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Returning 20 results for 'before both defending complex readily'.
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before both defeating complete reality
before both depending complex reality
before both defeating complex reality
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G4. Kitchen This kitchen is furnished with gnomes in mind, so everything is either close to the floor or readily reachable by tugging on an overly complicated rope-and-pulley mechanism. Five rock
to Fibblestib or Dabbledob in the workshop (area G11), as they know more about what’s going on than any other gnomes in the complex. These gnomes won’t leave the kitchen, but they can point characters in the right direction. The gnomes avoid talking about the missing gnomes or Mad King Korboz.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by the same dim, ambient light found throughout this complex. Ahead, you hear the high-pitched cackling of several creatures.
Four quasits are wrestling each other farther along in the tunnel
creature readily surrenders the name of Narrak — the derro savant leading the cultists in the Whorlstone Tunnels (see area 12). In exchange for its life, the quasit reveals that the cult plans to curse
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
rock gnome rogue on a dungeon expedition, if not lost in thought, can steer a party clear of many obstacles. Even the most complex magical or mechanical traps can be disarmed by a rock gnome who takes
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
15. Thessalar’s Laboratory Adjoining the main laboratory, Thessalar’s private lab is the site of the artificer’s most challenging experiments. Amazing instruments of complex design fill this
littered with thick tomes, alchemical vessels, and a complex control panel.
An ancient male human sits behind the desk, with a homunculus perched on his shoulder.
“More of Moghadam’s mercenaries, I
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his underground dealings a secret from the Seven. Eventually, Halaster’s exploration broke into the Underhalls, a complex of tunnels and rooms built by the dwarves around a mithral mine beneath Mount
mountain. Using his underground complex as a base of operations, Halaster traveled to other planes and distant lands, collecting strange and dangerous creatures to live as prisoners, servants, or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
Wait and Watch The characters might choose to observe
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
appears above the Well of Dragons, drawing those powerful combatants away from defending the caldera. Arcane Brotherhood. Members of the Arcane Brotherhood are a match for the Red Wizards fighting for the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mushrooms for food or watching over hatchlings, and they all understand that their actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair
more successful neighbors. As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense at the actions or deeds of other races. They aren’t forgiving of other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
flicker of intricate magical sigils that cover its top edge and the upper twenty feet of its walls. Those sigils are woven into a complex tapestry of magical light, undulating and writhing like an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
property or about the dangers of the Winding Way. GOLDEN MEDALLION
This medallion is a golden disk inscribed with complex geometric designs, worth 30 gp. It is not magical, but undead of the Winding Way
-average tactician in small skirmishes. Ozymandias placed him in charge of defending the cellars. If Bayleaf is captured, killed, or bribed, defense of the cellars becomes a hectic, haphazard affair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Foundry Durgeddin’s followers lived and worked in a series of carved halls and chambers beyond the Glitterhame. Most of this part of the complex was thoroughly ransacked when the dwarven citadel
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The revenant is clad in tattered chain mail that affords the same protection as leather armor. The revenant was a knight of the Order of the Silver Dragon, which was annihilated defending the valley
’ lair is a cave complex that overlooks Lake Baratok (area Z). If you used the “Werewolves in the Mist” adventure hook to lure the characters to Barovia, captured werewolves can be forced to divulge the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the upheaval ended and the Chosen began to disappear, the gods of Mulhorand remained to rule their people, focusing their attention on defending their restored homeland to keep the war in Unther and
demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They aren’t fools, however, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how roughed-up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
burned wood hangs in the air above rows of incinerated trees. Goldenfields Goldenfields is a walled farming complex dedicated to Chauntea, the goddess of agriculture. It also serves as a base for the






