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Returning 33 results for 'before both disposed creatures reject'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pass through them. Unlike the city of Sigil, the crossroads of the multiverse, gods are free to enter and leave the Infinite Staircase as they please, though many reject it in favor of more direct
methods of planar travel. The staircase is neutral ground accessible to all who can find and traverse it. The act of traversing the staircase isn’t any more tiring than walking, and creatures can’t become exhausted by traveling along it.
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
frustrated and close to melee range if the characters take advantage of cover and the gnolls’ ranged attacks prove ineffective. Once three gnolls are disposed of, the remainder flee on their disks or on foot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it attacks if its demands aren’t met. 22b. Open Pit The dwarves disposed of rocks by casting them into pits. When a pit became full, it was covered using stone shape spells and a new pit was created
. This open pit is 10 feet wide and 70 feet deep, but it’s filled with rocks to a depth of 50 feet. Creatures knocked into the pit fall 20 feet, taking 7 (2d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rejecting the Ordning Some giants reject the ordning, in part or entirely. This rejection most commonly takes one of three forms. First are giants who hold themselves to a different standard than the
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form’s fur. A werebear is a loner by nature, fearing
what might happen to innocent creatures around it when its bestial nature takes over.
When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the
Orc
Legacy
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Material Plane might put a traveler at the door of an archfey’s castle. The Feywild is inhabited by sylvan creatures, such as elves, dryads, satyrs, pixies, and sprites, as well as centaurs and
magical creatures such as blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants. SEELIE AND
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
). Each considers themself the group’s leader and Ilvaash’s secret favorite. Although most mind flayers reject the notion of having individual personalities, the fanatics have embraced their own unique
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur A minotaur’s roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
quietly disposed of by Emil and his allies. When Kiril returned, he was accompanied by a pack of several dozen dire wolves loyal to Strahd, and he brought word from Castle Ravenloft that Strahd was not
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
difficult as possible for ordinary two-legged creatures. In such locations, thralls must climb or use ropes to move from place to place. Brain Chamber Mind flayers sometimes preserve extracted brains in a
to prevent parasites, and any sickly ones are disposed of. Common Room The lair’s common room serves as a gathering spot for the colony’s thralls. As they complete tasks, they come here to rest, eat
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
releases the pseudodragon and the ant swarm (use the swarm of insects stat block), which attack the nearest creatures until destroyed. Treasure The table is, in fact, crafted from four dryads, all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
, but also uncover one of the following clues (determined by you): Deep Tracks. Deep, angular boot prints belonging to unusually heavy, bipedal creatures lead to and from the wreckage. Examining
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Planes. The nameless horror called the Elder Elemental Eye perverts natural elements, limiting them to their most destructive aspects in a way that appeals to giants who are disposed toward evil
waters are eager to reclaim the water trapped in the bodies of living creatures and feel duty-bound to return others to the primal waters by drowning them, shedding their blood, or freezing them in ice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. For tasks or actions that require no particular risk, effort, or cost, friendly creatures usually help without question. If an element of personal risk is involved, a successful Charisma check might
doesn’t necessarily make it standoffish or disinterested. Indifferent creatures might be polite and genial, surly and irritable, or anything in between. A successful Charisma check is necessary when
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
harmless and takes only a moment, though it does require physical contact with the head of a consenting character, as well as spending a secret the character has learned. If the characters reject the
throw or have the prone condition as the colossus heaves and shudders. After 1 minute, the colossus explodes in a fiery conflagration. When this happens, creatures inside Landro must make a DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contain screwdrivers, wrenches, and other tools. To port and starboard, 3-foot-high, 2½-foot-wide passageways lead deeper into the machinery. Medium creatures must squeeze to move through these passages
psychic damage. U3. Soluun’s Stateroom If he has not been encountered and disposed of elsewhere, a drow gunslinger named Soluun Xibrindas (see appendix B) is here, worshiping before a shrine of Lolth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
body is burned or disposed of in some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information about these Fey creatures, see appendix C.
If the characters discover that the brigganocks are not allied with Endelyn and convey this information to the korreds, Queen Argantle of the korreds
playing pieces, one made of shale and the other of chalk, are sculpted in the form of tiny korreds (cloven-hoofed creatures with wild beards and hair). If the characters have already visited
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat. Search, Destroy, Repeat When a tribe is on the move
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
through this zone once the naga is disposed of. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Frost giants defended Ostoria with the might of their arms, not just on the chilly peaks and glaciers but on every frontier. Hill giants sprawled over all other lands, subjugating lesser creatures
brothers. Most cloud giants revere Memnor, for example, but many reject him because of his deceitfulness and venerate Stronmaus instead. A storm giant living amid blizzards and icebergs in the far
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
. Like the vampirates on the forecastle, these creatures fight until destroyed. 5: Spelljamming Helm Rutledge Wynn, the vampirate mage, is here. If Rutledge is reduced to 20 hit points or fewer, he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Crumbled Wall. The east wall here is weak and riddled with cracks. The Mourning Sanctum (area S23) is visible to creatures that look through these cracks. A 10-foot section of this wall is a Large
object with AC 17, 60 hit points, and immunity to poison and psychic damage. If destroyed, the wall topples, providing access to area S23 and alerting creatures in that area to the characters’ presence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wear. Only a handful of creatures have walked on them: Valindra, a few of her servants, and the priests of Ubtao who made pilgrimages to the heart. There’s no risk of falling off unless a character
sometimes capture luckless explorers and bring them here. Prisoners are kept in the iron cage while Valindra questions them, then disposed of in the swamp. The cage is not in use when characters arrive
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
character. (The devil is always in need of fresh servants to shovel fuel in the engine room, and fresh minds to replace the brains in the control room.) If the characters reject this offer, the Grand
fight. Creatures. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
using the power of the Companion. These skeletons attack any intruders on the cemetery grounds. When the minotaur skeletons are disposed of and the characters get their first close look at the chapel
the main doors hang open. No sign of any other creatures in or around the building can be seen.
Characters can easily force their way into the chapel through any of its broken stained-glass windows
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
) check. On a successful check, the character makes a skiff sturdy enough to support up to two Medium or smaller creatures. While riding a skiff, a creature can use its movement to propel the skiff up
Medium or larger creatures that lack a swimming speed, while Small and smaller creatures must swim to traverse the tunnel. Water Weird. A neutral evil water weird lurks here. It tries to ambush and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creature must make a successful DC 14 Strength check to free itself or another creature from the net. If the net takes 30 slashing damage, it is destroyed and all creatures restrained by it are freed
along the wall. As the construction work nears its end, the sahuagin have disposed of all but a few workers. Most of the slaves were sacrificed in the summoning ritual performed by high priestess
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curios.
Yiggleblight the night hag used this chamber as a lair until she was rudely disposed of (see area S3). Treasure. A detect magic spell reveals six magic items in the niches, including a black
bones and offal sits in the middle of this otherwise empty chamber.
Creatures who examine the bones and offal closely notice a stoppered bottle in the pile. Treasure. The bottle is a eversmoking bottle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
. Six crates are stacked on a frayed rug in the center of the room. Atop the crates, two tiny creatures chat merrily, each barely a foot tall with delicate wings and sparkling hair. A third creature dives






