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Returning 30 results for 'before both dominate coming ranges'.
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Ulitharid
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitate
1/day each: dominate monster, feeblemind, mass suggestion
Human
Legacy
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Species
Basic Rules (2014)
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
): dominate beast, freedom of movement, wall of fire
5th level (2 slots): commune with nature, conjure elemental, scrying
6th level (1 slot): transport via plants, wall of thorns
Actions
Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
descent dominate the central lands of Faerûn, around the Inner Sea. Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
descent dominate the central lands of Faerûn, around the Inner Sea. Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magic to direct the growth of plants, producing beautiful natural altars, sculptures, and shelters. These creations, wondrous as they are, don’t dominate the layout of a shrine, since Nylea and her
Map The forest shrine shown in map 4.11 is a clearing surrounded by a grove of wild olive trees. A pond at the center is fed by streams coming from the north and south. Arches of grapevines grow up from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
(4 charges), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
comes within 20 feet of the wall of ice is targeted by a dominate monster spell (save DC 15). The entity can concentrate on up to ten such spells at once. Any creature that successfully saves against
cracks form along its surface, and the alien entity withdraws into its distant demiplane, never to return. As it withdraws, its dominate monster spells end. H32. Mirrored Cavern Every surface of this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Spellcasting. The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in conflict with one of his siblings. To hill giants, these stories make Grolantor a figure to be admired. Among the other giants, Grolantor is the butt of every joke, always coming out poorly in
cleverer of the two, often outwitting his brother in contests where Thrym’s greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
formed when the rotting floorboards collapsed under the weight of the captain’s sea chest. It broke through the floor of the lower deck (area C8) as well, coming to rest in the hold (area C9). Treasure
scavenger drawn by the presence of decaying flesh. The water on the floor ranges from about 6 inches deep on the starboard (south) side of the ship to 18 inches deep on the port (north) side. The water
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
narrow tunnel leading east toward areas H16 and H22. A cave to the southwest has an uneven ceiling that ranges in height from 15 to 30 feet. A wraith named Drakareth haunts this cave, northwest of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
quaggoths follow Thonot Krob who, in turn, obeys Xardorok Sunblight. The noises heard coming from behind the west wall originate from the elevator located in area X22. X21. Treacherous Guards This room
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw or other lizardfolk
black dragon who claims the Mere of Dead Men as his territory. Although many creatures live in the mere and dominate it to one extent or another, none challenge Voaraghamanthar’s supremacy. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seeing cultists of many races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw
Voaraghamanthar is an adult black dragon who claims the Mere of Dead Men as his territory. Although many creatures live in the mere and dominate it to one extent or another, none challenge Voaraghamanthar’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by
Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.
Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knows a fight is coming but can’t preemptively strike, Bastian becomes more cautious, casting wall of fire to protect himself before he hurls magic into the fray. Bastian Thermandar
Medium humanoid
level (2 slots): dominate person
Actions
Multiattack. Vanifer makes two attacks.
Tinderstrike. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a
, banishment, blight, dimension door, Evard’s black tentacles, phantasmal killer
5th level: Bigby’s hand, cloudkill, dominate person, planar binding, scrying, telekinesis
6th level: create undead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
floor is covered in shards of rock and bone. A rough five-foot wall separates the two halves of the room.
Two ogres in plate armor (AC 17) and four half-ogres challenge anyone coming from outside the
alcoves dominate the east and west walls, and treasure glitters in the western one. An unpleasant musky scent mixes with the odor of sulfur here. The floor is marred with broken spots, scorch marks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
smiths still work in area B15, hammering and clattering chains can be heard coming from there. Characters close to that end of the chasm also see a ruddy red glow playing on the walls nearby. Explorers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility
perpetually tracks creatures in Illithinoch with its Creature Sense ability. It likely knows that the characters are coming and which denizens they’ve dispatched before arriving. Once the characters come to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
and caravans along the High Road. The Gilded Eye wants the characters to find out where the giants are coming from. Characters who accept the quest and head south for 10 miles spot a frost giant walking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking
themselves; they try to flee through the northernmost or the eastern exit. This stampede should dominate the first moments of battle, and even the goblins capable of fighting refuse to stick around just






