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Returning 35 results for 'before both divine cave response'.
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Monsters
Acquisitions Incorporated
Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8);{"diceNotation":"1d8","rollType":"roll","rollAction":"Divine
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
Monsters
Vecna: Eve of Ruin
response to being hit by an attack, Vecna utters a fell word, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fell Rebuke", "rollDamageType":"necrotic"} necrotic damage to
in his archlich form and not his divine form.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, NecroticVile Teleport. Vecna teleports, along with any equipment he is
Bugbear
Legacy
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Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
host, bugbears believe Maglubiyet has again corralled the brothers into a divine battle, and they honor their gods by following suit.
Skiggaret is the bugbear version of the bogeyman, as hateful and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Minotaur Caves These caves form the main living area for the minotaurs of the Maze Level. A 2-foot-thick layer of fog covers the floor throughout. 7a. Southern Cave Ceiling. The ceiling ranges in
devour their kills if they are victorious. Any sound of combat in this area brings the five minotaurs in area 7b as reinforcements. 7b. Northern Cave This cave has the same features as area 7a. Five
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as a random encounter or in response to an alarm from area 5, or as noted in the “Worm Nursery: General Features” sidebar), a swarm of bats flies out of the cave 1 minute before the worm appears. Roll
9. Bat Cave This cave is thick with stalactites and stalagmites, and home to thousands of bats. The cavern floor is covered in a thick layer of guano, making the floor difficult terrain. The bats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good. An
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
extraordinary testimony or evidence. Even just reaching Kruphix in order to communicate with him could easily require the patronage of other gods. Kruphix’s Divine Schemes Kruphix wants to maintain the
status quo rather than overturn it, so his schemes often begin as reactions to the activities of another god. The Kruphix’s Divine Schemes table presents a few examples of how Kruphix’s inflexible
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Kobold
Legacy
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Species
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Intervention As with Callaphe the Mariner’s desperate cry to Thassa, heroes in dire straits sometimes implore their gods for help. Occasionally, the gods answer. Whether a response is elicited
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cairngorm Caverns. Though the stone giant is short on pleasantries, he gives the characters what information he can in response to their questions, including ways to return to the “dreamlands,” as the
heed to the signs surrounding you. A cave with two faces. Rock devoured, and the land overgrown. The pebble believes itself flesh. The earth rejects its wards, and the tunnels shake in fury. By these
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage? The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit
Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite. If my Battle Master fighter provokes an opportunity attack and it
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than a chuckle in response. And even if the rumor were true, Omin would never leverage such a position for greater financial gain and power. Because that would be wrong … Omin Dran
Medium humanoid
Languages Common, Dwarvish, Elvish, Goblin
Challenge 5 (1,800 XP)
Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra
Monsters
Fizban's Treasury of Dragons
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship sends a boat in the other direction. These two vessels alternate in transferring contraband between the ship and the shore, with one of them remaining in the shore cave at the end of the
operation. It has been arranged (though this does not appear on the parchment) for the first signal to be repeated every 10 minutes for an hour. If the ship gets no response, it is assumed that there is some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
Orc
Legacy
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Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hlam This venerable human monk lives in a cave halfway up the side of Mount Waterdeep. Hlam is the grand master of the Order of the Even-Handed, a small monastic group devoted to Tyr. Would-be
times of great peril, Hlam can be called on to help. Sometimes he offers pearls of wisdom, and sometimes he descends from his cave to set things right with fisticuffs. He can show up at any point in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
primary deities discussed below, the yuan-ti worship over a dozen other “serpent gods” — lesser beings such as animal spirits, ascended heroes, divine servants of more powerful gods, and demon lords
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nexus points between the mortal world and Nyx—a phenomenon called the Kelema Veil—are where omens manifest amid star fields that glitter in the shadows and where oracles seek messages from the divine
favorite resting spot for people and animals alike, and Nylea and Iroas are worshiped here. Autumn Nexus. Near the southern edge of Setessa, in an orchard filled with golden apples, a small cave
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secrets of Immortality Any who would speak with the White Jade Emperor must
petition for an audience at the Hall of Divine Wisdom This adventure embroils characters in a conspiracy involving the
in the political vacuum. In response, Wei has set her considerable network of agents to covertly work toward two goals: Preserving the Emperor. Assuring the emperor’s continued rule is the easiest way
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the distance the entrance to the cave of the giant lizards (marked C on the map, area 22 of the lair). The Bullywug Ambush If the characters’ route takes them through the marsh, they eventually pass
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils
attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
might decide to confront them here. If the attackers plow through her forward guards, Mondath might retreat down the chute to area 9 and join forces with Cyanwrath or even flee from the cave. She has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she might decide to confront them here. If the attackers plow through her forward guards
, Mondath might retreat down the chute to area 9 and join forces with Cyanwrath or even flee from the cave. She has dedicated her life to the Cult of the Dragon, but she isn’t eager to die for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Communication Communication between the mortal world and the divine can take a variety of forms, from omens that get mortals’ attention by distorting natural phenomena to face-to-face conversations
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simply slips away into the Ethereal Plane and doesn’t return until they leave. The night hag can divine the location of the Wandering Emporium by spilling some of her own blood on the ground and
cave, disappearing into her lair without so much as a goodbye. Treasure The dryad spirits have no treasure, but the undead tree has a dead gnome skeleton lodged in a hollow cavity in its trunk. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Humanoids and dragons alike understand the transformation to be a transition into a higher state of existence.
6 Divine Origin. Only Bahamut and Tiamat can create dragon eggs—each egg is the
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have seen the ship, row ashore and pick the characters up (say in the cave below the haunted house), that takes 15 or 20 minutes. The characters then board the fishing boat, which is rowed out toward the
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seriously wrong with them. The tunnel opens into a natural cave, wherein you see several fungal creatures dancing to a silent tune. Three of them stand five feet tall, while the others are half as tall
standing by itself is named Rumpadump. It sends a subtle warning as a feeling of distress through its own rapport spores in response to Voosbur’s offer, saying that the other myconids aren’t behaving right
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
paraphrase the following boxed text to the players: A cave-like hovel lies at the center of the maze. Hundreds of bones and body parts hang by twine from the entrance, and the ceiling is strung with
ghastliness you can conceive. Her divinations replicate the effects of a commune spell, although Red Ruth provides the answers to the questions without needing to appeal to a divine being. Red Ruth’s






