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Returning 35 results for 'before both directions common refined'.
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Monsters
Netheril’s Fall
undertrained scribes work with Spell Scroll;Spell Scrolls. Eldritch eddies are common in ancient Netheril near the homes and workplaces of famous mages.
Eldritch eddies rampage with one purpose
.
5
A geyser of multicolored light shoots from the ground toward the sky.
6
The air shimmers, and unsettling laughter booms from all directions.
Fire, LightningForce
Monsters
Acquisitions Incorporated
of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature's eggs.
Regional Effects
The region containing
regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
Equipment
the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
My research builds on my parents’ work and takes it in interesting new directions.
2
If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3
A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Rifts Features The following features are common in each of the three Far Realm rifts. Strange Stone The terrain of the Far Realm rifts appears to be moist stone. If damaged, the stone
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers have common enemies: the elemental cults. Although characters will be hard-pressed to win the barbarians’ trust, they can pry useful information out of them. The Elk hunters know the Sumber
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Endless Void Features The following features are common throughout the Endless Void and are immediately known to any who arrive there. Air The Endless Void is filled with breathable air that has an
unpleasant odor, like scorched metal. Cardinal Directions Like the rest of the Far Realm, the Endless Void has no cardinal directions. Compass roses appear on the maps for your convenience, to help you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Eberron shards are rosy crystals with crimson swirls flowing their depths. Eberron shards are the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
, poisoned
Senses blindsight 60 ft., passive Perception 11
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Campus Knowledge. While at Strixhaven, the guide can’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once, Bookwyrm listens to what they have to say, then puts them in charge of the investigation, escorts them through the Emerald Door, and gives them directions to the tower. Along the way, the First
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Briny Maze Features The following features are common throughout the Briny Maze. Spongy Construction The structure of the Briny Maze is pinkish gray, wrinkled, and slightly squishy. The material is
and area B22 B22 All three mindgates Cardinal Directions Like the rest of the Far Realm, the Briny Maze has no cardinal directions. A compass rose appears on the map for your convenience to help you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
reclaim their treasure or start a new hoard—by any means possible. Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their
among the rich and refined. These agents take note of treasures that might interest the fog giant, who then plots heists, raids, and other stratagems to seize the chosen prize. A giant might
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rumors about the missing delegation are the town tavern (the Helm at Highsun), the common room of the town inn (the Swinging Sword), or the store (Gaelkur’s). Rumors. An evening of asking questions in and
kegs of beer and various trinkets. If the characters mention the Amnian merchant to Thorsk, they can get directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
churns out magic items, or a library where undertrained scribes work with Spell Scrolls. Eldritch eddies are common in ancient Netheril near the homes and workplaces of famous mages. Eldritch eddies
multicolored light shoots from the ground toward the sky. 6 The air shimmers, and unsettling laughter booms from all directions. ZUZANNA WUZYK Eldritch eddies often cropped up in the most inopportune
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don’t like to pass on their curse, because every new weretiger means
aren’t silvered
Senses darkvision 60 ft., passive Perception 15
Languages Common (can’t speak in tiger form)
Challenge 4 (1,100 XP)
Shapechanger. The weretiger can use its action to polymorph
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the raw ore and the refined metal for around a decade. Due to the rough terrain and the harshness of the climate, the village never grew large. It intermittently hosted a succession of traveling
village’s location, with directions from the closest mountain town, called Maerin. Truth Behind the Tale In response to the swell of terror from the chaos and aftermath of the accident, a nest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first time a character approaches within 10 feet of the head, the source of the aura becomes apparent as a magic mouth spell cast on it says, in Ezzat’s voice and in Common: Down and down and down
within 10 feet of the column, dozens of eyes open on its surface, staring in all directions. The eyes follow creatures that move past the column, but they are only harmless magical effects created by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
explode, sending a shower of magical splinters in all directions. On the world of Krynn, draconian mages formed from bronze dragon eggs are called bozak draconians. Draconian Mage
Medium Monstrosity
14 (+2)
Saving Throws Int +2, Wis +2, Cha +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP) Proficiency Bonus +2
Death Throes. When the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
’ superior is directed to Major Kalar, who has a command tent nearby. Meeting Major Kalar If the characters follow the guards’ directions, they arrive at a field covered in simple command tents. It takes 15
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
transformed into a vast, sprawling network of passages. Abandoned settlements within the Labyrinth are common, marked out by rusting iron rails and scattered ore carts. Dark mine shafts descend into the
unknown depths, while tunnels stretch off in random directions. Rifts both small and large also appear throughout. Many a tunnel ends abruptly at a rift, as if the way ahead was simply sheared off to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
common courtesy as a way for the weak to put limits on the behavior of the strong, and they scorn empathy or friendship as weakness. In battle, Black Earth cultists are brutal and straightforward. They
soul is refined cruelty. He can be driven to fits of blind, unreasoning jealousy if he is outshone by another urbane and attractive individual. Enemies and Allies The Black Earth cultists are highly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
common but inedible species of giant fungi. Roll a d10 and consult the Fungi Patch Discoveries table to determine what else the characters find here. See “Fungi of the Underdark” in chapter 2 for more
fungus folk and ask for directions to Neverlight Grove, the myconids offer to escort them to the grove and introduce them to their exalted leader, Sovereign Phylo. Awakened Zurkhwoods. These giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
villagers’ tracks or are given directions discover a gaping cave mouth on the south face of a rocky hill topped with pine trees. Characters who use this entrance arrive in area 1 of the Dripping
that follow describe locations on that map. DRIPPING CAVES: GENERAL FEATURES
The Dripping Caves are naturally formed and have the following features in common.
Darkness. The Dripping Caves contain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
visible below, with corridors radiating off in all directions. To the north, a stone staircase descends to the lowerlevels.
The grand staircase connects the first four levels of the tomb, each of which
east wall of the balcony on level 2, engraved with another of Acererak’s cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
divine the region or topic the studious ally is interested in, giving the characters a direction when they want to seek the ally out. Vengeful Ally Look for the one with a grudge to bear; a common foe
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
leading different directions. From one of them, a sleek puppy with a lolling tongue, a runny nose, and nervous eyes bounds into view.
The puppy is Nosey. Nosey uses the Blink Dog stat block, except
croaking noises echo from the area. The characters overhear the following exchange in Common: “I told you givin’ the dog to the king was a stupid idea,” croaks one voice.
“I know, I know,” grumbles
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
Candlekeep’s foremost sages, and specializes in knowledge pertaining to the Outer Planes. In addition to her other skills, she has Investigation +13. She speaks Abyssal, Celestial, Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
, but their words are understandable. DM Option: Domain Languages. If you want to highlight the differences between domains, you can do away with Common and decide that the inhabitants of each domain






