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Returning 17 results for 'before both dominate complete rushing'.
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before both dominated complete rushing
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
, Mage Hand, Prestidigitation
2/day each: Dimension Door, Invisibility, Scrying (as an action)
1/day each: Dominate Monster, Globe of Invulnerability, Plane Shift (self only)Vecna can take up to three
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
complete their quests and return home as quickly as possible.
The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home.
Firbolg Adventurers
d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cited by his faithful about this concept serves them as a prayer when it is repeated aloud: “An idea has no heft but it can move mountains. An idea has no authority but it can dominate people. An idea
had an established orthodoxy and a complete network of temples that adhered to that orthodoxy. Schisms during the Time of Troubles shattered that network, and now the structures that house the faith are individual temples or small networks of allied temples, much in the manner of other faiths.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
to dominate gods of knowledge or even aspire to supplant those gods on the way to attaining the state of full incorporation into the universal consciousness.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lot to offer. If you’re going to stay home, Five Nations reveals more information about the nations at the heart of Khorvaire, while Dragonmarked expands on the dynasties that dominate the magical
likely “launching pads” and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Faiths of Eberron (3.5E): This supplement presents detailed descriptions of the major
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
organization directly. You award renown at your discretion as characters complete these missions or quests, typically at the same time you award experience points. Advancing an organization’s interests
by 2 instead. For example, characters with connections to the noble Order of the Gauntlet complete a mission in which they free a town from the tyranny of a blue dragon. Because the order likes to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Thralls Mind flayers never truly ally with any creatures. They either attempt to seize control of a population by subverting its leaders, or they use psionics to dominate a humanoid and
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can — for goblins, life is short. Goblins seek
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
answering ceremony is complete, then escort them back to the hostel. T4: Questioner’s Hall Four smoldering braziers dimly illuminate this somber hall. Dusty red curtains line the walls. The ceiling is
block (see appendix B) plus the following: Color Spray, Find Familiar, Locate Object, Magic Missile, and Sleep. T19: Bridge of Faith The thunder of rushing water fills this loud room. The room is divided
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
help her complete the delivery. Development If the characters leave any prisoners here, Vanifer sacrifices the remaining captives to the magma roper (area W4) within a day. If the prison is empty, the
, Halinaxus (see area W11) guards the fire portal and fights to the death to protect it. A fire elemental myrmidon (see chapter 7) stands before the altar in plain view, rushing forward to attack anyone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
A skyweaver
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
, Yeemik tries to force them to pay a rich ransom for Sildar after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and continues fighting
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
Investigation) or Wisdom (Perception) check to study the walls and assess the duodrones’ activities can fill in the details. When the characters complete the circuit and insert charged disks into the four slots
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
outside the queen’s chamber and two more in the end chamber. Each fights fiercely to protect the queen, with those at the end chamber rushing to aid the other. The servants wield longswords that deal 18
complete the decor. Eight gnolls servants/bodyguards are lounging in this area, awaiting orders. They obey only the commands of King Snurre, Queen Frupy, or the Advisor—who is a very strong and quite fast
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has been
, detect thoughts, mage armor, sleep, suggestion
1/day each: dominate person, mass suggestion, modify memory
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
crudely mortared half-wall, complete with crenellations.
Creatures. Two goblins are stationed behind the rough, 3-foot-high wall. They are hostile to intruders, but unwilling to die facing a superior






