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Monsters
The Book of Many Things
Card Sense. The riffler can smell the presence of magical cards, including Deck of Many Things;Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Plane Shift. The riffler casts the Plane Shift spell targeting only itself, requiring no
Monsters
The Book of Many Things
Shift (2/Day). The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.When a beloved animal companion dies traumatically alongside its master
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
Folding Boat
Legacy
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Magic Items
Basic Rules (2014)
command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor
ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a
Monsters
The Book of Many Things
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement
the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Monsters
The Book of Many Things
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
Spellcasting.Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card and faced the avatar of death
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, requiring a successful DC 25 Strength (Athletics) check. Lighting. The only light is what the characters bring with them. Gravity Plane. The gravity plane for the tyrant ship runs midway through its
roughly spherical mass. This means that where you’re standing in any given room can change depending on which deck you happen to be on. For example, the floor of the Hollow Deck is the bowl-shaped surface nearest the Command Deck.
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):
1/day each: baneDecay and despair are bound up in
dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3
A fishery
Monsters
Fizban's Treasury of Dragons
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat
feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inside. This item also has three command words, each requiring you to use an action to speak it. Folding Boat One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet
feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
. These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.) Like the Deck of Many Things, the
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards that they made physical bodies for themselves in order to
them across worlds, all in service of an incomprehensible agenda to manipulate the fate of the multiverse. Rifflers are as likely to give a deck to adventurers in dire need as they are to wrest cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Asteria hasn’t aged since Istus drew her future from the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim
itself, requiring no spell components and using Wisdom as the spellcasting ability.
Bonus Actions
Shadow Dash. When the hawk is in dim light or darkness, it teleports up to 30 feet to an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rams are two circular windows of transparent crystal resembling eyes, and an upper deck (area 13a) equipped with four ballistae manned by gray slaadi. An open hatch on the upper deck provides access to
the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Aboard the Moondancer As the Moondancer leaves the characters’ world behind, read: Standing on the deck of the Moondancer, you see scores of crystalline vines erupting from the surface of your world
flumph named Flapjack, who serves as the ship’s spelljammer. Flapjack has the following additional action option: Spellcasting. The flumph casts one of the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Pestilence Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card
the poisoned condition until the start of the champion’s next turn.
Spellcasting. The champion casts one of the following spells, requiring no material components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
version of the Rogue card from a Deck of Many Things. The four other cards mentioned in the statue’s message—Sage, Jester, Knight, and Fates—are each located in a different area nearby. Grooves in the
or scrap of parchment somewhere in the dungeon. Another way to adjust the overall difficulty of the puzzle is to make acquiring the cards more challenging once they’ve been found, perhaps by requiring
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
illusory explosions, requiring a successful DC 10 Constitution saving throw. Leap across levitating platforms over pools of electrified water, requiring a successful DC 10 Strength (Athletics) or
Dexterity (Acrobatics) check. Swing from ropes through a spinning wheel of maces, requiring a successful DC 12 Dexterity saving throw. Climb a slippery pole and ring a gong at the top, requiring a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been poring over van Richten’s research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself. Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in
targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
category. The Eye of Aurnozci might also take interest in a mortal who draws the Flames card from a Deck of Many Things—a tantalizing opportunity for the cult to make good on the card’s dire prophecy
must make a DC 20 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one.
Spellcasting. Aurnozci casts one of the following spells, requiring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
takes 5 (1d10) Acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off (requiring an action) or destroyed. Against wood or metal, green slime
encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Hit: 16 (3d10) bludgeoning damage. Lighthouse Energy Blast. Magical power can be focused through a lighthouse beacon, requiring 1 round to gather energy and aim. The following round, the energy can be
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, Common, Elvish, Infernal, Sylvan
Challenge 2 (450 XP)
Special Equipment. Mary wears bracers of defense and a ring of protection, and carries a deck of several things (see appendix D).
Fey Presence
innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: charm person, darkness, detect magic, dispel magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
resistance.
Spellcasting. Klauth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: comprehend
lair to finish her meal. Claugiyliamatar is an ancient green dragon, with the following additional action option: Spellcasting. Claugiyliamatar casts one of the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
of repair. On warm days and evenings, respectable clients can sit at tables on the upper deck beneath hanging lanterns, smoking and drinking between wagers, while a more raucous crowd congregates






