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Returning 35 results for 'before both depending contents rolls'.
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Magic Items
Dungeon Master’s Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Equipment
vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island.
Arcane Detection Kits (or ADKs) have been popularized by witches in the last two decades as the desire for potions from local islanders has gradually increased. Although the contents of these kits
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack. The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as
this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Monsters
Icewind Dale: Rime of the Frostmaiden
target is Undead, it also has disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more
Monsters
Fizban's Treasury of Dragons
and it has disadvantage on attack rolls until the end of its next turn. On a successful save, the creature is immune to this hollow dragon’s Sapping Presence for 24 hours.
Radiant Breath
. Depending on the dragon’s original kind, that energy might take the appearance of flames, lightning, or misty vapors.
Hollow dragons don’t suffer distractions from their undying purpose. So
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
to it, Ruinblade also understands every language you know.
Personality. Ruinblade speaks either with a dolorous or frenetic tone, depending on its mood. That mood improves when the sword is actively
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Feats
Bigby Presents: Glory of the Giants
weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder
attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
depicting Memnor, worth 150 gp 11 Two 1-foot-tall golden eggs, each worth 100 gp 12 A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation Vicki Pangestu Adventurers discover the eclectic contents of a cloud giant’s bag
such bags identify with the trickster aspect of the god Memnor and take pride in their cleverness. Cloud Giant Bag Contents 140 (4d6 × 10) sp 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
letting them choose the setbacks, you can give players more agency in crafting the story of their characters’ deeds. Degrees of Failure Sometimes a failed D20 Test has different consequences depending
. For example, rolling a 1 on a failed attempt to pick a lock might jam the lock, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue. For attack rolls, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
doesn’t remember the message’s contents, it retains the ability to interpret the cipher—though, possibly in piecemeal or half-accurate terms. Deciphering the mask is an elaborate process, and keeping
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and the like. Linen wrappings are in rolls or strewn about. Dried herbs of unidentifiable nature, bones, skulls and the like litter the workbenches. Vats. In the south part of the room are three vats of
acid will harm even magic weapons, the players will have to figure some way to neutralize or drain off the contents of the second vat to acquire the key, as a reach-in-and-grope-for-it technique has only a 1 percent cumulative chance per round of being successful.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
, you need to know them. You don’t have to memorize these rules or the Player’s Handbook, but you should have a clear idea of their contents so that, when a situation requires a ruling, you know where
Compendium
- Sources->Dungeons & Dragons->Monster Manual
low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Item Descriptions Hoard items are presented here in alphabetical order. A hoard item’s rarity changes depending on its current state, as shown in each item description. Dragon’s Wrath Weapon
weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate
) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is Undead, it also has disadvantage on attack rolls against the brain until the end of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Resolution and Consequences You determine the consequences of attack rolls, ability checks, and saving throws. In most cases, doing so is straightforward. When an attack hits, it deals damage. When a
consequences depending on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
into a quarterstaff or shrink it back into a pestle (no action required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The pestle has
own, grinding the contents of the mortar into a mush or fine powder that’s equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blade always appears ruined and rusting, and causes its surroundings to appear reflected in the blade as if in a state of decay. You gain a +2 bonus to attack and damage rolls made with this magic
rough, ruined echo. While you are attuned to it, Ruinblade also understands every language you know. Personality. Ruinblade speaks either with a dolorous or frenetic tone, depending on its mood. That
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or vexed. A jar’s metal casing might be rusty but serviceable, or an elegantly wrought masterwork, depending on its creator. A brain in a jar weighs roughly 125 pounds. Brain in a Jar
Small Undead
disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6). The brain magically emits psychic energy in a 60-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. Cassiok is insane and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want
magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing






