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Returning 35 results for 'before both demon change reveals'.
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Magic Items
Dungeon Master’s Guide
Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly
Githyanki knight
52
Cambion
80
Githzerai zerth
53-54
Dao
81-82
Invisible Stalker
55-57
Demon (type 1)
83-84
Marid
58-60
Demon (type 2)
85-86
Mezzoloth
61-62
Demon (type 3
Magic Items
Candlekeep Mysteries
Carved from an ogre’s petrified heart, the gray figurine depicts the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair
damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Monsters
Icewind Dale: Rime of the Frostmaiden
a roll of 1, the character must succeed on a DC 13 Charisma saving throw or become an evil NPC under the DM’s control, unless the character is evil already. This alignment change can be undone
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
I’m secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence.
4
I own something that Rakdos once touched (it’s seared
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Eberron: Rising from the Last War
"} to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Spawned Ranged Weapon","rollDamageType":"force"} force damage.
Change Shape. Rak
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh
Magic Items
Lost Laboratory of Kwalish
spades
Rogue
Two of spades
Balance
Joker (with TM)
Fool
Joker (without TM)
Jester
Balance. Your mind suffers a wrenching alteration, causing your alignment to change for
identity of your new enemy isn’t known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPC’s hostility toward you.
Ruin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecna’s ritual.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Change of Heart At some point as the characters explore Menzoberranzan, Grin Ousstyl confesses that his master Vizeran has not been entirely truthful with the adventurers. (If Grin didn’t accompany
draw the demon lords together, and he believes that the ritual will have its intended effect regardless of where the talisman is placed. It doesn’t need to be placed in Sorcere, or even in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
establish a grand goal from the beginning. Perhaps your wizard needs to master magic to summon and destroy the demon that killed your parents. The bard is determined to play on the Grand Stage. The
paladin keeps having a divine vision… but what does it mean? But such goals should be something that guide you down the path of knowledge—things that can evolve and change with your character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, flickering like tiny stars as they catch the light.
Demon. A marilith demon slithers about the room.
Phylactery. Lying in the middle of the floor is a small ornate metal box (Ezzat’s phylactery
).
Ezzat recently summoned the marilith to guard his phylactery. A geas spell cast on it by the lich requires the demon to protect the phylactery against theft or destruction. The marilith takes out its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bleeding Citadel’s location only if the characters create a diversion to distract Zariel. The characters must seek out the demon lord Kostchtchie, who is imprisoned in Avernus and whose hammer Zariel stole
. If freed, the demon lord is sure to want its weapon back, which should create the diversion that Olanthius needs. The Arches of Ulloch can transport the characters to Kostchtchie’s Maw, where the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
Githyanki knight 52 Cambion 80 Githzerai zerth 53–54 Dao 81–82 Invisible stalker 55–57 Demon (type 1) 83–84 Marid 58–60 Demon (type 2) 85–86 Mezzoloth 61–62 Demon (type 3) 87–88 Night hag 63–64 Demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels leading north, west, and south. 2a. Demon Reliefs Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a
demon. Each relief depicts a different kind of demon (see below).
Skeleton. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ralzala the Dao A dao named Ralzala defends the demon zapper. Ralzala swore loyalty to Zariel to gain revenge against a rival dao who tried to ruin her. The dao regrets the arrangement and wants to
. She reveals that the deposed archdevil Bel would gladly aid the characters in overthrowing Zariel. If the characters help Ralzala break her pact with Zariel, the dao promises to direct them to Bel’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
blaming a lack of faith in the Demon Queen of Spiders, as well as the power of the wizards. Chaos and agitation for change embroil the city, forcing the already weakened ruling houses to put down
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
jawbone, formed out of some kind of pale rock. As the characters draw closer, the skull reveals itself to be the size of a small mountain. Its surface is covered in lichens and broad patches of mold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
like a cackling demon skull decorates the front of the lid. Encircling the keyhole, a tiny inscription in Common reads, “I devour all but the greatest thieves.” The chest is locked and doesn’t appear to
be trapped. However, a detect magic spell or similar effect reveals an aura of evocation magic around it. Picking the lock requires a successful DC 22 Dexterity check made using thieves’ tools. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, and immunity to poison and psychic damage. 40b. Arcturia’s Library Pedestal. A 5-foot-tall stone pedestal carved in the likeness of a nalfeshnee demon stands near the southern wall.
Secret
Door and Trap. A secret door in the east wall opens into area 40c. The 10-foot-square space in front of the secret door contains a polymorph trap (see “Polymorph Traps”).
A detect magic spell reveals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Madness At the best of times, the Underdark is a bizarre, alien, and inhospitable world, but the influence of the demon lords has transformed it into a domain of madness and chaos. Faerzress acts as
a catalyst, spreading the demon lords’ madness throughout the Underdark. Once the party escapes Velkynvelve and strikes out into the Underdark, begin taking into account the effects of demonic madness
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Blood runs down the northwestern wall, outlining the hidden alcove. This part of the wall has AC 16, 20 hit points, and immunity to poison and psychic damage. Opening the alcove reveals a cramped space
Rejuvenation trait restores him and the boneless after 1 minute, returning them to the alcove in this area. He wears the sinister armor and demon skull helmet he wore in life, but centuries of rust ensure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
blade. 4 A planetar reveals itself to the characters and declares Atash a false emissary of the Sunweaver. 5 Possessed by a shadow demon, a high-ranking member of the Brightguard calls for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the countless tablets and cylinders in Gravenhollow’s halls. As such, it might be the key to discovering the cause of the demon lords’ arrival. The stone library lies west of the Wormwrithings, 360
miles from Mantol-Derith and 120 miles from Gauntlgrym. Only one tunnel leads to the library, and the magic surrounding Gravenhollow can change where the tunnel’s entrance appears among the surrounding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the entire area reveals only that the north side of the hill has a crumbling cliff of sand and gravel about 20 feet high in the middle of the whole. (This cliff face is represented by the northern
might attract a demon. Roll a d20 whenever this occurs.
On a roll of 1 to 16, no demon appears. Otherwise the following demons could appear: 17, a vrock; 18, a hezrou; 19, a glabrezu; or 20, a nalfeshnee.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private thoughts and concerns. If the characters read Grin’s thoughts or compel him to speak using magic or torture, Grin reveals that he has misgivings about Vizeran’s plan. Though he has no
Demogorgon’s rampage through the city, he becomes even more reluctant to see Vizeran’s plan through (see “A Change of Heart” later in this chapter). If the characters prod Grin for information about
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corralling kakkuus or standing guard. Phisarazus can magically change their form, but only into shapes that have ten limbs, such as driders and crabs. They use this ability to establish ambushes
, infiltrate enemy camps, or appear innocuous while on guard duty. Phisarazu Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 40
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depict ancient heroes. In actuality, the faces of the statues are stoic and expressionless, but whenever the lightning flashes, their expressions change to utter horror until the hall goes dark again
’ answers are always short and vague, and there is a 20 percent chance that a spirit’s answer is wrong. The stairs at the west end of the hall descend 40 feet to area K33. An open archway to the east reveals a tower landing beyond (part of area K20).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appearances, the walls and ceilings are still very much in place, and a true seeing spell or similar magic reveals them. A magic calendar stone in area 6k allows one to change the time of day, the weather






