like a fireball). The Deadly entry for characters of 17th level or higher suggests combining a 9th-level and a 5th-level spell into one effect. In this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
can hear and see through the sensors as if they were there, but they can’t move them. In addition to their observation capabilities, the sensors extend the range of each nothic’s Weird Insight action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
) force damage.
Crystal Dart. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reactions
Spell Deflection. In response to a spell attack missing the golem






