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Returning 35 results for 'before both direct clear refuge'.
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Monsters
Mythic Odysseys of Theros
directly, be it with dramatic manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
it takes damage.
With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
tactics fail, the firbolgs take more direct action. Their observations of a settlement determine what happens next. If the outsiders seem peaceful, the firbolgs approach and gently ask them to leave, even
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
lair. The spell’s point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn’t need to maintain a clear path to the sky or to concentrate for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark Outposts Characters can clear out Underdark areas and create defensible outposts where they and their followers can store supplies and take refuge. To ensure that an outpost isn’t overrun
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonborn race in the Player’s Handbook is the most direct way to reflect a character with dragons somewhere far back in their ancestry. But for players who want to try a more nuanced approach, this
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
used this area as a refuge. Over time, they carved and painted the interiors with the story of their prince, the golem, the battle, and the vault containing the Nether Scroll. Within the last five
a crack in the face of a cliff that looks like an entrance to an undamaged cave. Around it, a few fifteen-foot-diameter, rubble-filled holes provide clear evidence of a purple worm’s passage. Vultures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Goals in the Citadel It should be clear to the characters that the flying citadel must be prevented from reaching Kalaman, but they likely haven’t yet determined exactly how. During their exploration
it inert. The characters need to be ingenious, as they can’t hope to beat Lord Soth by direct confrontation. Discover Lost Elven Magic Hidden in the depths of the temple is a magic item known as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
. Some portals are like doorways, a clear window, or a fog-shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations-- circles of standing stones, soaring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Do’Urden while journeying through the Underdark. When Jim Darkmagic became afflicted with the Death Curse, there was no definitive proof that this was a direct result of his employment with
Acquisitions Incorporated, or had been incurred while on assignment. However, as Omin had already made his stance on the subject of death and termination of employment contracts very clear, he sought to break
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weather is clear) see evidence of dwarf activity, such as tracks that lead up to tunnels carved into the valley’s slopes. Several hundred shield dwarves live in subterranean halls that connect to these
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when the characters arrive. As time passes, the children can move about the lair, at your discretion. They stay clear of danger and play no role in combat. All of them are chaotic good. Children free of
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
specific location on another. Some portals are like doorways, a clear window, or a fog-shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations — circles of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Spring The party’s elusive quarry, a kenku, has taken refuge in an old tower. By the time the characters reach the entrance to the tower, the kenku has taken a hostage and fled to the
the kenku in the shin, causing it to release him, and hides under some old furniture. This act initiates combat as the kenku draws its sword. If he has a clear path to the stairs, Squiddly runs down
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the character to continue on their path: “If your destiny is not clear to you yet, I’m confident it soon will be.” The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
knowledge contained in that place. I can direct you there, but first you need to show me you are worthy.” She promises to direct the wizard to the observatory after the characters help deal with the other problems on the island.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the following boxed text aloud to set the scene: The sky becomes clear and sunny as the rain begins to clear, revealing two nearby ships. The smaller vessel, a longship, rows quickly toward you
ship captain looks at you and says, “Direct the siege weapons!”
Throatcutter has the following crew and weapons: Six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clear, sparkling crystal. Though the complex has its own gravity and is not fully transparent, moving through it can sometimes create the unsettling sense of floating in space. Characters who look
ritual through research or a side quest.
Replacing What’s Lost. A more direct restoration can be undertaken if the creature imbued with one of Valin’s organs has been killed and the characters have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
) to blunt Iroas’s anger, or even battle Iroas with the support of other gods. Iroas’s Divine Schemes Iroas isn’t much of a schemer. His view of the world is through the crystal-clear lens of battle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Jhesiyra Kestellharp Among the greatest of Undermountain’s secrets is the story of Jhesiyra Kestellharp, who was one of Halaster’s most gifted apprentices until it became clear to her that Halaster
throughout Undermountain. But not even a wish spell or divine intervention will allow direct, two-way communication with Halaster’s former apprentice.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
expectation. The script is here, but you will direct the whole, rewrite parts, and sit in final judgment on characters’ actions. If you have already taken your players through the first two adventures, be
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they often find dramatic ways to make their thoughts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mage, after all.
Goal 1: Clean House. Halaster wants adventurers to clear out parts of his dungeon so that he can restock the tunnels with new threats from across the planes. He’s unhappy about the
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the others might be neutral or good; conflicts with those rivals might be social or political, rather than manifesting as direct attacks. The best rivals have a connection with their adversaries on a
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the characters’ lives. Think about what the rival wants, how and why the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread among them. A character
with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement through the webbing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarf’s direct descendants — beloved sons, daughters, and grandchildren — are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and difficult terrain, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread
among them. A character with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however. 2 Color. This archfey is obsessed with a
does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift’s recipient can’t enter this refuge without the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cosmos. Occasionally, a morkoth learns to direct its island’s movement. Morkoth
Large Aberration, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d10 + 44)
Speed 25 ft
water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). Locate Creatures and Objects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and






