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Returning 35 results for 'before both dining contested return'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). 8a. Dining Room This room is strewn with wreckage. A giants’ rock punched through the roof and landed here, destroying a dining table and a pair of long benches. The remains of a bed and a wardrobe
(from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters don’t intend to return to the main hall, Strahd and his minions wait for the characters in another room of the house, such as the dining room (area D5) or the den of wolves (area D3
, Strahd regards the Ulmist inquisitor with grave respect and allows her to leave the house. “I will permit you to flee this place,” he intones. “But only if you do so immediately, and you never return
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
D). He fights only if attacked. Otherwise, he leads the characters to the dining hall (area K10), points them inside, pulls the doors shut behind them, and withdraws to area K72 by way of the South
Tower Stair (area K21). Development After all the characters leave this room, the eight gargoyles attack any character who dares to return. The gargoyles also swoop down to fight if they are attacked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Bored Weasel A mid-range tavern and inn, the Bored Weasel features a dining area that seats forty people comfortably, small bedrooms that have surprisingly soft mattresses, and one tub that can
characters announce that they’re heading to Vermeillon, he asks them to place flowers on his wife’s grave for him, and to find her old necklace in a hollow of the tree in the center of the village and return
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
groups of adventurers who dared to explore Harrowhall were killed by Gremorly and are now trapped in the keep. Fate’s Devout are in the dining hall (area 6), the Spellseekers are in the eastern
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
floor, topped by a crimson runner that leads into the dining hall beyond. From the corner of your eye, you see a formally attired figure.
Normally a place where people socialize while they wait for
!”—before attacking. C4. Dining Hall The centerpiece of this hall is a beautifully decorated dining table, its china and silver arranged just so. Along the wall to the west is an upright piano flanked by
Kobold
Legacy
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Species
Volo's Guide to Monsters
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
Illusions. To coax her back to the lake, the characters must perform an act of gallantry, such as helping Candlefoot find his lost voice. If the characters persuade Palasha to return to the lake and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
those who try to control the slaad. If the characters obtain the gem and return it to the Alchemist, it cheers, turns invisible, and flees with the gem. If the characters seem interested in knowing
pilfer one with a successful Dexterity (Sleight of Hand) check contested by the slaad’s Wisdom (Perception) check. Potion of Comprehension. When you drink this potion, you gain the effect of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does. A Contested Realm Levistus was not always the lord of Stygia. The archdevil Geryon
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
is barred shut from the inside. A large dining table stands in the middle of this hall, surrounded by tall-backed wooden chairs. Suspended above the table are two chandeliers fitted with wax candles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K36. Dining Hall of the Count Dust assaults your lungs. A sweet yet pungent smell of decay fills this room, in the center of which stands a long oak table. A blanket of dust covers the tabletop and
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lounge. Alustriel is known for her sumptuous dinner parties. Discreet drawers in the bottoms of the couches store fine china and cutlery for when Alustriel transforms the center table into a dining
, Malaina is a neutral good human who uses the assassin stat block. Malaina is meeting with associates to thwart a scheme against Waterdeep when the characters arrive. When the characters return, Malaina
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
house’s wrath. If the characters side with the house that wins, the leader of the victorious drow parleys with them to find out what they expect in return (see below). If the characters end up on the
escapes, Spirreth tries to hide and rest in area 13. The hezrou has 72 hit points remaining at the end of the fight, and Shindreer has cast none of her spells. She uses her healing magic to return the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they
it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a Charisma check contested by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
islands and driving ships down to the reefs. Any land that rises above the surface of the sea is hotly contested by the few air breathers that live on the plane. Fleets of rafts and ships lashed together
of Evil Water believe the seas and deep waters are eager to reclaim the water trapped in the bodies of living creatures, and think it’s their duty to return others to the primal waters by drowning them or shedding their blood.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters’ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragon’s Charisma (Deception) check discerns that she has no intention of keeping
of sight, which is 60 feet. Tinjong worships Silvanus (god of nature) and has no agenda. She tries to be helpful while asking for nothing in return, and she carries nothing of value. Although she has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading out into the bog to recover some lost supplies and return them to dry land.”
Once he finishes his welcome, the instructor pairs each character with a student. He gives each pair of students a
in the dining hall 6 Aurora Luna Wynterstarr (Witherbloom) Insulted a classmate, refused to apologize, and then insulted the classmate again 7 Zanther Bowen (Prismari) Reprogrammed a janitorial golem
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
-dressed aristocrats and guild members come aboard (treat these guests as unarmed and unarmored nobles). Guests are expected to while away the hours dining, socializing, and gambling, all under the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone. After searching Fenerus’s home and finding nothing, they were waiting for Fenerus to return when the drow showed up. The drow barely got away with their lives. THE THREE URCHINS
Three
with a successful Wisdom (Insight) check contested by Jarlaxle’s Charisma (Deception) check. If the characters somehow penetrate Jarlaxle’s disguise, he smiles and offers them 10,000 gp if they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
avoid a sudden catastrophe. Thoman won’t return in time to see the vows, so he plans to meet everyone at the celebration in the dining hall. He feels compelled only to report missing items (such as
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
haunts these halls, his heart preserved in glass by foul magic. Those who end his undeath may return and face the Trial of Truth.”
Once Nafik and his heart have been destroyed, the grime in this
holds a bench, a chair, and a rug. The room otherwise contains nothing of value. P61: Dining Room Cobwebs cover this grand dining room for Amun Sa’s priests. Characters who peruse the room’s cabinets
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
furnishings and draperies, with an overall feminine touch. The baroness sometimes entertains guests here. N3c. Dining Room Characters can hear the chatter of female voices as they approach this room
. The first time they peer inside, read: A chandelier of wrought iron fitted with wax candles hangs above a polished wooden dining table. Around the table are seated eight women of various ages in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from the dining table. The baroness felt too isolated at the chalet. She much preferred the city life. Sylphene, the couple’s firstborn daughter, was bedridden, having been born with physical
, vowing never to return. C13. Master Bedroom This spacious bedroom has walls decorated with wainscoting and rusty oil lamps. A four-poster stands against the south wall, its bedposts carved to look like
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entrance.
The stairs climb to a balcony (area D10). The ceiling here rises 30 feet from the floor. The owlbear rug weighs 50 pounds. D2: Dining Hallway This L-shaped hall is lined with large
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
. Doing so can let them try to bluff their way past sentries in the dungeon, using Charisma (Deception) checks contested by the orcs’ Wisdom (Insight) checks. Treasure. Each orc carries a sack of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
the characters. When Propha is asked any questions, characters can attempt a Wisdom (Insight) check contested by the doppelganger’s Charisma (Deception) check, which is usually made with advantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrin’s Charisma (Deception) check knows the halfling is lying
rail train leaving the station. The coach has ten cars: a helm car (at the front), a first-class car, a galley car, a dining car, two standard cars, two sleeper cars, a steerage car, and a cargo car
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weighs 50 pounds and is worth 250 gp. Each of the two tapestries weighs 5 pounds and is worth 75 gp. V4. Servants’ Quarters This undecorated room contains four single beds and a dining table for the
. The tapestry weighs 5 pounds and is worth 150 gp. V9. Dining Room Thalamra Vanthampur and her sons gather here once a tenday for an always-tense family dinner. Read the following when the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area S7. S3: Dining Hall Large windows on the west wall of this opulent dining hall look toward the ashen city. Fourteen plush chairs surround a dark walnut table. Three seats at the head of the table
leading to area S12. S9: Parlor This extravagant parlor holds a dining table, a fireplace, and cushioned couches. Windows along the south wall afford a spectacularly grim view of what has become of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
. A smooth wall separates the dining area from the kitchen, which contains two large stoves. The restaurant is open all day and offers the following menu of options: NESSUS—MENU
Appetizers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they complete this mission and return with the staff, she escorts them to the obelisk and tries to activate it. If the characters are unwilling to help Veneranda achieve her goal, they quickly outlive
lounge on luxurious cushions inside this circular chamber, smoking from long pipes and dining on fruit. Against the back wall is a large harp, its strings being plucked magically to fill the room with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
stay at Dragon’s Rest as long as they wish, sleeping either in one of the monastic cells (area A1) or in the temple (area A5) and eating with the rest of the community in the dining room (area A3
adventure, Dragon’s Rest serves as a home base for the characters. All the places they’ll explore on the island are within a few miles of the cloister, and they can return here whenever they wish to rest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the






