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Returning 35 results for 'before both dominated came revealing'.
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Magic Items
Dungeon Master’s Guide
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the sword’s demand is met
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the lich’s empire in Vecna’s stead. Legend says Vecna’s destruction came at Kas’s
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.
Random Properties. The Sword of Kas
Monsters
Mythic Odysseys of Theros
. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
. The age of the creator races came to a sudden end some thirty thousand years ago. Perhaps their wars reached a terrible and inevitable crescendo, or they tampered with forbidden forces. For whatever
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
lengthy documents, which came to be known as the Nether Scrolls, Netherese arcanists learned how to wield magic exponentially more powerful than anything they’d cast before. After centuries of magical
progress and imperial expansion, the Netherese who mastered the power of the Nether Scrolls became the ruling class. Netherese magical might dominated Faerûn for more than 2,500 years. During Netheril’s Shadowed Age, though, several factors led to the empire’s fall.
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs and Half-Orcs We are hunters in a world of sheep.
— Kalaash’arna, Tharashk inquisitive
Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
of the countless Djaynaians who vanished into its depths during the earliest days of the Passage of Vultures, before the first Nightsea chil-liren came to be. The trench is defined by the pale-pink
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
, and why they’ve been brought together is a mystery they might never fully understand. One thing they are likely to realize, though, is that all of them just came from home, which is supposedly back the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, revealing a secret that could kill someone but avert a larger conflict, or standing in judgment over whether knowledge is safe or unsafe. At the beginning of the campaign, the characters might be united by
. Myth of the Temple at the World’s Edge
Legends say that Kruphix’s holiest temple of mystery stands at the edge of the world. Dominated by Kruphix’s Tree, the temple overhangs Nyx itself, jutting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
save, the wielder takes 3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby. The Sword of Kas is a magic, sentient longsword
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met. Sword of Kas Random Properties. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
also accepts an answer to a probing question instead of payment (primarily about where the characters came from, how they got here, and what they’re looking for in Evernight). Sangora isn’t looking for a
know the location of stable Crevices of Dusk either guard or hide them. Stable Crevice of Dusk. Sangora tilts her head with a thoughtful look before revealing that she knows of a stable Crevice of Dusk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Goldor, Iriphawa, Kellordrai, Lalajar, Qahtan, Yethtai, Zazalaar Ffolk The Ffolk of the Moonshae Isles are descended from Tethyrian settlers who came to the isles a thousand years ago. The Ffolk have a
Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here
characters to find her. She speaks brightly of how Culley finally came back to her after she lost him in Cradlelace Lake. It was so good to hear his voice again! When Kianna heard Culley’s voice beyond the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently came to Candlekeep to inquire into the nature of portals to other dimensions. In fact, this representative of the Six was studying the very tomes the characters are now investigating! To dial up
as Old Gnawbone for her habit of flying over the forest with a corpse in her jaws as a light snack — has long dominated Kryptgarden with her evil presence. The forest is also home to a dryad named
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
halfling’s home is much like opening a book of tales. Every nook and cranny contains some quaint curio or another, and its owner is more than happy to tell the story of where it came from. A halfling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
: A mighty wizard came to this land over a year ago. I remember him like it was yesterday. He stood exactly where you’re standing. A very charismatic man, he was. He thought he could rally the people of
tent, revealing a low table covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. As the crone speaks, her voice
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
command words for the levitation effect. Vizeran DeVir Vizeran DeVir is one of the greatest magical talents produced by the drow city of Menzoberranzan. Unfortunately for him, his rise to power came at the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
landscape of the Glass Arboretum. One side of the tower holds the tower’s entrance. The other seven sides are dominated by luminescent, stained-glass windows. These windows depict colorful, ever
of Decay since before the Grim Harrow came; it remembers the faerie forest that used to be here, which it once tended. If anyone asks, Magtubo tells the story of the Grim Harrow’s arrival and slaughter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the inn’s basement door — revealing the dimensional caverns leading to the ritual site. Advancing to
erupt and arguments break out. They go back to being quiet and happy if left alone. Anyone making it through the arguments can learn that these two came in for lunch one day and have never left (they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of
rippling coils precedes the medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pass for a nose, and four small holes where one would expect to see teeth.
The skull embedded in the wall is that of a mind flayer that came up from the Underdark thousands of years ago. How it
became lodged in the stone is anyone’s guess. Any character who examines the skull and succeeds on a DC 16 Intelligence (Arcana) check concludes that it came from a mind flayer. Any attempt to pry the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deserts. Much of Calimshan is a chaotic place dominated by wealth, political influence, and personal power. Many pray for the return of the Chosen and the completion of his work. Others are learning to live
. The city of Luthcheq is dominated by worship of the bizarre deity known as Entropy, while Erebos is ruled by the latest incarnation of the red dragon known as Tchazzar the Undying. Heptios contains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
Gorkoh (N male goblin) came with him. Caerhan and the other members of his adventuring party had spared Gorkoh’s life a few months back when they cleared out a temple to Maglubiyet, the chief of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
. The Mourning had no effect on existing undead, and a large number of new undead came into being when the cataclysm occurred. Various spirits (such as ghosts and specters) linger near the places
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about it—one in which she used the weapon to slay a great enemy, and one in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
member of the Burning Circle from Arborean Springs, captured about three months ago and extremely bored 2 Serev (Medium Noble), a human who fled the destruction of Arcadian Springs and came here in a






