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Returning 35 results for 'before both desire continue realize'.
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Monsters
Ghosts of Saltmarsh
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
that successfully saves is immune to this matriarch's song for the next 24 hours.
Visage of Desire (1/Day). The matriarch projects a vision into the minds of creatures within 30 feet of it that aren't
Monsters
Bigby Presents: Glory of the Giants
manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Mythic Odysseys of Theros
continue to flock around the demon, offering fealty and squabbling for scraps.
Some foul souls can't let go of the miserable lives they had. Having been despicable in life, these spirits fester in death
in Theros—the Underworld's a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Guildmasters’ Guide to Ravnica
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
Monsters
Van Richten’s Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
dead land of Cyre continue to fight as if the war had not ended, launching raids out of the “dead-gray mist” to the neighboring lands — including, of course, Thrane. Proclaiming allegiance to something
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
floor among the castle’s guards. He thanks the characters for all they’ve done for him and Vogler. He hopes to continue to learn from and support them. Darrett answers any questions the characters have
, but he doesn’t know much about Kalaman or missions to come. He’s earnest in his desire to help the characters and excited to be in a castle where Knights of Solamnia once walked. He’s eager to learn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outcome of the war, but no one dares to continue fighting, since all believe that renewed full-scale conflict could result in utter destruction. That said, the general belief is that the mystery of the
realize that it has a secret magical compartment until enemy spies come looking for whatever is inside it. Or a dying spy presses an amulet into the hand of one of the adventurers, saying, “The fate of
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Behold ye now his wondrous triumphs. Diderius extends wisdom, and Diderius offers knowledge. Which do you seek?”
If a response of “We seek wisdom,” or “We desire knowledge” is given, or the
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Behold ye now his wondrous triumphs. Diderius extends wisdom, and Diderius offers knowledge. Which do you seek?”
If a response of “We seek wisdom,” or “We desire knowledge” is given, or the
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s voice, “Terrible and painful magical death! Fireballs and lightning bolts! Begone!” It speaks and understands Common, but voices nothing but empty threats and a desire to continue its “work
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
to avoid harm, re-forming at a distance to continue its assault. Frostmourn Huge Undead, Typically Neutral Evil
Armor Class 13 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the players realize that radiant damage is a way to get around Undead Fortitude. If the players ask
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
players realize that radiant damage is a way to get around Undead Fortitude. If the players ask whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
whisper through sinister lore—names like Osybus, Shami-Amourae, and Tenebrous—domain inhabitants know almost nothing of the Dark Powers. While some Darklords realize they’re imprisoned by antagonistic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song
turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this matriarch’s song for the next 24 hours.
Visage of Desire (1/Day). The matriarch
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
girallons flank him, each of them also missing an eye and hand.
The priest smiles and gestures for you to enter the chapel and take a seat. And the chanting fills your mind with a desire to obey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some
pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse. Whenever a creature or group
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
territory and are unified only in their reverence of the Great Rift. Even if the vegepygmies could communicate with the characters, they have little desire to work with them. Their chiefs aren’t clever
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
new victims, rarely sleeping and never settling down. Only a large-scale assault, such as the massacre of an entire village, can satisfy their desire even temporarily. A sated gnoll rests, knowing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
horizon.
The headstones continue in every direction no matter how far a character travels. Each headstone is inscribed with the name of a different individual who died within Strahd’s domain (the
must pull the head off the Strahd doll. If the characters struggle to figure this out, allow them to examine the doll and attempt a DC 13 Intelligence (Investigation) check to realize the truth. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Old Village and Temple Following the river leads the characters northeast through the Cloakwood. The characters should realize that this is the route to the grippli’s old village, which they have
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Briny Maze. Resignation Tendered. Unwilling to continue these dangerous forays, Nellik and her mezzoloths fled while Ashripask slept. They fled in a direction Ashripask wouldn’t expect: into the Briny
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
continue north. The aforementioned boulevards, along with the Street of the Singing Dolphin in the Sea Ward, are the major arteries of the city. Hire-coaches and drays can be most frequently found on
. Some visitors misinterpret such behavior as cowardice or ignorance (“He was too stupid to realize I insulted him!”). For those who act on such misjudgments, however, surprise and regret are the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy






