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Returning 35 results for 'before both derived common rivers'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani Many Chultan natives can recall childhood fables of the aldani, the eerie lobsterfolk that lived in the rivers and lakes of their homeland. As there have been no sightings of the aldani in
their lakes and rivers. Aldani Bribes. If disturbed, aldani try to frighten intruders away without killing them. When confronted by creatures who aren’t easily startled, they offer bribes in exchange
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
anew alongside or on top of an earlier community. It follows, then, that the most common feature of humans is their lack of commonality. This diversity has enabled human civilizations to grow faster
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
based on the day’s most common terrain: DC 10 for coasts and lakes, or DC 15 for jungles, mountains, rivers, swamps, and wastelands. Apply a +5 bonus to the check if the group sets a slow pace for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their inclinations: they alone are found in every guild. Human Names One particular human tongue has triumphed over all others to become Ravnica’s Common language, and its phonemes and traditions
and Jarad Vod Savo. When other races use family names, they are usually derived from some connection (not necessarily a blood tie) to a human family. Male Human Names: Agmand, Agosto, Bell, Brev, Dars
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Yartar Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tabaxi use the same names, and most use nicknames derived from or inspired by their full names. Tabaxi clan names are usually based on a geographical feature located in or near a clan’s territory
., passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, frightened, poisoned
Senses passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it
Immunities charmed, frightened, poisoned
Senses passive Perception 11
Languages Common, Sylvan
Challenge 3 (700 XP)
Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
by the ability to cast at least two cantrips, typically drawn from the sorcerer or wizard spell list. A common wandslinger also knows a single 1st-level spell, which they can cast once per long rest
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
., darkvision 120 ft., passive Perception 16
Languages Aquan, Common, Draconic
Challenge 10 (5,900 XP) Proficiency Bonus +4
Amphibious. Seth can breathe air and water.
Invisible in Water. Seth has the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riverine More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their
+5, Wis +7, Cha +9
Skills Insight +7, Nature +5, Perception +7
Damage Resistances acid, fire
Senses blindsight 60 ft., passive Perception 17
Languages Aquan, Common, Sylvan
Challenge 12
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
transformed into a vast, sprawling network of passages. Abandoned settlements within the Labyrinth are common, marked out by rusting iron rails and scattered ore carts. Dark mine shafts descend into the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it
. Your class and other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the
, Int +12, Wis +7, Cha +5
Skills Arcana +10, History +10
Senses passive Perception 10
Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge 13 (10,000 XP)
Special
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
connect many of the region’s islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Rarity CR Range
Common 1–3
Uncommon 4–8
Rare 9–12
Very Rare 13–18
Legendary 19+
It’s possible to find a rare component even when you’re not looking for one. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and
other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have their own language, in addition to Common. Most human languages are written in Thorass, the alphabet of Old Common, derived from the Chondathan language that traders used as their common tongue
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fell on him, Heliod saw his shadow and feared it. He banished the shadow to the land beyond the Rivers That Ring the World, and it became Erebos, god of the dead and ruler of the Underworld.
Origin
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
such encounters less common by having them occur on a roll of 18 or higher, or only 20. You can also let the players narrate their way through avoiding easy encounters, or you can increase the
Undead
Greater Undead
Mountains
Rivers
Ruins
Swamp
Wasteland
Aarakocra 01–07 — — — 01–11 01–03 — — — Albino dwarves — 01 01 — 12–17 — 01–02 — — Aldani — — — — — 04–07 — 01–10 — Almiraj
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the following description: Sleepy rivers wind through a sprawling expanse of high grasses and fruiting trees. Giant herbivores, such as long-necked giraffes and brachiosaurs, munch on tall vegetation
. She has an Intelligence of 10, a Wisdom of 14, and a Charisma of 14. She speaks Common. Talking with Ophelia Ophelia is wise and patient, and she seeks to protect her people. She wants to create a new
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Giant Giant of the Smoldering Depths Habitat: Mountain, Underdark; Treasure: Armaments Robson Michel Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they
, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common plus two other languages
CR 4 (XP 1,100; PB +2)
Traits
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, frightened, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 13
Languages Common, Ignan
Challenge 19 (22,000 XP)
Empowered Attacks. Imix’s slam attacks
, and wells and small rivers dry up; after 20 days, large lakes and rivers are reduced in depth by 20 feet and shrink accordingly. Wildfires erupt within a 5-mile radius of Imix’s lair. Every hour
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Senses truesight 60 ft., passive Perception 20
Languages Common, Giant
Challenge 16
rivers and streams to fill or overflow their banks; snow, dust, or sand forms deep drifts or dunes. Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before she invested her winnings into financing her first trade deals. She is a legend among the common rabble who grew up watching her battles. Her husband, Kura, is a painter, and they have twin
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(“Empty-Scabbard Killers” in Common) are a folktale in Gracklstugh, their name derived from an ancient, obscure Dwarvish dialect. They are an order of psionic assassins practicing disciplines unknown to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
manifestations of an impersonal force. In a world that includes deities with demonstrable power (through their clerics), it’s unusual for a philosophy to deny the existence of deities, although a common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
of Two Suns, Elturgard encompasses Elturel, Triel, Scornubel, Soubar, and Berdusk. It also claims and protects many small villages and farms strung along the roads and rivers in the Western
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
12(+1)
Saving Throws Dex +6, Con +9, Wis +3
Skills Athletics +14, Perception +3
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Languages Common






