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Returning 31 results for 'before both defend cure raging'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
landscape known as Stormkeld. Massive cottages, keeps, and towers dot this magical realm, scattered between expanses of cloudy wilderness marked by tangles of giant beanstalks and raging storms. Various
worthiest prey, desirable for their meat and the raw lightning of their antlers. However, these creatures wield mighty elemental power to defend themselves.Lightning, ThunderBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Journeys through the Radiant Citadel
Rush","rollDamageType":"cold"} cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must
make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Raging Deluge","rollDamageType":"bludgeoning
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability:
1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with deadBeledros can take 3 legendary actions, choosing from the options below. Only one
. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature of her philosophy and magic, she views the more
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
migration. In the past the tribes have stood alone, but during the Last War many halflings came together under Lathon Halpum to defend their land, and it is Halpum who won recognition for the Plains as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
attack. The effect on the target ends early if your rage ends. Spirit Shield Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
leave. None of the garden’s denizens are inherently malicious, but they defend their own. Wits, clever words, and compassion are more effective weapons here than swords or spells. The paramours’ families
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riverine More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their
creature within 5 feet of the riverine’s destination space takes 5 (1d10) cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
wilderness marked by tangles of giant beanstalks and raging storms. Various enormous creatures dwell in these wilds, with the tempest hart being among the most majestic. Aldo Domínguez A colossal elk with
elemental power to defend themselves. Tempest Hart Huge Elemental, Unaligned
Armor Class 13
Hit Points 147 (14d12 + 56)
Speed 50 ft., fly 50 ft.
STR
21 (+5)
DEX
17 (+3)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
its shell for added protection. While fully withdrawn inside its shell, a tortle can’t do much other than hide. Although their claws are quite sharp, tortles prefer to defend themselves and hunt using
hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, produce flame
1st level (4 slots): animal friendship, cure wounds, speak with animals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sentinel Marshals 3 Ghallanda Establish useful diplomatic contacts Acquire rare ingredients or recipes Defend a Golden Dragon Inn that is under attack 4 Jorasco Provide healing for a caravan or
military unit on a dangerous mission Seek out the source of a mysterious new illness Find a cure for an exotic curse afflicting a wealthy patient 5 Kundarak Safeguard something valuable until it is locked in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature
/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with dead
Legendary Actions
Beledros can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
defend the land from invaders alongside Pangil ng Buwan and formed a deep friendship with the bakunawa. When Lungtian died, the gods brought their spirit back as a dryad-like ninuno. Personality Trait. “I
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defend the tower, which is also guarded by the adult white dragon Obatala. When it detects intruders, the dragon roars to alert Krull, who emerges from the tower to greet new arrivals. Krull, whose
): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bronze dragon who protects a coastal nation is stricken by a curse, and the cure lies in a sunken temple the dragon destroyed generations ago.
6 Believing that the winner of a city’s democratic
each defend half of an artifact called the Sundered Crown.
2 A young bronze dragon and a medusa have been enemies for so long that they’ve developed mutual respect, communicating by way of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for resources or territory. Such conflicts aren’t common, because two
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
weather in Fortitude is always pleasant and predictable, pacified by the Storm Lords who defend the town’s planar gate. Beehive Boutique Part salon and part fashion store, the Beehive Boutique
falls ill with a supernatural cold, plunging Fortitude into a sudden brutal winter. The remaining three elemental beings ask the characters to enter the gate in search of a cure. 4 A popular candidate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength checks and Strength saving throws When it makes a melee weapon attack, the giant
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
attacks in melee while Uvonxu hangs back to cast spells. These spyder-fiends fight to the death to defend Miska. Miska Intervenes. Miska is still trapped within his prison, but the opening is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
north wall of the room.
The black rose bearer (see appendix A) trapped here is raging at everything in sight. Akaazi (see area V34) locked the bearer in here to prevent it from wreaking havoc
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
level (4 slots): cure wounds, sanctuary
2nd level (2 slots): aid, lesser restoration
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
1st level (4 slots): cure wounds, entangle, ray of sickness
2nd level (3 slots): pass without trace, ray of enfeeblement, spike growth
3rd level (3 slots): animate dead, dispel magic, plant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
Compendium
- Sources->Dungeons & Dragons->Divine Contention
attack!
To defend the escaping townsfolk, the characters must hold the line against a large force of enemies.
Ghostly Warrior
The undead have advanced into the city. The characters face one
the characters ascend the hill: It seems you aren’t the only ones to take your chances with the necromancer. As you ascend to the top of the hill, you see a magical duel raging around the rider
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle
purposes: they defend Luskan against seafaring enemies, they conduct legitimate sea trade up and down the Sword Coast, and they raid and plunder the island kingdoms to the west (and the occasional settlement
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, they escort the characters to meet their leader in area S22b. The vegepygmies defend themselves if necessary and call for reinforcements from nearby rooms. The rooms are damp, simple apartments with
, vainly attempting to find a cure for the mold that claimed the ship’s Humanoid population a century or so ago. The android is indifferent toward the characters and deeply focused on its work. If a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scrolls: command, cure wounds (2nd level), inflict wounds (2nd level), and guiding bolt (2nd level). RANDOM ENCOUNTERS
In areas 13 and beyond, monsters move through the halls of the Sunless Citadel. For
other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are






