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Returning 31 results for 'before both doesn crawling revealing'.
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Monsters
Journeys through the Radiant Citadel
shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"roll","rollAction":"Reconstruction"} crawling claw;crawling claws. After 6 (1d12;{"diceNotation":"1d12
","rollType":"roll","rollAction":"Reconstruction"}) days, if at least two of those crawling claw;crawling claws are alive, they teleport to the location of the soul shaker’s death and merge
Monsters
Quests from the Infinite Staircase
30 feet of the gibberling and doesn’t have the deafened condition has disadvantage on Constitution saving throws to maintain concentration on spells and similar effects.Bite. Melee Weapon Attack
rarely encountered alone. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering
Monsters
Quests from the Infinite Staircase
feet of the swarm and doesn’t have the deafened condition has disadvantage on Constitution saving throws to maintain concentration on spells and similar effects.
Swarm. The swarm can occupy
than a nuisance—a babbling, hairy creature that darts about, attacking whatever it can find. Unfortunately, gibberlings are rarely encountered alone. They rampage in dense swarms, crawling and
Monsters
Mythic Odysseys of Theros
Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesn’t die or
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
Monsters
Van Richten’s Guide to Ravenloft
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.Silver Needle. Melee
otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the
Monsters
Van Richten’s Guide to Ravenloft
temporary hit points.
Unusual Nature. The swarm doesn’t require air, food, drink, or sleep.Multiattack. The swarm makes one Undead Mass attack and one Grasping Limbs attack.
Undead Mass. Melee
relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonBludgeoning, Piercing, Slashing
Monsters
Van Richten’s Guide to Ravenloft
success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.
Viral Aura. Any creature that starts its turn within 10 feet of the
into a dragon’s maw until the monster chokes. In the course of their relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs (see
Monsters
Van Richten’s Guide to Ravenloft
from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.Multiattack. The zombie makes two Slam attacks
marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs (see swarm of zombie limbs), infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, or radiant damage, this trait doesn’t function at the start of the spawn’s next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
Monsters
Spelljammer: Adventures in Space
needing to make an ability check.
Unusual Nature. The captain doesn’t require air or drink.Energy Drain. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
as a crawling claw or a Will-o'-Wisp;will-o'-wisp.
Vampirate
Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
discover new customs and new ways of doing things. The urge to procreate doesn’t kick in until the end of a tortle’s life, and a tortle can spend decades away from its native land without
Monsters
Eberron: Rising from the Last War
damage, this trait doesn’t function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a bonus action, Dyrrn can
Daelkyr Modifications table for inspiration.
Creatures within 1 mile of the passage frequently feel as if something is crawling under their skin.
If a humanoid spends at least 1 hour within 1 mile of the
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
her hatred of the gods and their servants. She doesn’t do so alone, though, as innumerable arachnids fawn over her, serving as her eyes throughout the wilderness, disposing of victims trapped
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tarnished silver platter with a lid (worth 25 gp). If a character comes within 5 feet of the servant, it lifts the lid, revealing a bunch of moldy scones. The first character to eat a scone gains
inspiration. On later occurrences of this encounter, the platter holds a crawling claw that attacks the nearest character. 2 A silver goblet (worth 50 gp) filled to the brim with wine. A character who drinks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they see it’s stuck through the severed hand of a young woman. The characters have no way of knowing this, but the hand was once a crawling claw and was dispatched by a farmer. Sickly Crops. Wheat
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
. A character who searches the southwest ledge and succeeds on a DC 18 Wisdom (Perception) check discovers a segment of the stone wall moves, revealing a passage leading to area C2. Characters who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
guides.” This ritual takes 24 hours, during which Zitembe sees visions of “a jungle city far to the south, enclosed by cliffs and crawling with snakes” and “a black obelisk draped in vines.” He dared
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aberration, revealing a 5-foot-diameter gap in the wall, but it attacks any other creature. Destroying the gibbering mouther leaves the gap in the wall unguarded. D3: Void Striders The structure
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spear and an oblong shield lean against the wall. The shield bears the symbol of a humanoid skull with spiders crawling from its eye sockets. Two weathered humanoid skulls hang from wooden pegs on the
action is required to open it, revealing the box inside. The blue metal box is made from magically enhanced iron that is impervious to rust and has invulnerability to all damage. It has no lock or latch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
slaad tadpole. Hiding in the dark corners of the hidden room are two crawling claws. If one or more characters enter the hidden room, the claws start pushing the jars with slaad tadpoles off the shelves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the nearby woods. The severed hand is a trickier get but needn’t come from a living humanoid (a dead crawling claw would do). Once the brazier is functioning, the heavy lid can be lifted or pushed
point at the top. The snow around the gnomon has melted away, revealing a circle of symbols carved into the stone around it. The symbols depict phases of the moon, suggesting that the circular
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
. Ten of the feet in the room are stomping feet, the lesser known and smellier cousins to the crawling claw. A stomping foot uses the crawling claw stat block with these changes: Its speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
bookshelf that stretches along the southernmost wall is actually a secret door on hidden hinges. The bookshelf can be pulled outward, revealing an open doorway that leads to area N4q. N4q. Storage Room
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a set of cartographer’s tools, six pints of oil, an illustrated book about ropers, an emerald worth 250 gp, and a lantern of revealing. G5: Showroom This room is empty, but crumbling wall carvings
of tough silk over metal frames. Against the west wall stands a metal cabinet adorned with symbols of coins crawling on spider legs.
When the mind flayers attacked, the drow denizens moved the large
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and unsettling, revealing some element of the environment’s history and putting the character in the place of someone who suffered a grim fate there. 81–85 A coffin or small enclosed space in the region
–10 A mass migration of insects begins, with waves of Tiny bugs crawling over everything in the region. Creatures cannot take a short or long rest in the region for the next 24 hours. 11–15 A swarm of






