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Returning 35 results for 'before both direction certain regards'.
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Spells
Player’s Handbook
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the
direction of its movement.
The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object
Locate Object
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the
direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object
Equipment
This bone whistle is carved in the shape of a gargath. When blown, it produces a high-pitched sound that can only be heard clearly by certain creatures. When you blow this whistle, any beast within
100 feet of you that hears it can discern its distance from and direction to you. Friendly beasts can be trained to understand signals given with this whistle, and if you spend at least 24 hours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work
Monsters
The Wild Beyond the Witchlight
up to 10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a
specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a
specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its form occupies the periphery of viewers’ attention no matter which direction they look. Mount Makab is not a natural feature, but rather part of a colossal, illithid-designed device. Its purposes
remain largely mysterious to outsiders, but one thing is certain: it amplifies psionic energy, allowing Bluetspur’s mind flayers to project their thoughts into other Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something during exploration, you decide whether that action requires an ability check to determine success (as described in the earlier “Resolving Outcomes” section). Certain situations might call
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters explore the carnival. Certain carnival events occur only when the Time Tracker reaches a certain point. Though it’s not necessary, your group can place tokens or miniatures on the map
features) until the characters are able to detect and interact with them. Slopes and Staircases. An arrow on a slope or staircase always points in the ascending direction. Landmarks Not to Scale The poster
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
but not with another. When I write about the RAI interpretation of a rule, I’ll be pulling back the curtain and letting you know what the D&D team meant when we wrote a certain rule. RAF. Regardless of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters to make a successful DC 12 Intelligence (Investigation) check to determine how the system works — although certain facts are not written on the parchment. Alternatively, you can allow the
ship sends a boat in the other direction. These two vessels alternate in transferring contraband between the ship and the shore, with one of them remaining in the shore cave at the end of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
creatures into thinking they’re breathing? In the Astral Sea, one can never be certain. All that really matters is that a creature can survive indefinitely in the Astral Sea, never aging and never feeling
can move in any direction at a flying speed in feet equal to 5 × its Intelligence score. Astral Sea Navigation One doesn’t need a map to navigate the Astral Sea. Here, all creatures are blessed with
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
afford benefits if their operators bear certain dragonmarks. This represents a dragonmarked crew member channeling their unique talents to bolster a ship’s abilities. Every airship has the following
crew station. Helm Small Object Armor Class: 15 Hit Points: 20
Drive (Requires Mark of Storm). The ship moves up to its Fly Speed in any direction.
Shift Engine (Requires Mark of Storm). The ship’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert
increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. Sea. When this effect is activated, you can choose one other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Silverhand This legendary wizard and leader appears as a human female in her early twenties. She interacts with the characters with kindness and a certain whimsy, but doesn’t disclose what time period
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
in a direction they want to go anyway. For several decades, that position has been held by the mighty cyclops Borborygmos, chief of the Burning Tree clan. His nihilistic anger inspires the rest of the
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits. Kensei Weapons. Choose two types of weapons to be your kensei
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other
offer to trade information for treasure. For 50 gp worth of treasure, they will point the adventurers in the direction of nearby landmarks. The eblis attack if the characters refuse to trade and are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31–40 The character regards something (usually the source of madness) with intense revulsion
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
teleportation circle Detect Portal At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing them from taking certain courses of action in their lives. Her petitioners often
10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice. Swarmkeeper Magic 3rd-level Swarmkeeper feature You learn the mage
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
direction of destiny to one side or another. The verse of the Prophecy that begins this introduction is typical, in that each line is open to multiple interpretations. Consider these possibilities
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
direction we took for fifth edition was to lay a foundation of rules that a DM could build on, and we celebrate the DM as the bridge between the things the rules address and the things they don’t. In a
, “rules as fun.” We expect DMs to depart from the rules when running a campaign or when seeking the greatest happiness for a certain group of players. We recommend a mix of RAW, RAI, and RAF!






