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Returning 35 results for 'before both declaring can reflective'.
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before both declaring can reflection
Monsters
Monster Manual
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical
effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction
Monsters
Vecna: Eve of Ruin
.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attack;opportunity attacks. It can move through
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn
Tarrasque
Legacy
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Monsters
Basic Rules (2014)
Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6;{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fat rendered from a corpse whose identity is unknown.
Children. Humanoid children, aged 10 and under, can see through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of
Monsters
Bigby Presents: Glory of the Giants
; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.
Amorphous (Elastic Body Only). The mutate can move through a space as narrow as 1 inch without
troll undergoes strange mutations. Among the most common mutations are wings, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small
Graz'zt
Legacy
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Monsters
Out of the Abyss
Shapechanger. Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form
. Any equipment he is wearing or carrying isn’t transformed.
Innate Spellcasting. Graz’zt’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other magical
effects.Multiattack. Graz’zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20
Elf
Legacy
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Magic Resistance. The fractine has advantage on saving throws against spells and other magical effects.
Scrying Focus. A spellcaster can use the fractine as a substitute focus when casting the
scrying spell or similar magic, provided the spellcaster and the fractine are within 5 feet of each other.
Two-Dimensionality. The fractine can occupy another creature’s space and vice versa. It can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature’s own reflection.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attacks. It can move through
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
shortly after Muiral animated it. On each of its turns, the skeleton points its wand threateningly at intruders but can do nothing with it, since it has no spells and can’t speak. Bereft of weapons, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
for pageantry and pleasure. Lair Actions On initiative count 20 (losing initiative ties), Graz’zt can take a lair action to cause one of the following effects; he can’t use the same effect two rounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
for pageantry andpleasure. Lair Actions On initiative count 20 (losing initiative ties), Graz’zt can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
, or both. By then, the characters should be 6th level. Give the players a chance to wrap up loose ends before declaring the adventure over. For example, the characters might need to return to Phandalin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Moonlight mirrors can be used to disrupt Teremini’s ritual, as described later in this chapter. A moonlight mirror is a Medium object with AC 13; 5 hit points; and immunity to poison, psychic, and radiant
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them here. Once here, Nisha was attacked by a monstrous woman with gray skin that oozes crimson ichor, like the surrounding forest’s angul trees. The fiend seized the Riverine’s Shankha, declaring it
belonged to her. The fiend claimed this place marks the edge of the ruins of lost Manivarsha. The fiend said that if Nisha thinks she’s Manivarshi, then she can be a prisoner here for the rest of her days.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Villains Iroas, for all his love of justice and honor, is still a god of war. Anyone on the opposing side of Iroas’s forces can expect to face motivated, dedicated warriors. He is also quite
stubborn and takes losing a challenge personally, sometimes declaring a vendetta if he believes the challenge was won dishonorably. Iroas’s followers sometimes forsake mercy and compassion, as matters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once the characters finish exploring, where they go next is up to them. Xoese-Addae is eager to take them back to Janya or can be convinced to escort them to the surface where they left
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks
permanently invisible. Only children can see a skulk without the help of a mirror or a special candle. On the rare occasions when a skulk is visible, it appears as a drab, featureless, hairless biped
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
White Abishai Abishais stand outside the infernal hierarchy, having their own chain of command and ultimately answering to Tiamat. Other archdevils can command abishais to work for them but rarely do
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
)
Traits
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other
magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, the tarrasque is unaffected. On a 6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
mysterious sylvan creatures that occasionally get up to harmless pranks. As a warlock of the Archfey, you know better — and are perfectly suited to lay the truth down whenever you can. You and your magic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
field to score a point. Participants can use magic or physical means to steal their opponents’ mascot and defend their own, but they can’t damage any participants, the mascots, the audience, or the
(Acrobatics), or Intelligence (Arcana) check, as chosen by the player. Using Magic. Instead of making an ability check, a character can cast a spell. The level of the spell determines the benefit: 1st or 2nd
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of pleasure and pain. Graz’zt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle
) Proficiency Bonus +7
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
three chandeliers, their locations marked on map 23. Each chandelier magically sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A chandelier can bear up to 150 pounds of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
academies, grocers, pottery stores, armor vendors — as long as it’s not illegal, you can find it in the Trades Ward. But if you are looking for something illegal, the Trades Ward is likely the place to get
a creature. Now, every four years, the ward reveals a new object for its mascot, declaring it to be the mimic. The nature of the object is subject to much speculation and rumor until its unveiling
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
determine a random event, which can include the appearance of new reavers. As each new enemy appears, roll on the Astral Reavers table to determine a special quality for them, and use these descriptions to
. 17 The ship’s dog, Bruno, rushes to the aid of a character of the player’s choosing. The character can use a reaction to sip once from the healing keg around Bruno’s neck (no action required
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. It promises suffering to those who dare to perform or have already performed a specific offensive act. The pronouncement can be a standing warning against taking some action, or it could be a
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living keeps to the darkness and far from reflective surfaces. Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
number and name the parts of the Abyss, declaring that this demon lord or that rules a portion of the place. When your house is on fire, does it matter what the flames look like in each room? Should you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tarrasque The legendary tarrasque is possibly the most dreaded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when
tail for balance. Its cavernous maw yawns wide enough to swallow all but the largest creatures, and so great is its hunger that it can devour the populations of whole towns. Legendary Destruction. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
spellcaster—not enough to cause harm, but enough to make the caster take notice. A fractine needs light and magical energy to survive. It can draw sustenance from a nearby light source, spellcaster






