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Returning 35 results for 'before both devil cause reflections'.
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
the wealth of the dead intruders.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
wealth of the dead intruders.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same
’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
Monsters
Mordenkainen Presents: Monsters of the Multiverse
archdevils, he compensates with cunning. A shrewd politician, he has clawed his way up through the ranks to become the second-most powerful devil in Dis, entirely by saying the right thing at the right time
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Monsters
Storm King's Thunder
intruders.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cult as guardians and companions. Rakdos giants, along with ogres draped in hooked chains and spikes, carry and set up tents and stages — and cause utter mayhem when blood lust seizes them. Rakdos
Hell hound MM 3 Nightmare MM 3 Ogre chain brute MTF 5 Barbed devil MM 5 Cambion MM 6 Bloodfray giant GGR 7 Blood witch GGR 9 Master of cruelties GGR 9 Shadow horror GGR 11 Horned devil MM 12 Sire of insanity GGR 24 Rakdos GGR ZOLTAN BOROS
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cathedral Assault Four groups of devils and their allies are moving through the cathedral. These groups are spread out to cause as much havoc as possible, and have orders to kill everyone in their
the heads of those leaders to Zariel personally. Victuusa leads six lawful evil human cultists devoted to Zariel. Group 2: Crab Attack A barbed devil named Dreb marshals a pack of eight giant crabs
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
planes, the devil took over the inventor’s laboratory for itself. Kwalish managed to escape but left much of his lore behind, while the bone devil spent the years that followed converting the place into a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
the infernal courts. No one is certain whether Asmodeus had some secret cause to dismiss the archdevil or whether he is testing Geryon’s allegiance for some greater purpose. Malbolge Malbolge, the sixth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
superior devil. However, Asmodeus admires ambition. The Lord of the Nine Hells might see a brash and powerful mortal as a worthy replacement for Zariel, offering to transform the character into an NPC
this power vacuum as an opportunity to strike a mortal blow to Asmodeus’s reign. This might be the only time in cosmic history that such a blindly idealistic cause could succeed. But even if the party
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(transmutation)
Shape water (transmutation)
Thunderclap (evocation)
Toll the dead (necromancy)
1st Level
Absorb elements (abjuration)
Catapult (transmutation)
Cause fear (necromancy)
Earth tremor
(evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Aganazzar’s scorcher (evocation)
Dragon’s Breath (transmutation)
Dust devil (conjuration)
Earthbind (transmutation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Once this property is used, it can’t be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
. As an action, you can hold this card aloft and summon that devil, which appears in an unoccupied space you can see within 30 feet of you. The devil is initially unfriendly toward you and your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
insects 2 Miniature twig blights 3 Fluttering birds 4 Playful pixies Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
his victims confused and believing he’s on their side. Through these skills, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something new—a
, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must — and when it’s in his own best interests. In most games, evil adventurers cause
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you draw the card or at any other time before you die. Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay
you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and enslaved for 1d6 years before you escaped. 06–10 You saw a demon and ran away before it could do anything to you. 11–15 A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save
and found it to be haunted. 71–75 You were briefly possessed. Roll a d6 to determine what type of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead. 76–80 You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
allies and followers a few times before being able to confront the devil itself.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As
, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die. Flames. A powerful devil becomes your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
without first being spoken to. He has been known to disintegrate minions for the smallest transgressions, and sometimes carries out an execution simply because he suspected that a devil was about to do
without destroying anything important. Experiments involving new spells, new magic items, and other innovations for the infernal arsenal regularly cause localized cataclysms in this place. This activity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
. Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
been ruined by fire. Her eyes burn with a furious white light that can cause creatures looking upon her to burst into flame. Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged
Belial and Archduchess Fierna, Belial’s daughter. Belial is a handsome, powerfully built devil who exudes civility, even as his words carry an undercurrent of threat. His daughter is a statuesque
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is haunted by Undead because of a cursed item in the house. 15 Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. 16 A hag’s curse is
that has just established a lair. Levels 5–10 Adventure Situations 1d20 Situation 1 A group of cultists has summoned a demon to wreak havoc in the city. 2 A rebel lures monsters to the cause with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A2 and area A4), where tiefling cashiers (commoners) in smiling devil masks make change or trade out cash for chips. The casino’s chips are thin, painted wooden disks. Stamped on both sides of every
the casino floor, and a sixth stands next to the display case containing the erinyes statuette (in area A9). If the characters cause a ruckus, the nearest guard moves toward them and tries to quell the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
will cause the abbey’s bell to ring, so that dinner will be served. They are speaking nonmagical gibberish. S15d. Hungry Mongrelfolk Nine mongrel creatures stand in the middle of this room, starting at
singing a rhyme. One of them holds up a glittering gold statuette as it leads this mad parade. The eight mongrelfolk sing the following rhyme: The devil dwells in his dark house, Upon the misty pillar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: Geryon causes a blast of cold to burst from the
. The minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.
GERYON
Huge fiend (devil), lawful evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row: Zariel casts major image four times at its lowest level, targeting different areas with
fallen angel. Fallen angels survive the fall. How many other souls did Zariel bring down with her? Zariel
Large fiend (devil), lawful evil
Armor Class 21 (natural armor)
Hit Points 580 (40d10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the






