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Returning 35 results for 'before both detection creatures raising'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
creatures. A cowed yeti tyke can be controlled, at least for a while, but raising one to be anything other than a savage, flesh-eating predator is incredibly difficult (though not impossible).Cold
, their fearsomeness diminished only by their size. Standing 3 feet tall on average, they like to bully creatures of their height or smaller. But they are easily intimidated by bigger and stronger
Magic Items
Waterdeep: Dragon Heist
. Creatures can communicate telepathically with you only if you allow it.
Lord’s Amulet. This amulet bears the crest of Waterdeep. It functions as an amulet of proof against detection and location
altered to sound genderless, and you are immune to magic that allows other creatures to read your thoughts, to determine whether you are lying, to know your alignment, or to know your creature type
Animate Dead
Legacy
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Spells
Basic Rules (2014)
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead
command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
Monsters
Spelljammer: Adventures in Space
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel
predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
Monsters
Spelljammer: Adventures in Space
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition
Monsters
Spelljammer: Adventures in Space
Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers
the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in
Spells
Lost Laboratory of Kwalish
You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an
is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Enemy Detection Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge. For 1 minute, you know the direction of the nearest
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Enemy Detection Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge. For 1 minute, you know the direction of the nearest
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ammunition of Slaying Weapon (Any Ammunition), Very Rare This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. Conceptopolis Amulet of Proof Against Detection and Location,
Ammunition of Slaying (Arrow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Enemy Detection Wand, rare (requires
you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Enemy Detection Wand, rare (requires attunement) This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know
the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, mitigating loss of life. Lately though, more and more eruptions evade detection. Ameyali, one of Etizalan’s leaders, believes the gods have grown angry and seeks to placate them. She has collected
offerings from her town’s people and now heads to the shrine known as the Gate of Illumination to pray for an end to the danger. Unknown to Ameyali, dangerous Elemental creatures roam the land. Salamanders
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some more esoteric barrier. Beyond the form the locks and keys take, you might also consider adjusting the creatures depicted with each lock to suit your adventures. Just keep in mind that the number of
teeth on each key must match the number of letters in your substitutions, and those substitutions should be things the characters can identify. Raising the Difficulty Rather than associating each lock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Purple Wormling Nursery Everyone needs a hobby. Iymrith’s latest avocation is raising baby purple worms until they’re big enough to release into the wild. She digs up purple worm nests under the
are too small to burrow or climb out of the pit, the wormlings eagerly attack other creatures that enter the pit, including any creature that falls in through the sinkhole above (see the “Sinkholes” section in area 1).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
players, but consider raising your voice a little, and perhaps gently shaking the table to demonstrate how the earth trembles at the giant’s footsteps. Finding ways to emphasize a giant’s volume can help
creatures to speak up. 2 The giant’s thoughtful “hmm” causes a rumbling vibration in the ground and the pit of listeners’ stomachs. 3 The giant’s exclamation of surprise or anger briefly sets listeners
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
identity without blinding you. While you wear the helm, your voice is magically altered to sound genderless, and you are immune to magic that allows other creatures to read your thoughts, to determine
whether you are lying, to know your alignment, or to know your creature type. Creatures can communicate telepathically with you only if you allow it. Lord’s Amulet. This amulet bears the crest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
console serves several functions: Leftmost Lever. The inscription under this lever reads “COURTYARD.” Lowering the lever unlocks the four doors that lead into area 23. Raising the lever locks them again
.
Middle Lever. The inscription under this lever reads “LIGHT.” Raising the lever turns on the castle’s interior lights. Lowering the lever turns them off again. (While the interior lights are on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
writing is dismissive and arrogant; in multiple places, the writer confidently insists that his magic amulet makes him utterly immune to Ilvaash’s detection. The journal contains the following notes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the mind flayers on level 17. The githyanki also transformed Stardock into a crèche: a fortress dedicated to raising and training young warriors. Because creatures do not age on the Astral
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
of Detection General Feat (Prerequisite: Level 4+, Mark of Detection Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20
. Improved Intuition. When you use the Deductive Intuition benefit of your Mark of Detection feat, you can roll 1d6 instead of 1d4. Shared Detection. When you use the Magical Detection benefit of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
engineers extended and widened many of the interconnecting passages of the Darklake. They also constructed locks for raising and lowering watercraft to different levels within it, opening up large
portions of the network for travel. Many Underdark creatures are experienced in navigating the Darklake, including the kuo-toa — fishlike humanoids known for their insane obsession with unraveling the secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sheds bright light that counts as sunlight, raising the temperature in the jungle to about 100 degrees Fahrenheit. At night, the light fades to dim light and doesn’t count as sunlight. The cavern’s
. Villages. Settlements populated by giants, duergar, deep gnomes, and other creatures dot the cavern. Waterfall. A mighty river plummets down a cliff face beneath the Radiant Sun. The waterfall gleams with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. Goblinoids. Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins
celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creatures or objects. It carries an open, empty chest whose interior dimensions are 3 feet on each side. While the spell lasts, you can deposit as many items inside the chest as will fit. You can then name a
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the down position, the inner block does the same thing. Each block takes about 6 seconds to drop to the floor, allowing time for creatures to get out of the way. Any creature that doesn’t get out of
restrained until the block is lifted (by raising the appropriate lever). Knock spells and similar magic have no effect on these gigantic barricades. 2A. Northwest Guard Room This 60-foot-square room is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children. Many astral elves are thousands (in some cases tens of thousands) of years old






