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Returning 35 results for 'before both demanding constant receive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
Paladin
Legacy
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
constant tug-of-war between the interests of the ruling mages and the underhanded influence of river smugglers, who deal in all manner of illicit goods and are based in the city. Most residents do their
for decades. But recently, phaerimm attacks on the city’s outskirts have become concerning. Similarly, incidents of Low Netherese resistance against the ruling mages have increased in recent years, with laborers demanding better pay and conditions in the mines. So far, the mages have ignored the laborers.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desperation, and ensure that everyone is supported by family and community. She isn’t a demanding god, but her champions diligently court her favor by trying to further her goals. The Karametra’s Quests
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
wound. The Council of Cardinals is determined to hold onto this prize, but it is a bitter point of contention with Aundair and a constant source of tension and violence. In creating a Thrane character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exchange for power in the mortal world. They receive nightmarish visions from Dendar, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, acquiring a costume, navigating social niceties, and dancing. Random complications can arise at any point during the ball, heightening the constant risk of unmasking. Invitations and Costumes An
servants deliver invitations two days before the event. Invitations. If the characters have established themselves in Port-a-Lucine as important, wealthy, and interesting people, they receive genuine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
A large star or comet appears in the night sky, shedding as much light as the full moon.
2 A constant stream of meteors is visible in the sky, even during the day, always moving in the same
has been delivered, can the calamity it foreshadows be averted? Typically, the answer is yes—that’s the point of giving a warning. If the people who receive the warning appease the gods, repent of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leads on potential new routes. Expendable outsiders hired as caravan guards always take point and receive little aid or support from the caravan masters. Despite these unfair assignments, the duergar
campaign, blind to the corruption that festers around them. GRACKLE-LUNG
The constant smog in Gracklstugh causes grackle-lung in living, breathing creatures, resulting in persistent, wracking coughs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
militia guards Daggerford. Militia service is mandatory for all able-bodied adults, and lasts for twenty years. All citizens living within the town receive instruction from the duchess’s own soldiers in
citizens of Daggerford aren’t easily cowed by armed folk demanding goods, coin, or passage, and are slightly more likely to take up work as mercenaries, caravan guards, or adventurers. Although she is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
kindly. If the characters agree to help him undo the hags’ curse, Glitter assures them they will gain a powerful ally in Waterdeep, as well as receive 500 gp in gems as soon as he can return to the city
now wracked with constant pain. Having no idea how to return to Candlekeep and his old life, he has accepted his fate with quiet resignation, and he weeps quietly to himself when anyone speaks to him.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Unfortunately for the dwarves, orcs seem to receive omens from Gruumsh bidding them to invade a stronghold just when it is wracked with plague, riven by infighting, or otherwise at its weakest. The all
-seeing eye of Gruumsh is ever vigilant for signs that Moradin’s children have faltered. Duergar The evil dwarves of the Underdark are responsible for the constant undercurrent of peril in the life of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Clash of Titans d6 Adventure Hook 1 Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
character who listens at the door hears two voices in a heated discussion—a loud, growling voice demanding payment for something, and a silky smooth reply. This chamber has been set up as a crude living
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
potentially mad at worst. Jimjar is always true to his word, and he manages to keep exact track of his debits and credits in his head, paying up on his bets (or demanding payment) as soon as possible
twins Topsy and Turvy, but he keeps his opinion to himself unless asked. He does his best to get along with everyone, although some find his gregariousness and constant wagers grating. Ront A male orc
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
heated discussion—a loud, growling voice demanding payment for something, and a silky-smooth reply. This chamber has been set up as a living space, with thick furs serving as carpets, old trophies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
tower, along with several cats that the dragon likes to terrorize. The racket in the tower is constant during the party’s visit, during which Chazlauth dismisses Naxene’s crazy plan and proposes an even
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtz’s first mate is Rool (NE male half-orc assassin), a vicious
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
extraordinary voice, creating astounding displays of aquatic magic. Palasha’s distant yet demanding nature has earned her a reputation for being haughty, but really, she’s just slow to trust.
Alignment
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
extraordinary voice, creating astounding displays of aquatic magic. Palasha’s distant yet demanding nature has earned her a reputation for being haughty, but really, she’s just slow to trust
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from it in every direction. Constant chaotic motion and noise assail your senses.
The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
Ozzadraz takes any damage or if Xabazhut takes damage while within the ziggurat. Ozzadraz responds by confronting the characters and demanding their obeisance, fighting them if they refuse. Dragon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be found in a cloud giant menagerie, with rare specimens treated more as status symbol than as companions. Benevolent Overlords Cloud giants are famous (or infamous) for demanding tribute from
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
draped with cloth *Appears in Sword Coast Adventurer’s Guide Lolth Unlike Corellon, who asks very little of his followers, Lolth is a demanding mistress. What she demands most of all are sacrifices
. Malyk is associated with rebellion because when a wild mage’s true nature is revealed, the individual often has no recourse but to openly attack others and create chaos. Most other drow vie to receive
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non






