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Returning 35 results for 'before both defeating cover release'.
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Magic Items
Dungeon Master’s Guide
’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Book of Exalted Deeds
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Magic Items
Dungeon Master’s Guide (2014)
book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
Monsters
Mythic Odysseys of Theros
, it has total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at
party 180,000 XP for defeating Tromokratis after it uses Hearts of the Kraken.Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, ThunderIf Tromokratis’s mythic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description This children’s book is a mechanical curiosity of gnomish design, with a cover made of wood and copper. The front cover bears a faded, hand-painted rendering of a round millstone
. The book is square, eighteen inches along each edge of the cover. A silver music box set into the book’s spine is heavily dented at one end. The book has no pages in the typical sense, but it opens to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Grants Three-Quarters Cover). Drive and steer the Scavenger.
Grappling Claw (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: The target is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would have been impossible had she not mastered arcane magic. The book also discusses the importance of wizardry as a githyanki tool for defeating their enemies and conquering the multiverse. The tome is
stars, the planet Toril, and the occasional spectacular sunrise.
17c. Arcane Training Ground The scorched remains of straw dummies crafted to resemble illithids are scattered around this rough-walled octagonal room. Burn marks from spell training cover the walls, floor, and ceiling.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
offers tantalizing details of the story of Iggwilv the Witch Queen—better known as the archmage Tasha, famous for her Hideous Laughter spell. The adventure featured Drelnza, the vampire daughter of Iggwilv, and debuted the lightning-breathing behir, which appeared on its stunning cover.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
is covered with breakaway stone tiles. (These tiles cover a grave.)
Tapestry. A torn tapestry hangs from an iron rod mounted to the south wall. The tapestry depicts King Melair and his guards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
tattered. Treasure. A huge amethyst, worth 5,000 gp, is barely visible between the wrappings that cover the mummy’s head. A character who examines the mummy and succeeds on a DC 20 Wisdom (Perception) check
legendary actions (defeating it awards half XP). Magic upon the mummy lord’s wrappings makes them nonflammable, and the creature wears a ring of resistance (fire).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
higher recognizes the trapped section of floor as the cover of a pit. A character can also search the floor for traps, detecting the pit with a successful DC 17 Wisdom (Perception) check. Once a pit is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the area is filled with rubble and becomes difficult terrain. Falling Net Mechanical trap This trap uses a trip wire to release a net suspended from the ceiling. The trip wire is 3 inches off the
pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
Richten slew a supernatural villain who terrorized a community, but now that evil has returned. The party must seek out the doctor, since only he knows the secret of defeating the creature—hopefully for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
can even register, spectral figures emerge from the mist, swooping up onto the decks.
One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
characters succeed in defeating the group, the rest of the aarakocra pester the party as they try to climb down the 800-foot-high cliffs. And, of course, the invisible stalker and manticores are always ready to attack intruders.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
for defeating evil. Book of Exalted Deeds The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the drow dispatch a well-armed defense force to destroy the surface dwellers. Racing ahead of this drow force is a high elf from Silverymoon named Khalessa Draga. A deep cover agent of the Lords
drow, and she wears a piwafwi (see appendix B). Khalessa urges the characters to turn back. If they don’t, she fears that the drow force will overwhelm them. Having blown her cover to warn the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Rather than being a scripture devoted to a particular faith, the book’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil. The Book of Exalted Deeds
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover Rath’s escape. His
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
Modar turns invisible, casts fly on himself, touches the disappearing wall, and leaps off the landing platform, leaving Azbara Jos to fend for himself. If the gargoyle is still alive, it tries to cover
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nonhumans who sought positions of political power in the city. Now the Zhents are blackmailing Corylus, threatening to expose his bigotry unless he uses his influence as a Masked Lord to cover up their
enemies. If the characters free Jelenn from the yoke of the Black Network by defeating Manshoon, her debt is effectively canceled. In her delight, she grants them a special favor (see “Special Favors
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you’ll have to deal with me—Steel Crane!”
As Steel Crane presses his attack, the monks use the steles for cover and leap between them to engage the characters in close-quarters combat. Red Key. Steel
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thicket is difficult terrain. While in the thicket, Tiny and Small creatures have half cover against Medium creatures and can hide. Creatures can negate the movement penalty by destroying the fungi
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
to avoid being surprised. Thickets. The thickets around the clearing are difficult terrain, but they aren’t dangerous—just annoying. They provide three-quarters cover to creatures attacking through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
touched to a given surface and in the presence of other light eventually spreads to cover the entire surface. If a creature falls into the well and is pulled out, the liquid light clings to a small portion
of its body, then spreads to cover an additional 5 percent of the body every round. Eventually the liquid covers its eyes, nose and mouth. If this happens, the character can’t breathe until the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) and the overlook (area O3) run down to release the ogre zombie from its cage and attack intruders who breach this hall. The zombie sides with the duergar in any fight. Duergar that fall below half
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, Intimidation, or Persuasion) check, the brain warns them of the risks of tampering with the journal (see below). It then negotiates for the characters’ aid, claiming that only it can safely release
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heart and gives me power. (Any)
4 Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
5 Ruthlessness. The ends justify the means and victory is to be
the god’s influence in the world in a concrete way through acts such as these: Defeating a champion of Iroas Taking vengeance against a powerful foe Burning a polis or a settlement to the ground
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
about Decks of Many Things than anyone else alive. She has encountered many factions that concern themselves with the decks, defeating hierophants of the Heralds of the Comet (see chapter 12), dueling
. The spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rest. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal rules for cover, terrain, and so on to these actions. Chase
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
, as well as detect magic, find familiar, and fireball. The inside cover of the spellbook also contains the phrase “Artemis animates” in Elvish (a clue to animating the statue in area I1). I5. Chart Room
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and deal a flat total of 10 damage to the giant each round. Bystanders take cover at once, but duergar citizens are ready to jump in if the guards fail to contain the threat. The giant ignores
. The characters can use this chance to escape, or they can help, albeit with disadvantage on attack rolls if they are shackled. The duergar are pragmatists and release characters who help them deal






