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Returning 29 results for 'before both doesn con revived'.
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before both doesn con revives
Spells
Player’s Handbook
Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
Mod
Save
STR
18
+4
+4
DEX
11
+0
+0
CON
16
+3
+3
;Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Flyby (Air Only). The spirit doesn’t provoke Opportunity Attack;Opportunity Attacks when it flies out of an
Spells
Player’s Handbook
;
Mod
Save
STR
16
+3
+3
DEX
10
+0
+0
CON
15
+2
+2
Mod
Save
INT
16
+3
+3
WIS
10
+0
+0
CHA
6
−2
−2
emits psionic energy if it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6
Spells
Player’s Handbook
. (Demon only); Fly 60 ft. (Devil only)
Mod
Save
STR
13
+1
+1
DEX
16
+3
+3
CON
15
+2
+2
Mod
Save
INT
10
+0
+0
Darkness doesn’t impede the spirit’s Darkvision.
Magic Resistance. The spirit has Advantage on saving throws against spells and other magical eff ects.
Actions
Multiattack. The spirit
Magic Items
Dungeon Master’s Guide
the creature, the figurine doesn’t become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
(3d10 + 3)
Speed 30 ft., Fly 60 ft.
Mod
Save
STR
14
+2
+2
DEX
13
+1
+1
CON
13
+1
+1
Mod
Save
INT
2
&minus
Magic Items
Dungeon Master’s Guide
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
CON
16
+3
+3
Mod
Save
INT
16
+3
+3
WIS
16
+3
+3
CHA
16
+3
+3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
elements of the world associated with the creature responsible for its creation, which can provide clues as to who the trapped creature is. This attraction doesn’t indicate a willingness to
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Unusual Nature. The hellfire engine doesn’t require air, food, drink, or sleep.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it
kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4;{"diceNotation":"1d4","rollType":"roll"} hours. If the creature isn’t revived before then, only a
Backgrounds
Sword Coast Adventurer's Guide
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate
it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
;(+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
5 (−3)
Senses darkvision 60 ft., passive Perception 12
Languages
;understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
only) or 60 (Yugoloth only) + 15 for each spell level above 6th
Speed 40 ft.; climb 40 ft. (Demon only); fly 60 ft. (Devil only)
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0
one.
Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision.
Magic Resistance. The fiend has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 15 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR
14(+2)
DEX
17(+3)
CON
12(+1)
INT
11(+0)
WIS
12(+1)
CHA
15(+2)
Skills
rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.
Claws. Melee Weapon Attack: +6 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Armor Class 15 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
15 (+2
short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul (see the Monster Manual), unless it has been revived or its corpse has been destroyed.
Claw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +8, Cha +9
Skills Perception +7
Damage Resistances
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
DEX
19(+4)
CON
24(+7)
INT
6(-2)
WIS
9(-1)
CHA
8(-1)
Saving Throws Con +13
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and
reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The nightwalker uses Enervating Focus twice, or it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Speed 40 ft., fly 40 ft.
STR
22 (+6)
DEX
19 (+4)
CON
24 (+7)
INT
6 (−2)
WIS
9 (−1)
CHA
8 (−1)
Saving Throws Con +13
Damage Resistances acid
hit points by the nightwalker and can’t be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The nightwalker makes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
60 (8d10 + 16)
Speed 60 ft. (30 ft. in goblin form)
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills
the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(plate)
Hit Points 175 (14d12 + 84)
Speed 30 ft.
STR
25 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws Wis +6, Cha +9
Skills Arcana +7
points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn't revived before then, it can be restored to life
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), Typically Lawful Evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2
)
CHA
19 (+4)
Saving Throws Dex +5, Con +8, Cha +9
Skills Perception +12
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Speed 30 ft.
STR
20(+5)
DEX
10(+0)
CON
17(+3)
INT
16(+3)
WIS
14(+2)
CHA
19(+4)
Saving Throws Dex +5, Con +8, Cha +9
Skills Perception +7
Damage
River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Class 18 (plate)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws Str +9
, Con +8, Wis +9, Cha +8
Skills Arcana +6, History +6, Insight +9, Perception +9
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
16 (+3)
CON
24 (+7)
INT
2 (−4)
WIS
10 (+0)
CHA
1 (−5)
Saving Throws Dex +8, Wis +5, Cha +0
Damage Resistances cold, psychic; bludgeoning, piercing, and
a successful one.
If the chosen option kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
20(+5)
DEX
16(+3)
CON
24(+7)
INT
2(-4)
WIS
10(+0)
CHA
1(-5)
Saving Throws Dex +8, Wis +5, Cha +0
as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once. Boons of Undeath d6
much damage on a successful one.
Priest of Osybus Medium Humanoid, Any Alignment
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aberration, lawful evil
Armor Class 17 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
16
)
CON
18 (+4)
INT
23 (+6)
WIS
24 (+7)
CHA
25 (+7)
Saving Throws Int +12, Wis +13, Cha +13
Skills Deception +13, Perception +13, Persuasion +13
Damage
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
revived their fortunes, the credit for their newfound prosperity going squarely to Yvandre Rillyn, a neutral female human veteran who returned to Baldur’s Gate after many years serving with the
. Several times, these con artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to concern him. Rillyn House Though one of the most honorable patriar families in Baldur’s Gate, the Rillyns fell into poverty a few generations ago. Only recently have they revived their fortunes, the
families of those crippled or killed in service. However, the brothers’ kindness is not matched by their discernment, and the Three Old Toads frequently fall victim to grifters. Several times, these con






