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Returning 19 results for 'before both deeds complex reflective'.
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before both deeds complex reflection
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Monsters
Storm King's Thunder
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.
Throughout the lair complex, servants erect monuments to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Layers The Donjon Sphere’s hollow interior is divided into several nested layers, as shown in map 17.1. A complex web of metal tunnels and gears, navigable only by the sphere’s specially programmed
from its inner levels. This so-called Gilded Labyrinth delays escape. Few escapees last long in the maze before they’re recaptured by the sphere’s detention drones, which know every inch of the complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Features Maps 6.3 and 6.4 depict the Three Moons Vault. The vault is a complex, castle-like structure with a dungeon level, several towers, a secret entrance through the cliffs, and a
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortals to do specific deeds. For example, one shred of the Prophecy could stipulate that King Boranel has to be killed by one of the characters. The Lords of Dust could easily kill Boranel themselves, but
take a while for adventurers to realize that an apparently unconnected series of encounters early in a campaign are actually all part of the complex schemes of the Lords of Dust. These fiends are so
Kobold
Legacy
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Species
Volo's Guide to Monsters
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has complex feelings about this, seeing Adirohit as a tie to her ancient people and one who could restore a measure of what was lost, but also a tempestuous being who destroyed her ancestors. She will
them with (see the following section). Adirohit is unapologetic for his past deeds, even if Amanisha or others ask him to explain Manivarsha’s fate. He’s confident, though, that he can reestablish his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
recognize a devil’s deeds. Souls. Each time a devil signs a contract that pledges a mortal’s soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beginning just before the first summer thunderstorm. Intricate, open-framed sand paintings with complex geometric shapes are created by dancers in flowing blue silken wraps. Then, as the rains fall, the
legends told of Keranos’s deeds demonstrate his wisdom and wrath, dispensed in equal measure.
Epiphany. The lightning bolt is a symbol of both Keranos’s fury and his ability to inspire. Pondering this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
more successful neighbors. As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense at the actions or deeds of other races. They aren’t forgiving of other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Moonstars performed many good deeds, but their methods were often more brutal and pragmatic than the Harpers’ lofty ideals allowed. When Khelben died, the Moonstars seemed to collapse, and for many years
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
13–14 Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order 15–18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut
shark. The wrecks form solid ground, but in most places they are difficult terrain, slick with rain where they aren’t full of holes and splintered wood. Any character who attempts a complex maneuver, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
through the green, diamond-shaped panes of glass set into the window.
Bavlorna distills her supply of mushroom-based alcohol here. The complex network of copper tubes takes up much of the room. Six
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
minions in this 40-foot-high domed chamber. Characters who were seen by the scrying sensors anywhere in the dungeon complex can’t surprise the creatures here. The magically lit room contains the
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street






