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Returning 19 results for 'before both decreases continuously random'.
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before both deceased continuously random
before both decrease continuous random
Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
a minimum of 3. The book can’t adjust your ability scores again.
Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition.
Random Properties. The Book of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction":"Days"} days, the opening becomes a permanent
portal to a random layer of the Abyss.
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. If the alkilith is motionless at the start of
Monsters
Van Richten’s Guide to Ravenloft
blinded until it finishes a long rest.
3–4. The creature’s hit point maximum decreases by 5 (2d4);{"diceNotation":"2d4","rollType":"roll","rollAction":"Infestation"}, and the reduction
next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same random effect for the disease two long rests in a row.Base creatures are among the first to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6;{"diceNotation":"1d6", "rollType
":"roll", "rollAction":"Bite (Random Effect)"}):
1–2: Confusion. On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
quality. On a 10 or less, the crew’s quality decreases by 1, and 1d6 members of the crew are killed. Illusion A storm brimming with illusions poses little direct harm to a ship, but experienced
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random components take 6d6 fire damage, and the fire continues. Make another set of checks. Total Failure The crew’s quality score decreases by 1 due to injuries, while the hull and 1d3 other random
each take 10d10 bludgeoning damage. The crew’s quality score decreases by 2, and 10 percent of the crew is washed overboard and lost. The ship is blown off course and struggles to recover its bearings, moving in a random direction.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
checks and Dexterity saving throws until this mishap ends. 15 (Str)
5–7 Furnace Rupture. The vehicle’s speed decreases by 30 feet until this mishap ends. 15 (Str)
8–10 Weapon Malfunction
. Any unsecured creature holding on to the outside of the vehicle must succeed on a DC 20 Strength saving throw or be thrown off, landing prone in a random unoccupied space within 20 feet of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
characters can take normal rests outside the dungeon. Doing so has an effect on the alert level. Resting within the Doomvault is risky, because of random encounters and the rising alert level (see below
and can go no lower than 0. It increases by 1 every 4 hours the characters spend inside the dungeon, including resting. The alert level affects the frequency and difficulty of random encounters. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
permanent portal to a random layer of the Abyss.
Amorphous. The alkilith can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. If the alkilith is motionless at the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until it finishes a long rest.
3–4. The creature’s hit point maximum decreases by 5 (2d4), and the reduction can’t be removed until the disease ends. The creature dies if its hit point maximum drops to
random effect for the disease two long rests in a row.
Swarm of Scarabs
Medium Swarm of Tiny Beasts
Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., burrow 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Mist Thickness table to determine a mist’s thickness at random. The Mist Obfuscation table notes how far a creature in mist can see before the area beyond is heavily obscured. Mist Thickness
DC for this check is 10 + the number of hours the ship has been immersed in the Shadowfell fog. If the crew fails this check, their quality score decreases by 1 while within the Shadowfell fog and for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
a minimum of 3. The book can’t adjust your ability scores again. Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition. Random Properties. The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned. Random Properties. The Book of Vile Darkness
has the following random properties: 3 minor beneficial properties 1 major beneficial property 3 minor detrimental properties 2 major detrimental properties Adjusted Ability Scores. After you spend
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):
1–2: Confusion. On its next turn, the target must use its action to make one weapon
attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
decreases by 1. Ruins The adventurers come across a small ruin hidden in the Underdark. This might be the creation of a subterranean race or a surface ruin that collapsed and sank long ago. If the
random party member steps on and collapses a sinkhole, and must succeed on a DC 12 Dexterity saving throw to avoid falling into a 20-foot-deep pit and taking 7 (2d6) bludgeoning damage. Climbing out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a random space next to another pillar (roll a d20). The creature also takes 5 (2d4) lightning damage. If the destination pillar is the same as the origin pillar, the creature takes double damage
key, which need not be attuned to this zone, can reactivate the gate. The DC decreases by 2 each time a character in the room enters the mouth of a fiendish skull. Once the gate reactivates, it also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the characters succeed in getting Issem to cover for them, the Doomvault’s alert level decreases by 1. Shalendra. Thayans captured Shalendra during the assault on the Bloodgate. She has managed
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the thrown ball is eliminated and teleported to the sidelines. The game ends when all of one team’s players have been eliminated.
When the game begins, an iron ball magically appears in a random
spells that continuously sweep the floors. If the characters ascend to the topmost chamber of the tower, read: Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant






