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Returning 27 results for 'before both dominated chilling rather'.
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Species
Lorwyn: First Light
, but the flames they conjure burn icy blue rather than red hot. Further, these “flames” emanate a chilling cold rather than blazing heat. This effect extends, superficially, to the items
Monsters
Bigby Presents: Glory of the Giants
miniature spectral cloud acts as an ally of its creator but isn’t under its control.
Chilling Winds (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Chilling Winds"}. The
);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Chilling Winds", "rollDamageType":"cold"} cold damage and has the incapacitated condition for 1 minute. The affected creature can repeat the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mostly of commoners once more. Rather than ruling a land dominated by her wererat peers, Renier now endures various torments: Renier has no taste for ruling, yet feels obligated to keep up appearances to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
process of creating characters, domains, and stories ripe for chilling D&D adventures. Chapter 1 details how players can create characters primed for fright-filled adventures. It presents options for
place. The crimes and tragedies that transpired here. I know we’d both rather forget them—this whole accursed land—but the Mists drew me back. Now that I’m here, I know. The past we both hoped to bury
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
guides and “the people who know the right people” in human-dominated cities everywhere along the Sword Coast and in much of the Heartlands. Most adult Mierren have dealings with a variety of human
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promotions never stem from a demon’s deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when
with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Electrum and platinum pieces are rarer in these lands. Smaller states use coinage borrowed from other nations and looted from ancient sources. Travelers from certain lands (notably the wizard-dominated
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
serves as the local slaughterer and butcher for folk wishing to take meat, rather than live animals, away from Longsaddle. Rumor holds that the sausages have much improved down the years but buyers are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Temple Layers of silt cover the stone floor of the main section of the temple. Tangled mounds of collapsed scaffolding lie toward the east end of this area. The west side is dominated by a circular
have the opportunity to take control of such a weapon in their fight against the gods. The creature must be enslaved and forced to serve them. If the players would rather not roleplay a telepathic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing
in front of warm vents tied to windy desert realms or the chilling gales of Pandemonium. The baths are run by Laril Zazzkos, a githzerai uniter (see Morte’s Planar Parade), and her staff of rough
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily. A group of orcs can be dominated by evil creatures of immense power, and they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
. Though each tribe of lizardfolk is dominated by a chieftain from among their kind, each of those leaders has sworn fealty to the King of Najara. Forest of Wyrms In the end, it was through the Forest of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deserts. Much of Calimshan is a chaotic place dominated by wealth, political influence, and personal power. Many pray for the return of the Chosen and the completion of his work. Others are learning to live
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
images rather than viewing it. Michele Giorgi Oshundo the Alhoon Oshundo is the fanatics’ most powerful and knowledgeable ally in Illithinoch, although Oshundo’s information is predominantly about
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
normally with no risk of falling. If they can, they try to push intruders off the walkway rather than fight them. D6. Upper Deck The decrepit-looking hull of a ship is suspended from the crane by massive
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with well-armed strangers. Their mother, Fiona Wachter (see area N4), is an influential figure in town, but her sons never talk about her. They’d rather listen to tales of the characters’ harrowing
canopy. Across from the bed hangs a tapestry depicting a beautiful mountain valley. The other walls are dominated by a fireplace and a wardrobe. Urwin and Danika retire to this room every night before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dominated by towering trees and thick undergrowth. Animals come from the surrounding area to live in the zone, where they grow larger and stronger than usual for their species. 4 What appears to be a
— rather, it’s a domain frozen by its prince’s broken heart. If the prince’s story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies
damage, it instead takes no damage and thaws, ending the petrification.
Bonus Actions
Chilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet high at its center. The area is dominated by a flagstone hearth at the north end and a twenty-foot-high wooden balcony to the south, supported by rickety-looking posts. High windows are set into
fortress. Rather than risk exposing themselves to it, they chose to lock the door and throw away the key. A 10-foot-by-10-foot patch of green slime lurks on the ceiling in the western portion of the room
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dominated by a three-story keep that belongs to its duchess, Morwen Daggerford. From atop Daggerford’s walls, dozens of farms and a scattering of hamlets are visible, all under the protection of the
Icespear family have proven fruitless. The town has survived for several seasons without a governor — no one in town wants the power or the burden. Visitors who would rather not endure the bland food and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The traps were set up to scare people away rather than kill them. Mostly. When the characters enter this area, read: As the passage runs east, it widens to thirty feet for the next ninety feet. At the
this mess — and a magical mystery that kicks off the rest of the adventure. When the characters enter this area, read: This crumbling chamber is dominated by an altar against the far wall, above






