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Returning 35 results for 'before both direction continues refugees'.
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Spells
Player’s Handbook
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
the normal water level is restored.
Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely
Monsters
Curse of Strahd
. Vladimir is immune to effects that turn undead.
Vengeful Tracker. Vladimir knows the distance to and direction of any creature against which it seeks revenge, even if the creature and Vladimir are on
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool
in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler’s refugees arriving near the city. Once the characters ensure the villagers’ safety, encourage them to follow Darrett Highwater’s lead by joining—or at least collaborating with—Kalaman’s military
. The military provides the support and direction necessary to face the Red Dragon Army and its supernatural allies for the rest of the adventure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
group that provides a sense of purpose or a promise of security. This mindset is intensified by the spread of refugees in the wake of the Mourning, and by the lingering animosity that continues to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Refugees at the Shore As the survivors of Vogler pull their ships ashore, the reality of their situation sets in, and minor troubles begin confounding the refugees. Roll on the Survivor Camp
using any magic that restores hit points. 3 A couple sits shivering beside an unlit stack of firewood, staring off in the direction of Vogler. Lighting the fire through any means calms the couple and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pirates and smugglers, Stormreach has become a thriving port that serves as the passage to the Xen’drik interior. All the dragonmarked houses have outposts in the city, and it is home to refugees
giant city, ruins abound around and below the city. Some fear that if the city continues to expand, the growth will trigger an ancient curse. But for now, Stormreach is a prosperous community and a gateway to adventure.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Baldur’s Gate didn’t hear of Elturel’s fate until refugees from Elturgard starting arriving in droves. Rumors concerning Elturel’s disappearance spread like wildfire, stoking fears that
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mithral Hall, hunting for precious stones and minerals. Otherwise, they are refugees who became lost in the Underdark after orcs attacked their stronghold and chased them underground. These dwarves are
each. Purple Worm Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. Purple Worm Direction d6 Direction 1–2 The purple worm comes from behind the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Gravity On the Infinite Staircase, gravity is a logical force—until it isn’t. The direction of its effect is perpendicular to the steps of the nearest staircase. Staircases twist, bend, and invert
, falling down the steps until it comes to a halt or goes over the edge, at which point it continues “downward” until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
Determine surprise. The
order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
1. Determine surprise. The
order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
8 miles per hour (80 feet per round) in a direction of the creature’s choice. The iceberg continues this movement until the attuned creature changes the direction and speed or the creature’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
level is restored. Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. Whirlpool. This effect requires a body
direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
level is restored. Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. Whirlpool. This effect requires a body
direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow
to this impression. If characters attempt to go in this direction, they walk straight into the wall unless someone succeeds on a DC 15 Wisdom (Perception) check. The space beyond the arch immediately
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
rusty spikes. On the other side of this area, the corridor continues.
Hazardous Hatch. Opening the hatch releases a whirlwind. The character who climbed up to open the hatch is hurled to the floor
save, the wind throws the creature 10 feet in a random direction, the creature takes 3 (1d6) bludgeoning damage, and it is knocked prone. If the saving throw fails by 5 or more, the creature strikes one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outposts and lairs far from the Haunted Keeps, and survivors of the party’s attacks are scattered and leaderless without direction. New leaders arise to gather the dispersed cultists and reestablish the
following tale. For the description, choose a settlement the characters aren’t in and that has not been destroyed. Refugees have been shuffling down from the hills north of the town. Some wear the white
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
walks somberly in the direction of his pyramid. Amun Sa doesn’t speak to the characters any further—his curse allows him to share only the tale above. If the characters attempt to harm Amun Sa, he steps
into the Border Ethereal and continues his solemn march. Amun Sa doesn’t harm the party and makes no further attempts to defend himself. If Amun Sa’s ghost is slain, he appears to the characters again
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. She confirms that the town has been experiencing break-ins and robberies lately, but no one has witnessed a potential culprit. The only clue is a set of tracks leading in the direction of Kelvin’s
Kelvin’s Cairn. If they refuse the quest, Caer-Konig continues to be tormented by invisible thieves until the duergar stop searching the town for chardalyn. Getting a Dogsled If the characters are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deliberate magic. While Yarana’s macaw was able to slip through, the rift is fading, preventing further passage in either direction. After a moment, Yarana continues: “Listen, please!” the woman calls. “I’m
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
your direction.
The modrons’ belief that the Outlands have been corrupted are so strong that they’ve shaken the underpinnings of the plane. Now these mistaken beliefs manifest as a planar incarnate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
glares at your intrusion.
“Tell us,” the governor continues, “are your people still preparing for battle?”
Along with Lord Bakaris and Governor Miat, the meeting includes guild leaders and
to come. And the characters are certain the refugees didn’t appoint Lord Bakaris their leader. Lord Bakaris Uth Estide Lord Bakaris Uth Estide Lord Bakaris Uth Estide (neutral evil, human noble) is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
adversaries are—how far away and in what direction. Roll Initiative. Everyone involved in the combat encounter rolls Initiative, determining the order of combatants’ turns. Take Turns. Each participant in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
adversaries are—how far away and in what direction. Roll Initiative. Everyone involved in the combat encounter rolls Initiative, determining the order of combatants’ turns. Take Turns. Each participant in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continues to turn unless its blades are wholly destroyed. Each blade has AC 13, 30 hit points, and immunity to poison and psychic damage. As long as at least two blades are turning, they keep the smoke 30
Briny Maze. Resignation Tendered. Unwilling to continue these dangerous forays, Nellik and her mezzoloths fled while Ashripask slept. They fled in a direction Ashripask wouldn’t expect: into the Briny
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Boareskyr Bridge Boareskyr Bridge stands on the Trade Way and is the only consistently safe crossing over the Winding Water for more than a hundred miles in either direction. This alone makes it
caravans camping at the bridge and pilgrims visiting it continues, but now people stay in a caravan ground around a small village that has grown up outside the fort. Activity around the area is overseen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine Hells forces him to relinquish direct oversight of a project. When he returns to his research, a new mystery might capture his fancy, while the older project continues to move forward
sages and spellcasters toiling away at some seemingly forgotten endeavor. The supervisors of these projects might have achieved incredible results that they patiently wait to share with Mephistopheles the next time his attention points in their direction.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participants can’t normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction at the same time. Chase Complications Complications occur randomly during
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their revels to look in the voice’s direction, while others relocate their festivities. One of these locals approaches you—a satyr in an airy gown, whose eyes glow with tangerine light.
This is
that Kopoha isn’t on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moving diagonally on a grid, the first diagonal square counts as 5 feet, but the second diagonal square counts as 10 feet. This pattern of 5 feet and then 10 feet continues whenever you’re counting
optional rule. Whenever a creature ends its move, it can change its facing. Each creature has a front arc (the direction it faces), left and right side arcs, and a rear arc. A creature can also change its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random components take 6d6 fire damage, and the fire continues. Make another set of checks. Total Failure The crew’s quality score decreases by 1 due to injuries, while the hull and 1d3 other random
components take 6d6 fire damage. The fire continues. Make another set of checks. Fog Fog on land is usually an inconvenience, but at sea it can prove disastrous. Decreased visibility makes navigation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
might use commune to discover the spy. The succubus has gained another victim by that point—a knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spy’s true identity is discovered.






